Online product listings for garments often include an overview photo and a close-up to show garment details. However, each photo focuses on either field of view or garment detail, forcing users to alternate between views and breaking browsing continuity. We present GarmentZoom, a system that enhances the full-view photo to match the fidelity of its accompanying close-up, enabling seamless zoom-and-pan exploration. Unlike standard reference-based super-resolution, our setting involves close-up references that are spatially unaligned with the full view, and scale factors that vary substantially across garments 3-20$\times$. Prior work typically relies on alignment to transfer details or requires per-instance fine-tuning to memorize them. Instead, we train a single model that supports a continuous range of scales across diverse garments. Our approach synthesizes details without requiring spatial alignment and matches the quality of per-instance methods with a fraction of the training cost.
https://arxiv.org/abs/2606.29535
Arbitrary-Scale Super-Resolution (ASR) reconstructs images at continuous magnification factors. Recent methods accelerate inference by replacing computationally heavy implicit neural decoders with explicit 2D Gaussian Splatting (GS). However, since standard Gaussians are smooth low-pass primitives, modeling edges and fine textures requires multiple overlapping, well-aligned splats, which creates severe bottlenecks during rasterization. To address this, we introduce Resonant Brane Splatting (RBS), a feed-forward ASR framework. RBS replaces flat Gaussians with Branes: expressive primitives that emit spatially varying colors to natively model local contrast and complex textures within a single footprint. We achieve this by augmenting the standard Gaussian envelope with internal Gaussian-Hermite modes, assigning a distinct color coefficient to each. The zero-order mode recovers standard GS, while higher-order modes capture high frequencies. We predict Brane parameters directly from low-resolution features. Because Branes provide a mathematically richer formulation than simple Gaussians, far fewer primitives need to overlap to reconstruct a given target pixel. To exploit this, we introduce an efficient fully differentiable rasterizer with a precise culling strategy based on the classical quantum turning point. This allows us to safely skip negligible regions, drastically reducing the rendering overhead. Experiments on standard ASR benchmarks show that RBS improves reconstruction quality over implicit and GS baselines, while achieving superior speed-quality trade-off than prior GS methods.
https://arxiv.org/abs/2606.29453
In computer graphics, visual content is continuously warped, zoomed and resampled. This occurs when engines upscale frames, users zoom into 3D scenes, or foveated VR applies varying scaling. Handling these transformations requires Arbitrary-Scale Super-Resolution (ASR). Traditional models, designed for fixed scales, typically predict at a lower integer scale (e.g., x4) and rely on sub-optimal interpolation for continuous resolutions, compromising quality. Furthermore, most methods process pixels uniformly. Since fine details are sparse, this creates overhead; efficiency dictates concentrating resources only where structural complexity demands it. While implicit models and Gaussian Splatting (GS) enable continuous representation, GS is advantageous due to adaptive densification. However, transitioning GS into a feed-forward model for ASR is non-trivial. Standard GS optimization needs high-resolution gradients to drive primitive growth, which are unavailable during inference. Thus, the network must autonomously predict GS densification from low-resolution inputs. To solve this, we propose QuADA-GS. After encoding inputs into a latent space, a Neural Routing Architecture evaluates local complexity to distribute a global budget, assigning specific upsampling factors to features to avoid redundant processing. Features are dynamically densified based on these factors, forming an irregular topology decoded into 2D Gaussian primitives. To coordinate features before decoding, we introduce Hierarchical Pointer Convolution. This non-grid operator achieves O(1) neighbor lookup complexity, facilitating efficient spatial communication and bypassing dense bottlenecks. Experiments show QuADA-GS achieves state-of-the-art ASR performance, maintaining low latency and a lean memory footprint.
https://arxiv.org/abs/2606.29400
With the growing demand for immersive visual experiences, high-quality omnidirectional images (ODIs) have become increasingly important. However, limitations in imaging devices and transmission bandwidth often lead to low-resolution ODIs, hindering the rendering of fine-grained 360° details, especially in the presence of real-world degradations and geometric distortions. Existing real-world super-resolution (Real-SR) methods are inadequate for ODIs, as their degradation models fail to account for the complex imaging pipeline involving fisheye capture and Equirectangular Projection (ERP), introducing severe aliasing and projection-specific distortions. To address these challenges, we propose D$^{2}$R$^{2}$OSR, a Degradation-Disentangled Representation framework for Real-world Omnidirectional image Super-Resolution. D$^{2}$R$^{2}$OSR explicitly models degradations arising from both fisheye imaging and ERP projection, guided by two key insights: (1) projection priors play a critical role in shaping real-world degradations, and (2) human perception in immersive environments is inherently viewpoint-centric. Accordingly, we introduce a Perspective Projection Representation (PPR) operating alongside the ERP branch to capture viewpoint-aware features, together with a Degradation-Specific Module (DSM) that jointly models ERP-induced geometric distortions and PPR-specific real-world degradations. Extensive experiments demonstrate that D$^{2}$R$^{2}$OSR achieves state-of-the-art performance and produces visually compelling, high-fidelity omnidirectional Real-SR results while maintaining favorable computational efficiency for low-resource deployment.
https://arxiv.org/abs/2606.29314
As the most perceptually powerful Face Video Super-Resolution (FVSR) method, existing works in Generative FVSR (GFVSR) mainly exploit the generative prior of pretrained diffusion models. However, viewed as full generation, they suffer from fixed sampling and expensive inference costs if without large-scale auxiliary training. Furthermore, an excessive pursuit of generic perceptual metrics often results in low fidelity. To address these issues, we present Dynamic Trajectory Initialization (DTI) paradigm for GFVSR, which reformulates GFVSR as an input-driven directional restoration. With a novel enhancement-and-injection conditioning mechanism for pretrained DiT backbone, fidelity of our model has been significantly improved without compromising perceptual quality. To dynamically set the starting sampling point, we propose a Discriminative Guide (DG) trained via objective Signal-to-Noise Ratio (SNR) alignment. With only minor model adaptation and fine-tuning, our method achieves a SOTA overall performance across diverse metrics and benchmarks. An analysis of relationship between actual comprehensive quality and common metrics is also conducted, which demonstrates the perception-distortion trade-off and that the LPIPS is the most convincing metric in our case.
https://arxiv.org/abs/2606.29198
Diffusion prior-based methods have shown impressive results in real-world image super-resolution (ISR), yet two key challenges persist: balancing pixel-level fidelity with semantic quality, and adapting to diverse degradations. Existing dual-branch approaches freeze the pixel module during semantic training, but the semantic branch can still expand capacity within the pixel subspace, precluding genuine perceptual improvement. Moreover, using a single static adapter cannot generalize across heterogeneous real-world corruptions. To address both issues, we propose FreqOrtho-SR, which comprises: $\textbf{Freq}$uency-guided Mixture of LoRA Experts (FreqMoE), it routes inputs to specialized experts via a non-parametric FFT-based degradation-feature extractor that encodes frequency-domain signatures, enabling stable and interpretable specialization across corruption types; and $\textbf{Ortho}$gonal Gradient Projection (OGP), which reframes the dual-objective optimization as a subspace-constrained problem: by extracting the pixel-fidelity subspace via SVD on combined expert weight deltas and projecting semantic gradients onto its null space, OGP guarantees orthogonality between the two objectives, enabling genuinely complementary learning without mutual interference. Experiments show that FreqOrtho-SR achieves competitive overall performance and a strong fidelity-perception trade-off across multiple benchmarks with efficient single-step inference. The source code of our method can be found at $\href{this https URL}{\texttt{sonhm3029/FreqOrtho-SR}}$.
https://arxiv.org/abs/2606.28745
This work tackles the challenge of enhancing low-resolution LiDAR sensors for SLAM applications through a novel Deep Unrolling-based Super-Resolution (SR) model. We integrate an outlier removal module to ensure structural integrity while maintaining real-time performance. By leveraging a model-based optimization approach, our method efficiently reconstructs high-resolution point clouds while minimizing computational overhead. The proposed SR model is evaluated within a LiDAR SLAM framework, demonstrating significant improvements in pose estimation accuracy and efficiency compared to state-of-the-art SR methods.
https://arxiv.org/abs/2606.28607
Demand for high-resolution satellite imagery has increased interest in super-resolution (SR) to bridge the spatial resolution gap between freely available missions such as Sentinel-2 and commercial systems like PlanetScope. Because no sensor provides true paired low- and high-resolution observations, SR models are usually trained on synthetically degraded data, creating a domain gap on real cross-sensor imagery. In this work, we provide the first systematic study of how this synthetic-to-real mismatch affects the performance of modern diffusion-based SR models. Using a large, geometrically and temporally aligned dataset of Sentinel-2 and PlanetScope imagery, we evaluate five state-of-the-art diffusion architectures under controlled experimental settings. We also introduce LPIPS-Sat, a domain-adapted perceptual metric based on Sentinel-2 self-supervised features. Our results show two persistent challenges: synthetically trained models degrade sharply on real pairs, while models trained on real cross-sensor data exhibit optimisation difficulties and struggle to adapt to the physical and radiometric diversity. These findings highlight a key limitation of current SR and motivate methods that disentangle super-resolution from domain adaptation.
https://arxiv.org/abs/2606.28039
Recent work on neural texture compression has demonstrated that it is possible to learn small, per-material texture representations (composed of latent textures and a small Multi-Layer Perceptron decoder) that can be decoded in real-time during shading to reproduce the input to a physically based shading model. However, existing methods require performing gradient-descent optimization per material for a given MLP and latent configuration. In this work, we train a single hypernetwork that outputs both the latent features and the MLP's weights and biases. Though the solution space is high-dimensional, this approach produces results comparable in quality to the current reference neural texture compressors. We further extend this approach to infer multiple decoders at once or even produce decoders that learn super-resolution.
https://arxiv.org/abs/2606.26913
Arbitrary slice super-resolution reconstructs isotropic volumes from anisotropic clinical acquisitions by synthesizing intermediate slices at arbitrary scales. However, treating this ill-posed inverse problem as unconstrained residual-based regression risks hallucinating anatomically implausible structures or altering the originally observed data. To address both concerns, this paper presents the Dual-Prior Null-space Learning (DP-NSL) framework, which reformulates the task as a constrained recovery process guided by two complementary priors. A Measurement-Consistent Projection (MCP) enforces a Deterministic Observation Prior: the reconstruction undergoes an exact orthogonal projection that reproduces every acquired slice with zero error, confining all learned details to the unobservable null space. Within this null space, a Mixture-of-Splines (MoS) module imposes a Geometric Continuity Prior by dynamically mixing B-spline experts of different analytic orders, allowing each anatomical region to be modeled with a content-aware level of continuity. To promote spatial coherence, a Local Spatial Consistency Decoder (LSCD) further injects local inductive bias. Experiments on three CT and one MRI benchmark show that DP-NSL outperforms existing approaches while strictly preserving measurement consistency. Code is available at this https URL.
https://arxiv.org/abs/2606.26716
High-resolution (HR) MRI acquisition is often hampered by scan time constraints, resulting in anisotropic or low-resolution scans (e.g., thick-slice FLAIR) that limit diagnostic accuracy. While deep learning-based super-resolution (SR) methods show promise, they often hallucinate anatomical details, which can compromise brain structural integrity. To mitigate this limitation, we introduce MR-DiffuSR, a Multi-Resolution Diffusion-based Super-Resolution framework that incorporates HR T1w structural image priors to guide the restoration of thick-slice FLAIR scans and operates in the 3D latent space. Our architecture introduces cross-modality structural swin-attention, which derives structural attention maps from the HR T1w and applies them to the low-resolution FLAIR latent features. This design disentangles anatomical structure from modality-specific contrast, effectively preventing hallucinations. Furthermore, we employ a mixed-scale degradation strategy, training the model on a continuum of downsampling factors to ensure robustness to varying slice thicknesses, while optimizing with a DINOv3-based perceptual loss to preserve high-frequency semantic details. Evaluated on the ADNI-4 dataset, MR-DiffuSR surpasses both CNN and 2D diffusion approaches, achieving an average PSNR of 32.46dB, SSIM of 0.97, and LPIPS of 0.07 across all downsampling factors. In downstream white matter hyperintensity segmentation, our model demonstrates exceptional robustness. While baseline performance collapses at 10x down-sampling (Dice: 0.51), MR-DiffuSR maintains a Dice score of 0.63, preserving utility even at 7mm equivalent slice thickness.
https://arxiv.org/abs/2606.25255
We present S1-Omni-Image, an open-weight unified multimodal model for scientific image understanding, generation, and editing. Unlike general-purpose image generation models, scientific image tasks require not only high-fidelity synthesis, but also robust understanding of scientific semantics, structural relations, domain knowledge, and task intent. To this end, S1-Omni-Image builds on the scientific multimodal reasoning backbone S1-VL-32B and couples its understanding capability with an image generation module under a unified think-before-generate paradigm. Given a user instruction, the model first produces a task-oriented reasoning trace, a textual answer, and a task special token; their hidden states are then injected into the generation module to condition image generation or editing. S1-Omni-Image supports scientific image understanding, generation, and editing in a unified framework. For generation, it focuses on scientific illustrations and text rendering, including logical diagrams, relational comparisons, data charts, and realistic scientific visualizations. For editing, it casts segmentation and other domain-specific vision tasks as native image editing problems, enabling multi-turn illustration editing, medical and geographic image segmentation, medical image translation, and scientific image super-resolution. We construct SciGenEdit, a 314K-sample training dataset, and release the model weights, inference code, and SciGenEdit-10K. Experiments show that S1-Omni-Image substantially improves scientific image generation and editing while preserving the scientific image understanding capability inherited from S1-VL-32B. It outperforms open-source models on GenExam and TechImage-Bench, achieves state-of-the-art results on four editing benchmarks including MSD, cigRockSEM, SynthRAD2025, and IXI, and maintains stable performance on scientific image understanding evaluations.
https://arxiv.org/abs/2606.24441
Linear recurrent unit (LRU), designed with a principled formulation for stable linear recurrence, has demonstrated promising accuracy and robustness on long-range dependency tasks. However, its static parameterization and single-scan method limits its applicability to 2D vision tasks. In this study, we propose a LRU-based restoration network with a semantic modulating unit (SMU) to achieve a harmonious balance between performance and efficiency in single-image super-resolution. The SMU plays three key roles: LRU modulation, spatial categorization, and feature enhancement through learned prototype. Extensive experiments demonstrate that our method quantitatively and qualitatively surpasses recent state-of-the-art methods. Notably, our approach achieves superior performance with computational complexity on par with existing methods. The source code and models are available at this https URL
https://arxiv.org/abs/2606.19901
We present GB-LSR (Global-Bandwidth Local Spectral Representation), a fixed-grid local spectral representation for continuous image reconstruction. The image domain is partitioned into non-overlapping square patches, each carrying coefficients for a truncated Fourier basis predicted from shared convolutional-encoder features. A single trainable scalar bandwidth is shared globally across all patches and images, and reconstruction at any continuous coordinate is a fixed-size basis contraction whose cost is independent of image size. We study three bandwidth-handling variants: a trainable global scalar (main), a fixed global scalar, and a per-patch bandwidth field. On a standardized native-reconstruction benchmark across Kodak, Set14, and Urban100, the main variant outperforms matched-budget amortized LIIF / LTE / WIRE re-implementations by 2.8-3.6 dB PSNR and 0.11-0.15 LPIPS, while running at roughly one-quarter of the slowest baseline's inference cost. The single global scalar suffices empirically: per-patch adaptive-bandwidth alternatives do not improve over it on either a closed-form locality diagnostic or an end-to-end ablation. In a separate arbitrary-scale super-resolution (ASR) extension, GB-LSR achieves competitive PSNR-Y under a canonical-style SR protocol and runs 1.44x faster than LIIF-RDN and 3.25x faster than LTE-SwinIR at x4; within the same extension, a variant trained and evaluated without 4-corner local-ensemble averaging gives a 1.77x speedup with 35% lower peak memory and negligible PSNR change, while additionally widening the RDN encoder from 64 to 96 channels gives a small positive PSNR shift with a 1.58x speedup and 31% lower peak memory. Native-reconstruction claims are scoped to the matched-budget amortized protocol, and ASR claims are scoped to a separate canonical-style SR protocol.
https://arxiv.org/abs/2606.19617
Diffusion models excel in Real-World Image Super-Resolution (Real-ISR) due to their powerful generative priors but suffer from slow iterative sampling. Although existing one-step distillation methods accelerate inference, they typically require auxiliary teacher models that inflate training memory and restrict scalability to large-scale architectures. Furthermore, these fixed-step models lack the flexibility to trade off speed for quality. In this paper, we propose TEASR, a training-efficient any-step diffusion framework for Real-ISR that enables both one-step and multi-step restoration within a unified model. Our key idea is to perform self-adversarial distillation within a single diffusion model, eliminating the need for auxiliary teachers or discriminators. Specifically, we propose a timestep-aware rectification strategy that stabilizes one-step generation across noise levels. These two designs further enables the distillation of 20B-parameter diffusion models on a single GPU, significantly improving training efficiency. Moreover, we introduce a dual-branch diffusion transformer with decoupled timestep condition to separate the current noise state and the denoising target to enhance sampling quality. Extensive experiments demonstrate that TEASR supports seamless any-step sampling and consistently outperforms state-of-the-art methods across multiple datasets.
https://arxiv.org/abs/2606.16188
Reference-guided generation (e.g., object compositing, customization) has progressed rapidly, yet current pipelines share a fundamental limitation: the object-centric high-resolution reference image (HRRI) provided by users is downsampled to a fixed low-resolution (LR) before being fed into the model, so the fine-grained details are discarded before the output is even produced. In addition, the generation step then introduces its own artifacts (e.g., identity distortion) on top of this loss. Existing reference-guided generated content refinement (RefGCR) methods can correct some of these artifacts but still operate in the LR domain; reference-guided super-resolution (RefSR) methods recover resolution but assume natural-image degradations and ignore the artifact distribution of generative pipelines. To address both gaps in a single formulation, we introduce a new task: reference-guided generated content super-resolution-refinement (RefGC-SR$^2$), where the original HRRI is reused at the post-processing stage to recover lost details, refine generative artifacts, and upscale the output simultaneously. We construct the first real-world triplet data generation pipeline for this RefGC-SR$^2$ task, training a diptych-conditioned generator to synthesize paired low-quality anchors that public pretrained models cannot provide. We further present a frequency-aware diffusion transformer model for RefGC-SR$^2$ that selectively injects fine details from the HRRI while removing generative artifacts. Extensive experiments demonstrate that our RefGC-SR$^2$ model successfully (i) refines the object identity faithfully with respect to the reference, and (ii) recovers high-resolution details, so that the final result is significantly higher quality and practically more usable compared to existing RefGCR and RefSR baselines.
https://arxiv.org/abs/2606.15158
Increasing the resolution of planetary topography models can enable a better understanding of surface processes and geomorphology; however, existing analytical super-resolution methods are expensive and difficult to apply at large scales. Generative models provide the tools to learn complex relationships within data and can be applied at scale due to hardware accelerators and parallelization. We present a diffusion-based Schrödinger Bridge (SB) generative modeling approach for lunar topography super-resolution, connecting the distribution of low-resolution topography to that of high-resolution topography, incorporating physically-constraining optical imagery. Our approach is inspired by existing Shape-from-Shading methods, which improve a priori low-resolution topography by using optical images at the target resolution. We train SBs on a novel dataset of rendered lunar topography, emulating optical imagery from the Lunar Reconnaissance Orbiter Narrow Angle Camera. The result is a flexible approach for topography super-resolution which can provide pixel-level uncertainties in the reconstruction.
https://arxiv.org/abs/2606.14638
EEG spatial super-resolution (EEGSR) in real deployments is challenged by random channel missingness, unstable electrode quality, and changing visible-channel patterns caused by bad contacts or device variability. Most existing EEGSR methods learn a fixed low-to-high channel mapping under pre-defined input-output layouts, which makes them brittle when missing channels vary at test time. In this paper, we reformulate EEGSR as learning a shared conditional scalp field from partially observed support channels. Specifically, a position-guided encoder summarizes the observed EEG channels and their coordinates into a latent condition, and a conditional implicit neural representation decoder reconstructs target EEG signals by querying this condition at desired electrode coordinates. During inference, the model directly reconstructs unseen electrode signals from the available EEG support and the queried coordinates. To strengthen the constraint of the encoded latent representation on the decoder and thereby construct a more stable scalp field consistent with the observed channels, we further introduce a fidelity-preserving channel corruption training strategy under mixed electrode states. Extensive experiments across multiple EEG datasets demonstrate the effectiveness of our framework for both random missing-channel reconstruction and strict unseen-electrode signal generation. Notably, under the strict held-out-electrode setting on AAD, our method reduces NMSE by 37.5\% and improves SNR by 2.12 dB over the strongest baseline, showing its ability to synthesize signals at electrode locations never exposed during training.
https://arxiv.org/abs/2606.23707
Generating avatar videos that are not merely visually similar to a target individual but behaviorally recognizable, faithfully reproducing their talking rhythm, gestural tendencies, and expression dynamics, remains an open challenge. Existing methods predominantly condition on single static images, which provide insufficient identity information and cannot capture dynamic motion traits, while standard pixel-level objectives underserve the perceptually critical facial regions that determine avatar fidelity. We present Avatar V, a production-scale framework that addresses these limitations through video-reference-conditioned identity modeling. Rather than compressing identity into fixed-size embeddings, the model conditions directly on the full token sequence of a reference video, learning to reproduce both static identity attributes (facial geometry, skin texture) and dynamic behavioral patterns (talking rhythm, micro-expressions) through attention over the reference context. We introduce Sparse Reference Attention, an asymmetric mechanism achieving linear-complexity conditioning on arbitrarily long references; a motion representation stream enabling closed-loop talking style transfer; and an identity-aware super-resolution refiner inheriting the full reference conditioning. These are supported by a data engine curating 100M+ training clips from 50M raw videos, and a five-stage training pipeline with flow matching pre-training, personality fine-tuning, two-phase distillation (>10x acceleration), and RLHF alignment, deployed across thousands of GPUs. Avatar V generates 1080p videos of unlimited duration, achieving state-of-the-art identity preservation, lip synchronization, and generation quality on our cross-scene benchmark, consistently outperforming leading systems including Seedance 2.0, Kling O3 Pro, Veo 3.1, and OmniHuman 1.5 in both automated metrics and human evaluation.
https://arxiv.org/abs/2606.13872
Event-based vision has drawn increasing attention owing to its distinctive properties, including ultra-high temporal resolution and extreme dynamic range. Recent works have introduced it to video super-resolution (VSR) to enhance flow estimation and temporal alignment. In contrast, this paper shifts the focus of event signals from motion refinement to texture enhancement in VSR. We propose EvTexture++, the first event-driven framework dedicated to texture enhancement in VSR. It leverages high-frequency spatiotemporal details from events to improve texture recovery. EvTexture++ incorporates a customized texture enhancement branch, along with an iterative texture enhancement module that progressively exploits high-temporal-resolution event information for texture restoration. This enables gradual refinement of texture regions across iterations, yielding more accurate and detailed high-resolution outputs. Besides intra-frame texture recovery, large motions could degrade inter-frame temporal consistency, particularly in texture regions, leading to texture flickering. To mitigate this, we further exploit the continuous-time motion cues of events to enhance temporal consistency, introducing a temporal texture alignment module that estimates event-guided texture-aware flow for precise inter-frame texture alignment. Moreover, EvTexture++ is designed as a plug-and-play tool to flexibly boost the performance of existing VSR models. Experiments on five datasets demonstrate that EvTexture++ achieves state-of-the-art performance. When integrated into recent VSR models, it yields significant improvements, with gains of up to 1.55 dB in PSNR on the texture-rich Vid4 dataset. Code: this https URL.
https://arxiv.org/abs/2606.13580