Long-horizon mobile manipulation requires a robot to navigate multi-room environments and execute a sequence of manipulation skills under a single natural language instruction. Learning and evaluating these skills present three challenges: similar observations under a fixed task instruction may make skill selection ambiguous; even when a preceding skill succeeds, the robot state inherited by the next skill may deviate from its demonstrated starting states and affect execution; and task-level metrics hinder skill-specific diagnosis, while early failures leave later skills untested. We therefore introduce ManiUnit, a manipulation skill dataset and benchmark built from 50 BEHAVIOR-1K activities. Its dataset contains 137,899 segments across 21 skill types and 417 subtasks, and its benchmark contains 1,260 test instances. Correspondingly, ManiUnit pairs each segment with an explicit subtask instruction; measures sensitivity to perturbations of the robot's starting base position or joint configuration; and restores intermediate simulator states and defines local success conditions so that each skill can be evaluated without executing preceding stages. Evaluations of representative vision-language-action (VLA) policies show that similar aggregate scores can hide substantial per-skill differences. The tested starting-state perturbations also degrade execution: on the full benchmark, joint perturbations reduce success rates by approximately 56% relative to those from demonstrated starting states. On two long-horizon activities, a skill policy trained on ManiUnit segments achieves 78.7% local manipulation success, compared with 49.3% for a task policy trained on complete demonstrations. The trained skills further support complete-task execution on these activities, as coordinating the task and skill policies through a planner raises full-task success from 4.0% to 18.0%.
https://arxiv.org/abs/2610.12089
Dexterous manipulation requires both large-scale task progression and precise contact-rich interaction, making it challenging to collect demonstrations that effectively support both regimes. We present SkillWeave, a heterogeneous demonstration framework for long-horizon dexterous manipulation that combines teleoperation for coarse reaching and transport with kinesthetic teaching for precise, contact-rich skills. To address the visual mismatch introduced by the demonstrator's presence during kinesthetic data collection, we propose an object-mask-conditioned diffusion policy that uses offline object segmentation for training supervision and a lightweight learned mask predictor at deployment, avoiding online segmentation and image inpainting. To mitigate distribution shift between independently trained sub-task policies, we introduce successor-aware terminal steering, which selects among actions sampled from the predecessor policy to guide the system toward states supported by the successor's demonstrated initial-state distribution. Across three real-world long-horizon tasks, SkillWeave achieves 27% average end-to-end success. Mask-conditioned kinesthetic policies improve dexterous sub-task success to an average of 65%, while successor-aware handoffs achieve an average composition efficiency of 87%. These results show that matching demonstration modality to interaction regime, explicitly addressing kinesthetic visual mismatch, and steering policy handoffs toward successor-supported states substantially improves long-horizon dexterous manipulation. Videos and code are available at this http URL .
https://arxiv.org/abs/2610.12046
Learned simulators for deformable linear objects (DLOs) such as cables have to predict the motion of cables they were not trained on and stay stable over long rollouts. Most of their error occurs where the cable touches itself or the floor. Attention over all pairs of cable segments can represent contact between parts of the cable that are far apart along its length, but attention has no notion of geometry. A cable has two pairwise distances, which agree only while it is straight: the arc-length distance along the cable, which governs elastic forces, and the Euclidean distance in space, which governs contact. We add a physical attention bias, an additive term on the attention logits with a learned rate, and ask which distance it should use. We compare no bias, each distance alone, and both distances on disjoint sets of heads, keeping the rest of the model and the training protocol fixed. A physical bias improves prediction on unseen cables. The gain is largest when attention is the only mechanism that connects distant segments: there, the arc-length bias reduces prediction error by 15% and more than halves the drift in segment length. The Euclidean bias alone stays close to unbiased attention, while assigning both distances across heads is best or near-best on every metric we report. Code and per-run records: this https URL.
https://arxiv.org/abs/2610.11975
Vision-language-action (VLA) policies assume the embodiment on which they were trained and can fail when a joint fault changes how commanded actions are physically executed. Existing fault-recovery methods often require task-specific retraining, fault labels, explicit diagnosis, or privileged embodiment information. We introduce CAPABLE, a unified capability-aware adaptation framework for frozen VLAs that integrates self-supervised capability inference with residual reinforcement learning. CAPABLE infers capability, how much of the commanded motion each joint actually realizes and how that motion contributes to end-effector behavior, online from command-response history and kinematics using a temporal encoder shared across joints, Jacobian grounding, cross-joint attention, and self-supervised physical prediction. The resulting representation conditions a residual policy that adds bounded corrections to the VLA arm action without fault labels or faulty-joint identifiers. Across 28 LIBERO tasks, CAPABLE raises success on an actuator excluded from fault training from 24.8% to 59.3%, outperforming a parameter-matched global-history baseline by 17.4 points while preserving healthy performance. Leave-one-actuator-out experiments across six joints show that this transfer is not specific to one actuator, and additional evaluations characterize transfer to unseen fault families and demonstrate recovery on a physical Franka Panda. this https URL
https://arxiv.org/abs/2610.11971
A generated video of a task the robot is about to perform is useful guidance only if it depicts the phase the robot is actually in. We show that temporal misalignment can turn a task-consistent generated future into actively harmful guidance. On CALVIN, a five-frame early shift nearly erases the benefit of generated futures, reducing success from 81.3% to 54.8% against 54.0% without futures; imposed timing shifts reduce it even further to 34.2%, 19.8 points below the future-free policy. We introduce Reliability-Aware Future Conditioning (RAFC), which treats this as a control problem rather than a generation problem. At every step, RAFC estimates how far to trust the received clip and which nearby temporal hypothesis to prefer, falling back toward a static branch when neither fits, and it learns both from task reward alone without shift labels or alignment supervision. RAFC sits on top of Future-Experience Conditioning (FEC), which builds the clip once from task grounding, a robot-free digital-twin rollout, and mask-free video diffusion. Under deliberately off-grid phase shifts and rate mismatch, RAFC substantially improves success under temporal mismatch. Candidate ensembling accounts for most of the recovery near alignment, while learned reliability adds a further 7.0 percentage points over uniform averaging of the identical candidate bank under off-grid shifts. The gain holds on the evaluated task sets and survives on a Franka under natural timing mismatch nobody imposed, where aggregate success rises from 26.7% to 56.7%. All resources will be made publicly available. this https URL.
https://arxiv.org/abs/2610.11956
Instruction following enables robots to perform diverse tasks specified in natural language, making it a fundamental capability for human-robot interaction. Beyond communicating desired outcomes, users also need to specify constraints on what not to do. We investigate how to enable vision-language-action models (VLAs) to follow negated instructions, where robots must accomplish task goals while respecting explicit exclusions. To this end, we propose NegaAlign, a parameter-efficient, plug-and-play framework that extends pretrained VLAs to follow negated instructions through image-language supervision alone. Specifically, we introduce Negation Transformation Layers into selected layers of the vision-language backbone to reshape intermediate instruction representations. Meanwhile, a teacher-guided alignment mechanism is designed to align instruction-relevant visual tokens, transferring action-relevant grounding from instructions that satisfy the negated constraint. The training phase uses supervision constructed from existing demonstrations and updates only the inserted layers, keeping all pretrained parameters frozen, including the action generator. We further introduce NegaBench, a simulation benchmark spanning 10 scenarios across five domains for systematically evaluating manipulation under negated constraints. Experiments across GR00T, $\pi_0$, and $\pi_{0.5}$ demonstrate consistent improvements in negated instruction following. With 11.6M trainable parameters, NegaAlign increases the negated-instruction success rate of $\pi_{0.5}$ from 2.60% to 88.45% on NegaBench and from 12.4% to 88.8% on real-world tasks, while retaining performance on affirmative instructions.
https://arxiv.org/abs/2610.11952
Collecting tactile demonstrations on robots is costly and slow, motivating the use of lower-cost human tactile gloves for scalable data collection. However, human capacitive/piezoresistive gloves and robotic tactile sensors differ fundamentally in transduction principle, sensor layout, spatial resolution, and dynamic response, making alignment of raw sensor channels ill-posed. To address this problem, we present TACROSS, a scalable system for learning from human touch and transferring it to robots that bridges this heterogeneity by aligning tactile streams at the level of contact events rather than raw sensor values. The hardware component of TACROSS integrates a piezoresistive glove with five layers and a cost of USD 10.86 with 285 sensing points. To align contact semantics, we design canonicalizers and residual adapters that map heterogeneous signals into a shared tactile latent with 256 dimensions via a temporal Transformer with attention across fingers. We further introduce a robot-grounded policy learning scheme in which robot demonstrations provide the sole source of ground-truth action supervision, while human demonstrations support tactile representation learning and provide confidence-weighted auxiliary supervision through valid retargeted hand targets. We evaluate our system on four contact-rich manipulation tasks. Compared to conventional teleoperation, our proposed system achieves a 3.5-fold efficiency improvement while reducing demonstration acquisition equipment cost by 95.7%. We will open-source the TACROSS hardware and software system and publicly release a tactile dataset comprising over 150 hours of recordings. Project page: this https URL.
https://arxiv.org/abs/2610.11945
Autonomous rovers navigating large unstructured environments need efficient global planning that accounts for terrain traversability. However, searching dense grid-based costmaps becomes computationally expensive as the mapped area grows. We introduce STAG, a Sparse Traversability-Aware Graph that converts costmaps into compact graphs. STAG combines a medial-axis topological backbone, representative nodes for homogeneous traversability regions, and transition nodes near strong traversability gradients. Edges encode geometry and traversability to account for path length and terrain difficulty. We compare A* on STAG and dense grids using synthetic cave maps, mine maps and the DARPA CERBERUS dataset. Across five benchmark categories comprising 203 map instances and 101,200 queries, STAG reduces median planning time by 3.4x to 9.9x and peak query memory by 2.1x to 15.4x, with median relative path-length differences of -2.9% and +7.6%. STAG offers a compact representation for global planning, trading dense-grid traversability optimality for faster, less memory-intensive search.
https://arxiv.org/abs/2610.11943
Industrial environments are increasingly characterized by the tight interaction among physical processes, communication infrastructures, and intelligent applications. In this context, Digital Twins (DTs) have emerged as a key technology for system analysis and optimization. However, existing DT solutions typically focus either on industrial processes or communication networks, while lacking an integrated and application-aware perspective. To fill this gap, this paper proposes a modular DT framework for industrial environments that jointly models physical processes, wireless communications, and application logic within a unified architecture. The feasibility of the proposed framework is experimentally validated through a real-world Proof-of-Concept (PoC) implemented in the BI-REX pilot line, involving a 5G-connected Autonomous Mobile Robot (AMR) transporting hazardous liquids and remotely controlled by an AI-driven application. The proposed DT is used to reproduce the behaviour of the real deployment and to investigate the impact of different placements of the AI application, including on-premise, edge, and remote cloud execution scenarios. Experimental results demonstrate a close agreement between DT predictions and PoC measurements in terms of both network-level metrics, such as Reference Signal Received Power (RSRP) and latency, and end- to-end application metrics, including application-level Round- Trip-Time (RTT). Moreover, the analysis shows how inaccuracies of network modeling can critically affect the feasibility of latency-sensitive industrial control loops, highlighting the potential of integrated DTs as tools for the pre-deployment design and validation of next-generation industrial systems.
https://arxiv.org/abs/2610.11934
Robust navigation in cluttered environments remains a fundamental challenge for quadrotors, particularly when strong wind disturbances arise, which perturb vehicle dynamics, limit control authority, and substantially increase collision risk. Existing learning-based navigation policies typically rely on obstacle perception and proprioceptive observations, requiring the policy to infer time-varying disturbance effects implicitly and thereby limiting robustness under partial observability. This paper proposes WAND (Wind-Aware Navigation with Disturbance Estimation), a reinforcement learning framework for navigation under time-varying wind disturbances in dense obstacle fields. Specifically, WAND estimates wind-induced disturbance acceleration from historical proprioceptive states using a Temporal Convolutional Network (TCN). This estimation is integrated into the policy via a zero-initialized residual module, \emph{WindAdapter}, while simultaneously providing feedforward compensation for low-level control. The dual use of the estimate couples disturbance-conditioned navigation with feedforward disturbance rejection. Across 12 wind-disturbed simulation settings, WAND improved the observed success rate by 8.3 percentage points on average relative to feedforward compensation alone. Controlled opposite-crosswind experiments further showed wind-direction-dependent trajectory adaptation. In indoor fan-induced flight tests, WAND succeeded in 18 of 20 trials, demonstrating the feasibility of real-time onboard navigation.
https://arxiv.org/abs/2610.11809
Vision-Language-Action (VLA) policies typically predict actions at fixed time intervals, coupling the route a robot follows with its execution pace. This coupling complicates adaptation from teleoperation: useful geometric guidance comes with timing shaped by interface delays and operator behavior. Our key insight is to bring the path-time parameterization of classical motion planning into the learned action representation of a VLA. We introduce PathTime-VLA, which represents motion as a progress-indexed interaction path $X(s)$ and a positive interval-time profile. The latter defines a monotone time law $t(s)$, yielding controller commands $X(s(t))$. For a given path, alternative executions are expressed through the time profile, allowing chunk-wise speed choices without changing the geometric prediction target. This representation supports a staged post-training procedure: demonstrations and DAgger interventions establish a target-domain prior, Speed-DQN learns execution multipliers from robot interaction, and Path-AWR uses rollout outcomes to refine the diffusion path generator. A path-conditioned action expert realizes the resulting motions while maintaining distinct learning interfaces for path generation and execution timing. Across three tasks, the complete method achieves $58/60$ successes versus $57/60$ for PathTime-VLA under BC + DAgger at fixed $1\times$, with approximately $39$-$52\%$ shorter mean completion times over successful trials.
https://arxiv.org/abs/2610.11771
Reliable crop-row perception is essential for autonomous agricultural robots, but low-cost deployment is constrained by computation, memory, power, and inference time. This paper addresses crop-row detection and navigation-line extraction using UltraLight Luma, a compact encoder-decoder segmentation network with a progressive learning strategy and only 13.1k trainable parameters. The predicted crop-row masks are processed using a post-processing algorithm to estimate row alignment for downstream visual servoing. UltraLight Luma improves parameter efficiency over U-Net, YOLOv8, and YOLOv26 while maintaining reliable crop-row detection performance. The model required only 25.23 mJ per inference, demonstrating its suitability for resource-constrained agricultural robots.
https://arxiv.org/abs/2610.11764
Gaussian splatting provides an explicit and efficiently rasterizable scene representation for robot navigation. However, individual Gaussian primitives may not reliably represent obstacles as they are jointly optimized through alpha-composited rendering from a finite set of reconstruction views. We propose 2DGS-Planner, a path planner for ground robots that reads planning-relevant geometry from a 2D Gaussian splatting (2DGS) map through rasterization, rather than treating individual Gaussian primitives as obstacles. During offline roadmap construction, multi-view attribution converts rendered normal dispersion into structural scores for non-ground disks supported by the reconstruction views. These scores guide adaptive node sampling on the ground. Path-aligned orthographic queries validate candidate edges, while cylindrical queries estimate local clearance fields that are cached on the edges. During online planning, graph search initializes a route, and path refinement reuses the cached fields while accounting for the robot's dimensions and ground constraints. Experiments demonstrate improved roadmap connectivity, more accurate clearance estimation, and higher planning success compared with the tested baselines. These results support rasterization as an effective geometric query interface for planning directly on Gaussian maps. Code and data are available at this https URL
https://arxiv.org/abs/2610.11752
Physics-based human-object interaction has achieved robust single-agent manipulation skills, yet extending them to multi-agent cooperative tasks remains challenging. Existing approaches typically adapt interaction policies through task-specific fine-tuning, which entangles low-level contact-rich execution with high-level coordination and limits reuse across object geometries, interaction types, and team sizes. We propose a hierarchical framework that converts a single-agent HOI policy into a reusable Object-oriented Motion Skill. Specifically, we reinterpret teacher rollouts as object-oriented action supervision by extracting short-horizon object-proxy motions from executed trajectories, and distill task-specific teachers into a low-level skill operating in an Object-oriented Action Space. For downstream tasks, the distilled skill is frozen as a reusable executor, while a high-level policy coordinates multiple agents by generating region-wise object-oriented actions conditioned on the shared object, task goal, agent states, and local manipulation regions. This formulation shifts multi-agent HOI learning from direct contact-rich full-body control to compact object-level proxy-motion coordination. Experiments on diverse HOI tasks show that the distilled Object-oriented Motion Skill supports robust proxy-motion execution and enables composable policy learning across different interaction types, object geometries, and team sizes.
https://arxiv.org/abs/2610.11722
Thermodynamic cycles are the foundation of energy conversion across natural and engineered systems, transforming heat into useful work. However, these cycles traditionally operate between fixed thermal reservoirs, restricting them to specific locations and temperature differences. Here, we introduce autonomous thermodynamic cycles enabled by robotic mobility and sensing, allowing robots to perform thermodynamic cycles by accessing spatially varying temperature fields. We experimentally realize this concept using multistable gas-filled capsules that circulate within the system across a thermal gradient. Our model reveals that rapid transitions in the capsules' energy states allow the system to operate as a mobile heat engine that harvests and stores energy. By linking the capsule-scale internal energy dynamics to the robot's large-scale navigation strategy, we optimize locomotion paths that balance motion cost and energy harvesting. These findings demonstrate that thermodynamic cycles can emerge when autonomous systems navigate their environments, offering an artificial analog of organisms that forage for energy across spatial resources.
https://arxiv.org/abs/2610.11667
Dexterous teleoperation requires reliable human-hand state estimations. However, common low-cost motion-capture gloves and markerless trackers often exhibit biases that vary across users, glove fit, and recording sessions, degrading retargeting and demonstration quality. We present YOCO, a fast few-shot, fine-tuning-free calibration framework that corrects biased hand-pose streams from a small set of paired raw and target poses. Instead of optimizing a separate model for every operator or session, YOCO conditions a calibration HyperNet on the paired examples and predicts LoRA-style updates for a frozen MANO hand-estimation module, turning per-user calibration into a lightweight feed-forward adaptation step while preserving the geometric prior of MANO and the efficiency of a compact estimator. We train YOCO with synthetic drift augmentations on InterHand2.6M and evaluate on augmented InterHand sequences, offline real glove data, and dexterous teleoperation tasks. Across these settings, YOCO improves calibration efficiency, hand-state estimation quality and teleoperation performance compared with uncalibrated input and standard calibration baselines.
https://arxiv.org/abs/2610.11657
As orbital populations grow, conjunction screening must search more object pairs for potential collision risks. Existing pipelines use early-stage filters, such as an apsis filter, to eliminate pairs whose orbital altitude ranges cannot produce a close approach. However, these filters apply the same fixed threshold to every object, making the screening unnecessarily conservative for well-constrained objects while potentially insufficient for objects with greater orbit-prediction uncertainty. In this work, we present an uncertainty-aware conjunction screening method that replaces a single fixed apsis threshold with object-specific thresholds derived from propagated radial uncertainty. The resulting thresholds vary across both objects and prediction time, becoming narrower when propagated uncertainty is small and wider when uncertainty grows. We pair this adaptive screening rule with a binary-search altitude sweep that makes resulting heterogeneous intervals efficient to evaluate at catalog scale with log-linear search complexity. We evaluate the method on 33,791 objects from the Space-Track General Perturbations (GP) catalog using the preceding eight public ephemeris snapshots and a seven-day prediction horizon. The adaptive sieve retains 162.8 million candidate pairs, reducing the candidate set by 28.78% relative to a fixed 50 km apsis threshold and by 71.48% relative to brute-force all-pairs screening. It retains all close approaches identified in two independently propagated reference sets. At the largest tested catalog size, the binary-search sweep is 27 times faster than exhaustive interval evaluation while returning the same candidate set. These results demonstrate that uncertainty-aware screening can substantially reduce the candidate burden passed to downstream conjunction analysis, providing a scalable path toward managing increasingly large and heterogeneous orbital populations.
https://arxiv.org/abs/2610.11645
Traversability is essential for visual navigation but varies with robot capabilities and user preferences. Conventional pipelines often rely on explicit costmaps or segmentation masks with predefined criteria, requiring hand-crafted rules and careful tuning. Moreover, viewpoint-dependent segmentation masks complicate asynchronous planning under perception latency. We present LaTraNav, a framework that learns language-conditioned traversability representations for adaptive visual navigation. Its asynchronous architecture combines a slow vision-language model that produces latent representations of traversability and navigation goals, with a fast flow-matching planner conditioned on these representations. To train the system, we develop a simulation-based data generation pipeline with controllable trajectories, producing observations paired with language instructions, traversability maps, goal locations, and diverse trajectories. Photorealistic image translation further enhances visual realism. Evaluations on datasets from multiple sources demonstrate effective language-guided traversability segmentation and goal localization by the slow VLM, alongside adaptive pixel-space path planning by the fast planner. Latent conditioning improves planning performance over explicit segmentation masks, while asynchronous scheduling increases the path-update rate by $6.05\times$ at the same semantic-update rate.
https://arxiv.org/abs/2610.11622
Robot navigation commonly uses wide-coverage, high-frequency sensing to reduce partial observability; this reliance becomes restrictive when another task temporarily redirects a shared sensor from navigation, interrupting navigation-relevant observations. We study navigation under intermittent perception: acting from an internal spatial belief and looking again only when execution needs a new observation, potentially freeing the shared sensor for other tasks between navigation observations. ALONE, a Bayesian spatial world model, propagates a structured spatial belief using executed actions and corrects it with selectively acquired observations; learned priors over common geometric structures infer unobserved structure from available observation history. It decodes the belief into a spatial estimate for the motion-planning module and predicts a reliability map expressing confidence in the estimate's accuracy. ALONE requests an observation only if insufficient reliability hinders navigation and new evidence should make relevant-region spatial information more reliable; otherwise, it continues acting from the propagated belief. We instantiate ALONE for drone navigation with intermittent single-camera depth images. Across two simulated scene families, it achieves 98% and 97% closed-loop success at a 10 Hz decision rate. Among successful trials, median fractions of decision steps requiring a new depth observation are only 0.9% and 1.3%, respectively, demonstrating high navigation success with substantially reduced observation demand. Real-world indoor flight experiments further validate navigation under intermittent depth observations, with all 10 trials successful.
https://arxiv.org/abs/2610.11591
Legged robots offer superior mobility in unstructured environments, but reliable operation in such conditions requires robust state estimation. To address the vulnerability of proprioceptive estimators in rough terrain, recent methods have incorporated radar to provide velocity measurements. However, their limited yaw observability still leads to drift, and failure-aware fusion for adverse environments remains underexplored. In this letter, we present RAGNAROK, the first radar-visual-kinematic-inertial SLAM designed for robust operation in challenging environments. It integrates slip- and rolling-contact-aware leg velocity estimation, a kinematics-aware radar factor, and degradation-aware image enhancement. We further incorporate a B-spline-based radar-aided proprioceptive backbone, adaptive weighting, and online extrinsic calibration. Extensive experiments on public and self-collected datasets demonstrate that RAGNAROK achieves robust performance under challenging conditions and outperforms state-of-the-art baselines. The source code and dataset are available at this https URL.
https://arxiv.org/abs/2610.11531