Video Variational Autoencoder (VAE) enables latent video generative modeling by mapping the visual world into compact spatiotemporal latent spaces, improving training efficiency and stability. While existing video VAEs achieve commendable reconstruction quality, continued optimization of reconstruction does not necessarily translate into improved generative performance. How to enhance the diffusability of video latents remains a critical and unresolved challenge. In this work, inspired by principles of predictive world modeling, we investigate the potential of predictive learning to improve the video generative modeling. To this end, we introduce a simple and effective predictive reconstruction objective that unifies predictive learning with video reconstruction. Specifically, we randomly discard future frames and encode only partial past observations, while training the decoder to reconstruct the observed frames and predict future ones simultaneously. This design encourages the latent space to encode temporally predictive structures and build a more coherent understanding of video dynamics, thereby improving generation quality. Our model, termed Predictive Video VAE (PV-VAE), achieves superior performance on video generation, with 52% faster convergence and a 34.42 FVD improvement over the Wan2.2 VAE on UCF101. Furthermore, comprehensive analyses demonstrate that PV-VAE not only exhibits favorable scalability, with generative performance improving alongside VAE training, but also yields consistent gains in downstream video understanding, underscoring a latent space that effectively captures temporal coherence and motion priors.
https://arxiv.org/abs/2605.02134
Streaming video understanding requires processing unbounded video streams with limited memory and computation, posing two key challenges. First, continuously constructing new and evicting old key-value(KV) caches is required for unbounded streams. Secondly, due to the high cost of collecting and training on unbounded streams, models must learn from short sequences while generalizing to long streams. Existing streaming VideoVLLMs fail to scale to unbounded video streams or focus on cache reuse strategies, leaving the impact of cache construction underexplored. In this paper, we propose Decoupled Streaming Cache(DSCache), a training-free cache construction mechanism that adapts pretrained offline models to streaming settings. DSCache maintains a cumulative past KV cache while constructing a separate instant cache on-demand, decoupled from past caches to preserve the informativeness of recent inputs. To enable position extrapolation beyond the training length, DSCache further incorporates a position-agnostic encoding strategy, ensuring KV caches to support unseen positions and preventing position overflow. Experiments on Streaming Video QA benchmarks demonstrate DSCache's state-of-the-art performance, with an average 2.5% accuracy gains over prior methods.
https://arxiv.org/abs/2605.01858
Large vision-language models (VLMs) have advanced multimodal tasks such as video question answering (QA). However, VLMs face the challenge of selecting frames effectively and efficiently, as standard uniform sampling is expensive and performance may plateau. Inspired by active perception theory, which posits that models gain information by acquiring data that differs from their expectations, we introduce Video Active Perception (VAP), a training-free method to enhance long-form video QA using VLMs. Our approach treats keyframe selection as data acquisition in active perception and leverages a lightweight text-conditioned video generation model to represent prior world knowledge. Empirically, VAP achieves state-of-the-art zero-shot results on long-form or reasoning video QA datasets such as EgoSchema, NExT-QA, ActivityNet-QA, IntentQA, and CLEVRER, achieving an increase of up to 5.6 x frame efficiency by frames per question over standard GPT-4o, Gemini 1.5 Pro, and LLaVA-OV. Moreover, VAP shows stronger reasoning abilities than previous methods and effectively selects keyframes relevant to questions. These findings highlight the potential of leveraging active perception to improve the frame effectiveness and efficiency of long-form video QA.
https://arxiv.org/abs/2605.01662
This report presents the results and findings of the first edition of the Short-Films 20K (SF20K) Competition, held in conjunction with the SLoMO Workshop at ICCV 2025. The competition is designed to advance story-level video understanding beyond short-clip action recognition, introducing an open-ended video question-answering task built on a corpus of amateur short films. This setup ensures that models must rely on multimodal understanding rather than memorization of popular movies. Evaluation is conducted using the SF20K-Test benchmark (95 movies, 979 question-answer pairs) and scored via LLM-QA-Eval, an automated judge based on GPT-4.1-nano. The competition attracted 22 teams and 286 submissions across two tracks: a Main Track with unrestricted model size and a Special Track limited to models under 8 billion parameters. The winning team achieved 65.7% accuracy on the Main Track and 48.7% on the Special Track, against a human performance ceiling of 91.7%. Our analysis reveals several key findings: narrative-aware, shot-level processing consistently outperforms uniform frame sampling; well-designed multi-stage pipelines using smaller models can match or exceed end-to-end inference with models over 30x larger; and subtitle quality is a dominant factor in performance. These results highlight that the primary bottleneck in long-form video QA lies in information selection and reasoning structure rather than raw model capacity, and that a substantial gap remains between current methods and human-level narrative comprehension.
https://arxiv.org/abs/2605.01496
Existing benchmarks for Vision-Language Models (VLMs) primarily evaluate spatio-temporal understanding on simple single-action videos, closed attribute sets and restricted entity types, failing to capture the freeform, multi-action interactions between diverse entities which characterize real-world video understanding. Furthermore, the lack of a systematic framework for analyzing model failures across complementary spatio-temporal axes hinders comprehensive evaluation. To address these gaps, we introduce VISTA, a Video Interaction Spatio-Temporal Analysis benchmark designed for open-set, multi-entity and multi-action spatio-temporal understanding in VLMs. VISTA decomposes videos into interpretable entities, their associated actions, and relational dynamics, enabling multi-axis diagnostics and unified assessment of relational, spatial, and temporal understanding. Our benchmark integrates multiple datasets into a single interaction-aware taxonomy and comprises ~12K curated video-query pairs spanning diverse scenes and complexities. We systematically evaluate 11 state-of-the-art VLMs on VISTA, and break down aggregate performance across our taxonomy to reveal shortcomings and pronounced spatio-temporal biases obscured by traditional metrics. By providing detailed, taxonomy-driven diagnostics on a challenging dataset, VISTA offers a nuanced framework to guide advances in model design, pretraining strategies, and evaluation protocols. Overall, VISTA is the first, large-scale, interaction-aware diagnostic benchmark for spatio-temporal understanding in VLMs.
https://arxiv.org/abs/2605.01391
Multi-modal large language models (MLLMs) advance vision language understanding but face inherent limitations in long-video tasks due to bounded perception context budgets. Existing agentic methods mitigate this via rule-based preprocessing, yet often suffer from information loss, high cost, and reliance on textual intermediates. We propose MACF, an end-to-end Multi-Agent Collaboration Framework that decouples per-agent perception budgets from global video complexity, enabling scalable video understanding while preserving visual fidelity. MACF partitions videos into segments for locally budgeted agents and enables holistic reasoning via an agent-native latent communication protocol. Each agent encodes partial observations into compact, task-sufficient tokens in a shared embedding space, allowing efficient and information-preserving collaboration by a central coordinator. We introduce a curriculum training strategy that progressively enforces semantic alignment, evidence summarization, and cross-agent coordination. Extensive experiments on diverse video understanding benchmarks show that MACF consistently outperforms state-of-the-art MLLMs and multi-agent systems under identical budget constraints, demonstrating the effectiveness of our latent collaboration for scalable video understanding.
https://arxiv.org/abs/2605.00444
Multimodal large language models (MLLMs) have shown strong performance on objective tasks such as video understanding and reasoning. However, it remains unclear whether they can approximate subjective human responses, which depend not only on content comprehension but also on individuals' social contexts. To address this gap, we evaluate MLLMs as synthetic participants in an emerging task: assessing perceived sensory engagement with short videos. Grounded in the Perceived Message Sensation Value (PMSV) framework, we compare ratings from recruited human participants and profile-conditioned MLLM simulations (n=673) using a 17-item scale measuring emotional arousal, dramatic impact, and novelty. We find that even leading MLLMs (Gemini 3 Flash and Qwen 3 Omni) show limited agreement with human participants. The models exhibit distinct downward mean-shift and central-tendency biases in their rating distributions. They both introduce and flatten subgroup differences, while showing inconsistent sensitivity to participant profiles. Prompting strategies affect these metrics differently, modestly improving some aspects while worsening others. These results highlight both the challenges and opportunities of developing MLLMs as synthetic participants in video-based research. Data and code: this https URL
https://arxiv.org/abs/2606.07541
Video platforms such as YouTube have reshaped how users engage with entertainment and information, emphasizing brief, highly engaging content such as Shorts. Within this ecosystem, certain content occupies a gray area where it remains allowed but may still have unintended negative effects on some audiences. To study this problem, we introduce TwistedHumor, a dataset of 1,211 YouTube Shorts paired with 33,041 related comments, with hand annotations for humor presence, humor type, harm, topic, rhetorical devices, and stand up context. Beyond dataset creation, we present a multi view analysis of how humor and harm appear in short form social media. Using LLooM based concept induction over video descriptions, we find that dark humor frequently clusters around themes of critique, coping, awkwardness, and identity expression rather than appearing as a single uniform category. We further analyze audience response through linked comments and show that regular humor is associated with more positive sentiment, while dark humor receives more mixed, neutral, and sometimes more toxic reactions. Finally, we evaluate large language models against human annotations and find that they perform better on stand up comedy compared to shorter jokes. Together, these results position TwistedHumor not only as a new benchmark, but as an empirical study of the gray area between humor and harm in short form video, highlighting the need for context aware moderation and more robust multimodal evaluation.
https://arxiv.org/abs/2606.00046
Recent advances in self-evolution video understanding frameworks have demonstrated the potential of autonomous learning without human annotations. However, existing methods often suffer from weakly controlled optimization and uncontrolled difficulty progression, as they lack structured guidance throughout the iterative learning process. To address these limitations, we propose CurEvo, a curriculum-guided self-evolution framework that introduces curriculum learning into self-evolution to achieve more structured and progressive model improvement. CurEvo dynamically regulates task difficulty, refines evaluation criteria, and balances data diversity according to model competence, forming a curriculum-guided feedback loop that aligns learning complexity with model capability. Built upon this principle, we develop a multi-dimensional adaptive QA framework that jointly evolves question generation and answer evaluation across perception, recognition, and understanding dimensions, ensuring coherent and measurable curriculum progression. Through this integration, CurEvo transforms weakly controlled self-evolution into a more structured learning process for autonomous video understanding. Across seven backbones, CurEvo consistently improves both benchmark accuracy and evaluator-based semantic score on four VideoQA benchmarks, validating the effectiveness of curriculum-guided self-evolution for video understanding.
https://arxiv.org/abs/2604.26707
Long-term video understanding requires interpreting complex temporal events and reasoning over procedural activities. While instructional video corpora, like HowTo100M, offer rich resources for model training, they present significant challenges, including noisy ASR transcripts and inconsistent temporal alignments between narration and visual content. In this work, we introduce an automated, training-free pipeline to extract high-quality procedural annotations from in-the-wild instructional videos. Our approach segments videos into coherent shots, filters poorly aligned content, and leverages state-of-the-art multimodal and large language models (Qwen2.5-VL and DeepSeek-R1) to generate structured, temporally grounded procedural steps. This pipeline yields DenseStep2M, a large-scale dataset comprising approximately 100K videos and 2M detailed instructional steps, designed to support comprehensive long-form video understanding. To rigorously evaluate our pipeline, we curate DenseCaption100, a benchmark of high-quality, human-written captions. Evaluations demonstrate strong alignment between our auto-generated steps and human annotations. Furthermore, we validate the utility of DenseStep2M across three core downstream tasks: dense video captioning, procedural step grounding, and cross-modal retrieval. Models fine-tuned on DenseStep2M achieve substantial gains in captioning quality and temporal localization, while exhibiting robust zero-shot generalization across egocentric, exocentric, and mixed-perspective domains. These results underscore the effectiveness of DenseStep2M in facilitating advanced multimodal alignment and long-term activity reasoning. Our dataset is available at this https URL.
https://arxiv.org/abs/2604.26565
Temporal modeling remains a fundamental challenge in video understanding, particularly as sequence lengths scale. Traditional video models relying on dense spatiotemporal attention suffer from quadratic computational costs for long videos. To circumvent these costs, recent approaches adapt image models for videos via Parameter-Efficient Fine-Tuning (PEFT) methods such as adapters. However, deeply inserting these modules incurs prohibitive activation memory overhead during back-propagation. While recent efficient State Space Models (SSMs) introduce linear complexity, they disrupt 2D spatial relationships and rely on extensive masked pre-training to recover spatial awareness. To overcome these limitations, we propose Parallel Kinematic Selective State Space Scanners (PKS$^4$). We retain a standard 2D vision backbone for spatial semantics and insert a single plug-and-play PKS$^4$ module with linear-complexity temporal scanning, avoiding temporal attention and multi-layer adapters. We first extract kinematic priors via a Kinematic Prior Encoder, which captures local displacements and motion boundaries through inter-frame correlations and differences. These priors drive linear-complexity SSMs to track underlying kinematic states, adaptively modulating update speeds and read-write strategies at each time step. Instead of global scanning, we deploy parallel scanners along the temporal dimension for each spatial location, preserving spatial structures while reducing overhead. Experiments on spatial-heavy and temporal-heavy action recognition benchmarks show that PKS$^4$ achieves state-of-the-art performance. Remarkably, our method converges in merely $20$ epochs, achieving approximately $10\times$ lower training compute than pure video SSMs, establishing a new paradigm for efficient video understanding.
https://arxiv.org/abs/2604.26461
This report summarizes the objectives, datasets, and top-performing methodologies of the 2026 Pixel-level Video Understanding in the Wild (PVUW) Challenge, hosted at CVPR 2026, which evaluates state-of-the-art models under highly unconstrained conditions. To provide a comprehensive assessment, the 2026 edition features three specialized tracks: the MOSE track for tracking objects within densely cluttered and severely occluded scenarios; the MeViS-Text track for localizing targets via motion-focused linguistic expressions; and the newly inaugurated MeViS-Audio track, which pioneers acoustic-driven object segmentation. By introducing previously unreleased challenging data and analyzing the cutting-edge, multimodal solutions submitted by participants, this report highlights the community's latest technical advancements and charts promising future directions for robust video scene comprehension.
https://arxiv.org/abs/2604.26031
Video Temporal Grounding (VTG), the task of localizing video segments from text queries, struggles in open-world settings due to limited dataset scale and semantic diversity, causing performance gaps between common and rare concepts. To overcome these limitations, we introduce OmniVTG, a new large-scale dataset for open-world VTG, coupled with a Self-Correction Chain-of-Thought (CoT) training paradigm designed to enhance the grounding capabilities of Multimodal Large Language Models (MLLMs). Our OmniVTG is constructed via a novel Semantic Coverage Iterative Expansion pipeline, which first identifies gaps in the vocabulary of existing datasets and collects videos that are highly likely to contain these target concepts. For high-quality annotation, we leverage the insight that modern MLLMs excel at dense captioning more than direct grounding and design a caption-centric data engine to prompt MLLMs to generate dense, timestamped descriptions. Beyond the dataset, we observe that simple supervised finetuning (SFT) is insufficient, as a performance gap between rare and common concepts still persists. We find that MLLMs' video understanding ability significantly surpasses their direct grounding ability. Based on this, we propose a Self-Correction Chain-of-Thought (CoT) training paradigm. We train the MLLM to first predict, then use its understanding capabilities to reflect on and refine its own predictions. This capability is instilled via a three-stage pipeline of SFT, CoT finetuning, and reinforcement learning. Extensive experiments show our approach not only excels at open-world grounding in our OmniVTG dataset but also achieves state-of-the-art zero-shot performance on four existing VTG benchmarks. Code is available at this https URL.
https://arxiv.org/abs/2604.25276
Document understanding is a critical capability in financial credit review, onboarding, and remote verification, where both decision accuracy and evidence traceability matter. Compared with static document images, document videos present a temporally redundant and sequentially unfolding evidence stream, require evidence integration across frames, and preserve acquisition-process cues relevant to authenticity-sensitive and anti-fraud review. We introduce FCMBench-Video, a benchmark for document-video intelligence that evaluates document perception, temporal grounding, and evidence-grounded reasoning under realistic capture conditions. For privacy-compliant yet realistic data at scale, we organize construction as an atomic-acquisition and composition workflow that records reusable single-document clips, applies controlled degradations, and assembles long-form multi-document videos with prescribed temporal spans. FCMBench-Video is built from 495 atomic videos composed into 1,200 long-form videos paired with 11,322 expert-annotated question--answer instances, covering 28 document types over 20s--60s duration tiers and 5,960 Chinese / 5,362 English instances. Evaluations on nine recent Video-MLLMs show that FCMBench-Video provides meaningful separation across systems and capabilities: counting is the most duration-sensitive task, Cross-Document Validation and Evidence-Grounded Selection probe higher-level evidence integration, and Visual Prompt Injection provides a complementary robustness dimension. The overall score distribution is broad and approximately bell-shaped, indicating a benchmark that is neither saturated nor dominated by trivial cases. Together, these results position FCMBench-Video as a reproducible benchmark for tracking Video-MLLM progress on document-video understanding and probing capability boundaries in authenticity-sensitive credit-domain applications.
https://arxiv.org/abs/2604.25186
Egocentric videos provide a distinctive setting in which sound serves as crucial cues to understand user activities and surroundings, particularly when visual information is unstable or occluded due to continuous camera movement. State-of-the-art large audio-visual language models (AV-LLMs) can generate multimodal descriptions. However, we show in this work that they are prone to audio hallucinations, often inferring sounds from visual cues that are visible but not heard. We present a systematic and automatic evaluation framework for analyzing audio hallucinations in egocentric video through a targeted question-answering (Q/A) protocol. We curate a dataset of 300 egocentric videos and design 1,000 sound-focused questions to probe model outputs. To characterize hallucinations, we propose a grounded taxonomy that distinguishes between foreground action sounds from the user activities and background ambient sounds. Our evaluation shows that advanced AV-LLMs, such as Qwen2.5 Omni, exhibit high hallucination rates, achieving only 27.3% and 39.5% accuracy on Q/As related to foreground and background sounds, respectively. With this work, we highlight the need to measure the reliability of multimodal responses, emphasizing that robust evaluation of hallucinations is essential to develop reliable AV-LLMs.
https://arxiv.org/abs/2604.23860
Large vision-language models (VLMs) can recognize \textit{what} happens in video but fail to count \textit{how many} times. We introduce \textbf{PushupBench}, 446 long-form clips (avg. 36.7s) for evaluating repetition counting. The best frontier model achieves 42.1\% exact accuracy; open-source 4B models score $\sim$6\%, matching supervised baselines. We show that accuracy alone misleads -- weaker models exploit the modal count rather than reason temporally. Fine-tuning on counting with 1k samples transfers to general video understanding: MVBench (+2.15), PerceptionTest (+1.88), TVBench (+4.54), suggesting counting is a proxy for broader temporal this http URL incorporated in \texttt{lmms-eval} (this https URL) and hosted on (this http URL)
https://arxiv.org/abs/2604.23407
Video Situation Recognition (VidSitu) addresses the challenging problem of "who did what to whom, with what, how, and where" in a video. It tests thorough video understanding by requiring identification of salient actions and associated short descriptions for event roles across multiple events. Grounding with VidSitu requires spatio-temporal localization of key entities across shots and varied appearances. We posit that coherent video understanding requires consistent identification of entities that play different roles. We propose Multimodal Entity Coreference (MEC) to unite entity descriptions in text with grounding across the video. Towards this, we introduce CineMEC, a multi-stage approach that unites event role mention groups with visual clusters of entities, without explicit grounding supervision during training. Our approach is designed to exploit the synergy between visual grounding and captioning, where improving one influences the other and vice versa. For evaluation, we extend the VidSitu dataset with grounding annotations. While previous work focuses primarily on descriptions, CineMEC improves consistency across both: captioning (+2.5% CIDEr, +7% LEA) and visual grounding (+18% HOTA).
https://arxiv.org/abs/2604.23173
Video Question Answering (VideoQA) demands models that jointly reason over spatial, temporal, and linguistic cues. However, the task's inherent complexity often requires multi-step reasoning that current large multimodal models (LMMs) perform implicitly, leaving their internal decision process opaque. In contrast, large reasoning models (LRMs) explicitly generate intermediate logical steps that enhance interpretability and can improve multi-hop reasoning accuracy. Yet, these models are not designed for native video understanding, as they typically rely on static frame sampling. We propose UpstreamQA, a modular framework that disentangles and evaluates core video reasoning components through explicit upstream reasoning modules. Specifically, we employ multimodal LRMs to perform object identification and scene context generation before passing enriched reasoning traces to downstream LMMs for VideoQA. We evaluate UpstreamQA on the OpenEQA and NExTQA datasets using two LRMs (o4-mini, Gemini 2.5 Pro) and two LMMs (GPT-4o, Gemini 2.5 Flash). Our results demonstrate that introducing explicit reasoning can significantly boost performance and interpretability of downstream VideoQA, but can also lead to performance degradation when baseline performance is sufficiently high. Overall, UpstreamQA offers a principled framework for combining explicit reasoning and multimodal understanding, advancing both performance and diagnostic transparency in VideoQA in several scenarios.
https://arxiv.org/abs/2604.23145
Sports videos are a challenging domain for multimodal understanding because they involve complex and dynamic human activities. Despite rapid progress in Multimodal Large Language Models (MLLMs), long-horizon reasoning in sports videos remains difficult, as answering questions requires both locating temporally sparse evidence and integrating it into reasoning. We attribute this limitation to two closely coupled factors: insufficient supervision over temporally dispersed evidence, and the lack of methods that require models to identify, localize, and justify temporal evidence. To address these gaps, we introduce SportsTime, a large-scale benchmark for long-form sports video understanding, comprising 14K+ open-ended QA pairs and 50K+ step-wise temporal evidence annotations. Building on SportsTime, we propose Chain-of-Time Reasoning (CoTR), which treats reasoning as a process of temporally grounded evidence composition. Specifically, during training, CoTR introduces a temporal-reward GRPO to encourage temporally grounded reasoning. During inference, it employs an anchor-observe-infer evidence-seeking loop to iteratively localize, verify, and compose temporal evidence before producing the final answer. Experiments demonstrate the usefulness of SportsTime as a benchmark and the effectiveness of CoTR, which consistently improves temporal compositional reasoning and step-wise grounding quality over strong MLLM baselines.
https://arxiv.org/abs/2604.22226
Physical video understanding requires more than naming an event correctly. A model can answer a question about pouring, sliding, or collision from textual regularities while still failing to localize the event in time or space. We introduce a grounded benchmark for physical video understanding that extends the what--when--where evaluation structure of V-STaR to four video sources, six physics domains, three prompt families (physics, vstar_like, and neutral_rstr), and four input conditions (original, shuffled, ablated, and frame-masked). The benchmark contains 1,560 base video clips from SSV2, YouCook2, HoloAssist, and Roundabout-TAU. Each clip is first converted into a shared grounded event record, and the three query families are derived from that record. Temporal and spatial targets are shared across prompt families, while the non-physics families use deterministic family-appropriate semantic a_what targets derived from the same record. Across models and prompt families, physics remains the strongest regime overall, vstar_like is the clearest non-physics semantic comparison, and neutral_rstr behaves as a harder templated control. Prompt-family robustness is selective rather than universal, perturbation gains cluster in weak original cases, and spatial grounding is the weakest across settings. These results suggest that video Q&A reasoning benchmarks shall report physically grounded, prompt-aware, and perturbation-aware diagnostics alongside aggregate accuracy.
https://arxiv.org/abs/2604.21873