Indoor navigation to task-relevant targets remains difficult when the target is small, occluded, or visually indistinct. Meanwhile, smart appliances, mobile devices, and IoT tags emit Wi-Fi signals during everyday communication, providing a pervasive but underused spatial cue. We study visual-Wi-Fi navigation, where a robot reaches a signal-emitting device in an unmapped environment using onboard visual observations and Wi-Fi packets overheard from the device, without connecting to the device or modifying infrastructure. Realizing this requires pose-dependent Wi-Fi observations during closed-loop policy learning and reliable spatial cues from bearing measurements corrupted by indoor multipath propagation on a moving robot. We present WiFiSpaces, which extends the Habitat embodied simulator with online ray-traced Wi-Fi sensing, rendering Wi-Fi observations for a robot-mounted antenna array at continuous poses during policy rollouts. On top of it, we build ViFiNav, a localization-aware navigation framework: an online source-localization algorithm exploits robot motion to disambiguate and robustly aggregate bearings from multiple viewpoints into a confidence-aware source estimate, and a learned policy fuses this evolving estimate with depth observations and learns to act on it as it is refined. Experiments show that exploiting robot motion is key to accurate source estimates, and that fine-tuning on ray-traced Wi-Fi observations in WiFiSpaces improves the success rate of ViFiNav. The policy transfers zero-shot to unseen scene datasets, and we deploy it on a real robot with a Wi-Fi sensor built from a commodity router, without any real-world training.
https://arxiv.org/abs/2610.12733
Long-horizon manipulation requires robots to retain task-relevant history while revising conclusions no longer supported by physical evidence. Retaining observations alone does not specify which completed conditions should be withdrawn after a disturbance or which obligations require repair. We introduce REMM, Revisable Embodied Memory for Manipulation, a supervisory memory layer for a frozen G0.5 vision-language-action executor. REMM separates an append-only evidence history from revisable task state and explicitly links derived relations and completed conditions to their supporting facts. When accepted evidence changes a supporting fact, it withdraws dependent conclusions and schedules targeted recovery at verified skill boundaries without updating the executor. Across 51 physical trials, including operator-assisted runs, REMM improves mean recorded task progress over the strongest baseline from 57% to 91% in intervention recovery and from 43% to 70% in sequence recall. Complementary video diagnostics show improved grounding of retained history into the next instruction, including comparisons with $\pi_{0.5}$-compatible high-level planner adaptations. These results support revisable memory as a practical interface for continued manipulation without policy retraining. Project: this https URL.
https://arxiv.org/abs/2610.12710
Concerns about falling and potential resulting injuries prevent many older adults from participating in forms of health-improving exercise such as walking, dance, and tai chi. Existing passive devices like walkers require use of the arms for support, and active devices like exoskeletons and robotic frames are often rigid, bulky, and stigmatized, which limits their use. The FallGown is a soft wearable support structure consisting of pressurized pneumatic pouches within a fabric shell; it can support the full weight of a user's body and aims to prevent falls. It is portable (6.9 kg and 0.051 m3 when stored), minimally burdensome (7.24-20.8 N drag force depending on floor type and whether an optional rolling base frame is used), and convenient (less than 2.5 minutes on average to don and less than 0.5 minutes on average to doff). The optional rolling base lowers friction with the floor, but reduces portability and skirt deformation (which can be useful to fit through doors and other tight spaces). Fall prevention testing with a single user revealed a tradeoff between device size and stability against tipping; a skirt with 12 pneumatic pouches and a floor diameter of 1.4 meters with a base frame prevented all falls except in one case with a mechanical failure. On-board pressure sensors can sense the user's weight distribution, providing an opportunity for monitored exercise and adaptive support.
https://arxiv.org/abs/2610.12706
Vision-language-action models (VLAs) offer a promising route toward general-purpose robotics by transferring semantic knowledge from large-scale vision-language pretraining into language-conditioned control. However, most VLA evaluations emphasize aggregate manipulation success under changes in objects, instructions, or environments, leaving unclear how reliably these policies ground spatial descriptions in the physical scenes where they act. We therefore ask a sharper question: how reliably can current VLAs translate spatial descriptions into appropriate real-robot behavior? To investigate this, we introduce Spa-Bench, a real-robot benchmark that evaluates spatial grounding across six tabletop tasks covering Object State, Relative Size, Referential Description, Relational Placement, Ordinal Position, and Counting. Our primary evaluation compares in-distribution (ID) and out-of-distribution (OOD) spatial configurations while retaining training support for the relevant objects, concepts, and actions, reducing object and motor unfamiliarity as alternative explanations for failure. Four diagnostic conditions further probe physical execution, sensitivity to wording, object-task associations, and recognition that no action is required. We release 4,092 episodes collected on the SO-101 robot arm: 1,200 human-teleoperated demonstrations and 2,892 real-robot evaluation rollouts from five state-of-the-art VLA policies. Across the three fully evaluated policies, success falls from 67.5-73.3% on ID spatial configurations to 40.7-52.0% on OOD spatial configurations, while matched direct instructions improve success by 28.3-40.0 percentage points. These results show that the evaluated VLAs can often execute the required manipulations but lack robust spatial grounding. Project materials, including videos, code, and benchmark data, are available at this https URL.
https://arxiv.org/abs/2610.12696
Non-prehensile manipulation with mobile robots has primarily targeted placement in coarse goal regions. Precision placement has been studied with manipulators on benchmarks such as Push-T, where an omnidirectional end effector can readily re-approach an object from any side. For a mobile robot, correcting the same placement errors may require wide repositioning maneuvers around the object. We formalize multi-object pushing with a mobile robot as a multi-target assignment problem at tight tolerances. We propose a diffusion planner with a causal factorization: each robot denoising step is followed by an object step conditioned on the current clean robot estimate. This factorization allows us to sample multiple object outcomes for a single robot plan, capturing the multi-modality of pushing. We also design a set of pushing-specific costs for mobile robots, used for both guidance and best-of-$N$ sampling at inference. On Push-T, our planner attains the highest success rate of the methods we compare, while having the lowest rate of implausible object motion. Across three multi-box pushing environments resembling warehouse scenarios, it raises the fraction of boxes placed by $21.5$ percentage points over an unguided baseline, and replans $1.8\times$ faster than a planner that denoises the two trajectories together. Lastly, we deploy the guided planner on a TurtleBot 3 Burger with object shapes absent from the training data, where it places $85.0\%$ of objects within tolerance against Diffusion Policy's $37.5\%$.
https://arxiv.org/abs/2610.12684
We consider planning for unmanned aerial vehicle (UAV) and unmanned ground vehicle (UGV) teams in aerial monitoring missions with ordering requirements on the monitoring points to be visited by the UAV. The system consists of multiple UAV-UGV teams, each comprising one UAV and one UGV. UAV energy limitations are modeled through endurance, defined as the maximum flight time on a full battery. The UGVs serve as mobile charging stations and transport the UAVs between consecutive aerial tours. Given a set of monitoring points subject to ordering constraints and the teams' initial and terminal positions, the objective is to minimize mission completion time while satisfying UAV energy limits and the required visit order under bounded travel-time disturbances that may arise during execution. Unlike prior work, the plan jointly determines vehicle routes and their timing, allowing teams to slow down as needed to satisfy the ordering constraints. We develop a polynomial-time algorithm that generates efficient solutions to the underlying NP-hard planning problem. We establish feasibility guarantees, characterize the algorithm's computational complexity, and evaluate its performance via numerical comparisons.
https://arxiv.org/abs/2610.12670
Motion retargeting is a critical preprocessing step for transferring human motion data to humanoid robots. While existing methods are effective for single-character motions, interactions involving multiple characters and objects introduce additional contacts and spatial relationships that must be preserved. Retargeting is commonly formulated as a weighted multi-objective optimization problem, where conflicting objectives can require careful tuning of relative weights and can still compromise important motion characteristics. We introduce PriMoRetarget, a prioritized motion-retargeting framework that replaces relative objective weighting with an explicit priority hierarchy. Lower-priority updates are constrained to preserve higher-priority objectives, allowing critical characteristics such as foot placement and interaction contacts to take precedence over lower-priority pose objectives. The method is evaluated on four datasets spanning single-character motion, character-object manipulation, and character-character interactions. The resulting motions better preserve task-relevant interactions and provide reference trajectories that can be tracked more reliably than those produced by widely used retargeting methods.
https://arxiv.org/abs/2610.12642
We consider hole closure in a planar multi-agent system whose sensing disks form a time-varying Äech complex. We propose a harmonic-covariance feedback that uses harmonic edge signals to locate holes and converts those signals into agent forces. For distributed evaluation, we use a fixed-degree polynomial of the regularized Hodge Laplacian. This polynomial is evaluated through local operator applications. The closed loop has a unique global trajectory from every safe initial state. The model data and initial state are supplied with procedures for approximation to any requested accuracy with explicit error bounds. We assume that hole area is measurable and bounded, holes evolve continuously without splitting or merging, and only finitely many temporary new holes appear. Under these conditions, offline finite calculations produce rational lower bounds for the cumulative hole area on the time horizon without querying trajectory data. These bounds converge to that cumulative area, whether finite or infinite. If it is finite, holes close in the time-averaged sense: the average normalized hole area over every fixed-length time window tends to zero as time tends to infinity. In a 15-second numerical demo, all holes close by 9.9s and remain closed through the end.
https://arxiv.org/abs/2610.12637
Long, slender instruments are essential for minimally invasive surgery (MIS), but achieving precise distal manipulation becomes increasingly difficult when actuation extends along the entire instrument. Here, we present an electrothermally actuated fiber-based robot designed for MIS procedures, in which Joule heating is concentrated in the distal active segment. The fiber is fabricated using a thermal drawing process and uses embedded metallic wires for thermal actuation. This robotic fiber, 1.9 mm in diameter and 1.2 m in length, can precisely manipulate surgical laser fibers with positional precision below 100 $\mu$m. The compact size of the fiber robot allows it to pass through the working channel of a flexible endoscope, while keeping both devices mechanically uncoupled to allow independent motion. A phantom demonstration combining the robotic fiber with a da Vinci instrument conceptually demonstrated its compatibility with existing endoscopic systems for clinical applications. Our robotic fiber enables precise distal motion and holds the potential to improve clinical outcomes by enhancing precision in MIS procedures.
https://arxiv.org/abs/2610.12636
Recently, soft robotic procedures are being developed aiming at achieving targeted minimally invasive operations or drug administration in specific locations in the human body. Accordingly, specialized path-planning algorithms need to be investigated for the estimation of efficient paths that would protect the delicate tissue structures and simultaneously satisfy a set of requirements for the efficient navigation of the robot. In this context, we propose an image-based 3D pathplanning algorithm, which is an extension of the A* algorithm, for the navigation of a soft-growing robot inside the spinal subarachnoid space (SSS). The proposed algorithm is capable of estimating a safe pathway towards the goal location, while ensuring the establishment of anchor points that facilitate the efficient steering of the soft robot. The algorithm is evaluated using a highly detailed model of the SSS with respect to its capacity to satisfy the robot movement requirements and path efficiency.
https://arxiv.org/abs/2610.12631
Humanoid and service robots operating in clut- tered human environments may encounter motion planning problems that are infeasible when all surrounding objects are treated as fixed obstacles. The Minimum Constraint Removal problem, which we refer to as MCR, addresses this situation by identifying the minimum number of constraints, such as movable objects, whose removal enables a collision-free path. However, computing an optimal MCR solution is NP-hard. In this work, we propose a graph-based heuristic pipeline that combines bidirectional feasible-set generation with fixed- length searches over reduced MCR graphs. We further derive an extended feasible-set generator for instances in which the candidates produced by the first generator do not contain a complete optimal removal set. Across six benchmarks, the evaluated pipeline matches the exact solution in three cases and, in the remaining cases, selects at most 31.25% more obstacles than the optimum, while being between 3.4 and 33.7 times faster than exact search. In one of the benchmarks, involving a manipulation task amidst clutter, selecting two rather than seven obstructing objects reduces the combined MCR, inverse- kinematics, and motion planning time from 84.72 s to 30.59 s. These results indicate that the proposed approach provides a practical compromise between computational efficiency and solution quality for motion planning among movable obstacles.
https://arxiv.org/abs/2610.12609
Memory allows large language model (LLM) agents to use past experience, often stored as textual records, when responding to requests. For embodied agents that control robots, visual and spatial observations introduce a broader choice of memory modalities, affecting both the information available for subsequent tasks and the model inference costs of constructing and using memory. We introduce MeMoREval, a benchmark for studying this problem through a controlled experience-request protocol. Agents first experience a sequence of events without knowing the subsequent tasks, and subsequently they use memory to respond to information and action requests without receiving new observations. The benchmark comprises 53 tasks across four simulated indoor environments and measures task success alongside the inference costs of memory construction and use. Our reference evaluations reveal that storing frames outperforms storing generated descriptions at lower write-time inference cost for the primary model, while storing frames with scene graphs achieves the highest aggregate task success for every tested model. Extensions to accumulated experience, selective frame retention, and visual input to memory writers demonstrate how the benchmark accommodates further memory-design investigations. Two physical-robot demonstrations establish the feasibility of applying its protocol beyond simulation.
https://arxiv.org/abs/2610.12561
Humanoid robots have many degrees of freedom and contact surfaces, yet most loco-manipulation research restricts manipulation to the hands and avoids other body contacts with the environment. To extend manipulation beyond the hands, we present PanTact, a system that learns humanoid whole-body dexterity, the capability to manipulate with any suitable body surface, directly from robot-free human demonstrations. Our key idea is to use contact as manipulation-centric information that transfers across embodiments. Contact locations and timing specify the interactions needed to accomplish a task, while the robot chooses how to coordinate its body to realize them within its own physical constraints. Specifically, PanTact captures, learns, and executes whole-body contact via: 1) a wearable, robot-free data collection interface that augments egocentric vision and bimanual UMI grippers with whole-body modular contact patches to record body contact locations and states; 2) a visuomotor policy that mitigates the egocentric observation gap and predicts whole-body contact goals; and 3) contact-aware whole-body control formulations that realize active contact goals using suitable robot surfaces. We deploy PanTact on a Unitree G1 humanoid without additional body contact sensors, demonstrating whole-body dexterity involving body support, pushing, sweeping, and load-sharing. Website: this https URL
https://arxiv.org/abs/2610.12558
Text-conditioned motion generators produce trackable whole-body motion, but they have no notion of scene-dependent safety: the same action may target an object or a person. Existing safeguards either inspect the prompt, require labeled motion data, or enforce geometric constraints; therefore, they do not directly account for how scene context changes a motion's meaning. We introduce contextual safety filtering (CSF), a training-free filter that grounds natural-language safety rules in safe and unsafe reference trajectories produced by the generator. For each active rule, safe and unsafe reference trajectories define an affine safety value that a safe reference tracking CBF-QP enforces. Across four pretrained generators with different architectures, CSF activates the intended rules in all explicit and scene-triggered unsafe cases and reduces the danger-event rate by up to 90%, while preserving 88-100% of benign motions. We demonstrate the complete system on a real-world Unitree G1, where it successfully prevents unsafe motions in a variety of scenarios, including interactions with humans and objects.
https://arxiv.org/abs/2610.12467
General-purpose robots must perform a wide range of tasks from agile locomotion to dexterous manipulation. While sim-to-real reinforcement learning (RL) has proven to be a useful tool for this goal, current RL pipelines depend on engineering-heavy, per-task structural priors such as shaped rewards and demonstrations. Recent work has shown that diverse simulator resets, combined with massively parallel simulation, can alleviate much of this engineering burden on several manipulation problems. However, we find that naively scaling this paradigm to more precise or dynamic problems remains non-trivial. While simulator resets can help with exploration, uniformly sampling over this distribution wastes a growing fraction of learning experience on task configurations the policy has already mastered or cannot yet attempt. This makes it challenging to see the expected benefits of scaling parallel environments for RL, since much of the learning signal in a batch is wasted during learning. To mitigate this, we introduce Success Guided Sampling (SGS), a simple adaptive sampler that concentrates RL training on task configurations around the frontier of the policy's capabilities. Doing so allows large-scale simulated RL to make the most out of the experience in a batch, enabling much more effective scaling to large-scale parallel simulation. Across experiments using up to $2^{20}$ (over one million) parallel environments, SGS enables RL to solve challenging multi-terrain quadruped locomotion and contact-rich assembly tasks that prior methods fail to solve. Finally, we distill the learned manipulation policies into RGB-based policies and demonstrate zero-shot transfer to several challenging assembly tasks on real hardware. Project website: this https URL.
https://arxiv.org/abs/2610.12465
Frontier multimodal foundation models (e.g., GPT-6 Astra) have recently shown strong potential for direct robotic control, yet their performance on fine manipulation remains limited. We argue that an important source of failure is not necessarily insufficient policy capability, but insufficient spatial observability, where task-critical spatial relationships may be poorly revealed by the existing physical camera setup. We introduce SpatialHarness, a test-time embodied harness that provides test-time spatial scaffolding for fine robotic manipulation without policy fine-tuning or changes to the physical sensing setup. SpatialHarness maintains an online simulated scene synchronized with real-world execution, identifies task-critical spatial relationships, and renders complementary virtual views that expose them to a frozen multimodal policy. To keep the simulated scene aligned during interaction, we develop interaction-aware scene synchronization that distinguishes static, held, and transition modes. We evaluate SpatialHarness on four real-robot manipulation tasks spanning precise geometric alignment, object-relative placement, and articulated-object interaction. Using the same frozen GPT-6 Astra policy, SpatialHarness substantially improves task success, including from 26.7% to 66.7% on plug insertion and from 0% to 100% on Tower of Hanoi. These results indicate that improving spatial observability at test time can unlock fine-manipulation capabilities already present in strong multimodal foundation models. Project website: this https URL.
https://arxiv.org/abs/2610.12457
Human demonstrations are a scalable data source for learning dexterous manipulation, but the embodiment gap prevents human motion from being executed directly on robots. Inverse kinematics (IK) retargets human motion to robots efficiently but ignores dynamics, often producing infeasible motions. Reinforcement learning (RL) and sampling-based model predictive control (MPC) are commonly employed to yield dynamically feasible motions, but both are sample-inefficient and sensitive to hyperparameters. RL suffers from costly and unstable training and tedious reward engineering; MPC avoids policy optimization, yet retargets each trajectory in isolation, and solving one does not make the next easier. Sampling cost grows rapidly with dataset size and task difficulty. We hypothesize that dynamically feasible trajectories concentrate near a low-dimensional manifold shared across demonstrations, so that retargeting can be reduced to sampling from that manifold, conditioned on human motion, rather than solving a fresh optimization problem for every demonstration. We propose \textbf{Generative Neural Retargeting} (GNR), which uses a flow matching model to sample feasible trajectories. GNR outperforms MPC with only $8.5\%$ of the samples required by MPC, achieving a success rate of $56.20\%$ compared to $27.20\%$ for MPC. GNR can be used for scalable and efficient retargeting of large-scale, long-horizon, and millimeter precision human demonstrations: by applying GNR within a real-to-sim data engine, we produce a dexterous manipulation dataset with dense contact-force labels, spanning $223$k demonstrations and $3.3$k object geometries.
https://arxiv.org/abs/2610.12440
Teaching a humanoid to follow instructions with its whole body runs into two obstacles. Its action space is large and tightly coupled: legs, arms, and fingers must move together while the robot keeps its balance, which makes joint-level actions hard to learn. And humanoid demonstrations are scarce, so current humanoid generalist policies do not follow new instructions out of the box and are fine-tuned on teleoperated demonstrations of each task before deployment. Human demonstrations exist in far larger numbers, but a person's motion is not a robot command. We remove both obstacles by changing what the generalist policy predicts. We introduce VioLA, a generalist humanoid policy that predicts body and hand motion latents instead of joint commands. A pretrained body- and hand-controller execute these latents on the robot. Their corresponding motion encoders map human and robot motion into the same latent spaces. A human recording is therefore labeled in the policy's action space, and the training demonstration pool contains 140.6 million frames, 93.2% of them human. As a result, VioLA follows locomotion instructions on the real robot zero-shot, without task-specific fine-tuning, reaching 100% success where GR00T N1.7 and $\Psi_0$ reach 16.7% and 0%, respectively. It also reaches 88.6% manipulation success without task-specific fine-tuning. The same approach works across two VLA and one world-action model backbones. A generalist policy trained on human demonstrations alone performs locomotion tasks on the real robot zero-shot. Code and checkpoints will be released.
https://arxiv.org/abs/2610.12435
Safe reinforcement learning commonly places safety and task performance in the same policy objective, where they can introduce competing updates. Safety filters separate them at action execution, but classical designs require an analytic safety function and dynamics model, and standard minimal-intervention filters are myopic to long-horizon task return because they minimize only instantaneous action deviation. Hard projections are also undefined when no safe action exists. We present FAITH, a feasibility-aware, model-free framework that approximates the optimal state-action safety value and amortizes minimal-intervention filtering with a feedforward network. The task policy optimizes the task return through the filtered dynamics, which recovers the feasible constrained problem without a competing safety term in the task-policy update. When no action satisfies the learned safety condition, the same filter approaches the action with minimum predicted peak harm. On a double integrator example and a Safety Gym environment, FAITH achieves the highest return among methods with no feasible-start violations and matches the lowest harm from infeasible starts. On a 29-DoF humanoid, it reaches a 99.95% safety rate while retaining 97% of the unfiltered return in Walking-Avoid, and obtains the highest measured safety rate in Push-Avoid by learning to sacrifice balancing and fall away from the protected region. The same policies are also demonstrated on a real-world Unitree G1 humanoid.
https://arxiv.org/abs/2610.12432
Diffusion models can represent complex, multimodal trajectory distributions, but extracting uncertainty from them typically requires costly Monte Carlo sampling. This limits their use in real-time control, where robots must rapidly assess risk and maintain safety margins. We introduce Score-Curvature for Online Precision Estimation (SCOPE), a lightweight module that augments diffusion trajectory models with control-ready uncertainty. SCOPE learns a structured precision matrix around each nominal trajectory by distilling score-curvature information and producing calibrated Gaussian tubes with low overhead and without repeated Monte Carlo sampling. These tubes provide per-timestep covariance estimates that can be used both as predicted occupancy for moving agents and as adaptive exploration guides for robot control. We evaluate SCOPE with mode-conditioned multimodal diffusion backbones in pedestrian forecasting, crowd navigation, Maze2D control, and real-world Franka Panda manipulation. Across these settings, SCOPE provides fast uncertainty estimation, which leads to better closed-loop performance. Project page: this https URL
https://arxiv.org/abs/2610.12431