Geometrically faithful and functional articulated 3D assets are essential for real-to-sim robot manipulation, where policies trained in simulation must transfer to physical objects. Recent mesh-based methods learn to infer articulation from annotated 3D assets, but deployment remains challenging when real-world objects fall outside the training distribution or their meshes are incomplete or corrupted. To address these limitations, we formulate articulated asset reconstruction as programmatic modeling grounded in partial geometric evidence and introduce USDCraft, a framework in which a pretrained LLM writes and revises executable programs for simulation-ready articulated assets without task-specific training. We propose source geometry analysis, which converts the source mesh into a metric textual description that distinguishes observed surface from unknown space, and iterative geometric rechecking, which re-encodes each candidate in the same representation so that discrepancies point to program edits while unobserved regions remain open to completion. Visual feedback and physical authoring guidance complete the modeling process, which produces articulated USD assets with explicit physical properties that load into Isaac Sim without manual adjustment. Experiments demonstrate leading articulation recovery on two benchmarks and validate USDCraft's effectiveness for real-to-sim-to-real robot manipulation.
https://arxiv.org/abs/2610.11322
Accurate and reliable relative localization is crucial for multi-robot applications like exploration, search, and rescue missions. LiDAR-based solutions offer high accuracy in localizing surrounding objects; however, distinguishing homogeneous robots with similar appearances remains challenging due to the lack of distinctive identification features. In this paper, we propose a fully distributed relative pose estimation approach by integrating LiDAR, UWB, and odometry measurements, allowing each robot to accurately and continuously localize its teammates without external infrastructure. Specifically, potential anonymous teammate robot clusters from LiDAR scans are tracked by a dynamic tracker. We then identify teammate robots from these tracked anonymous clusters using a joint matching strategy, ensuring reliable data association between robots and clusters. Finally, by combining the corresponding LiDAR observations, UWB ranging, and odometry measurements, each robot precisely localizes others while minimizing data exchange. The system requires only odometry data exchange through onboard UWB, eliminating the need for additional communication infrastructure like WiFi routers or mesh networks. Extensive simulation and real-world experiments demonstrate the effectiveness and reliability of the proposed relative localization approach.
https://arxiv.org/abs/2610.11308
Large-scale, diverse datasets have driven the success of LLMs and VLMs. But VLAs for robotics remain limited by the cost and complexity of real-world data collection. While simulation offers a scalable alternative, its potential for sim-to-real VLA learning in mobile manipulation remains largely underexplored. We introduce SimVLA, an end-to-end framework that trains VLAs entirely on synthetic simulation data without teleoperation for mobile manipulation. SimVLA is first pre-trained on two complementary simulation-derived datasets: SimAction, a large-scale robot action dataset spanning 35 diverse mobile manipulation tasks, generated by composing atomic skills, and SimVQA, which leverages privileged simulator state to provide spatial, geometric, and subtask-level visual-language supervision. We further post-train SimVLA on a mixture of SimAction and SimDeploy, a dataset collected from policy rollouts across diverse simulated environments. We evaluate SimVLA on tasks including restocking, pouring, and cleaning, and show zero-shot transfer to real-world mobile manipulation, including real home environments. SimVLA outperforms policies trained on 50 in-domain real-world demonstrations, suggesting that simulation can enable scalable sim-to-real mobile manipulation. We further demonstrate the value of multiple complementary forms of supervision for effectively leveraging simulation in VLA training.
https://arxiv.org/abs/2610.11248
Building upon the foundations laid by our previous work, this paper introduces Arena 5.0, the fifth iteration of our framework for robotics social navigation development and benchmarking. Arena 5.0 provides three main contributions: 1) The complete integration of NVIDIA Isaac Gym, enabling photorealistic simulations and more efficient training. It seamlessly incorporates Isaac Gym into the Arena platform, allowing the use of existing modules such as randomized environment generation, evaluation tools, ROS2 support, and the integration of planners, robot models, and APIs within Isaac Gym. 2) A comprehensive benchmark of state-of-the-art social navigation strategies, evaluated on a diverse set of generated and customized worlds and scenarios of varying difficulty levels. These benchmarks provide a detailed assessment of navigation planners using a wide range of social navigation metrics. 3) Extensive scenario generation and task planning modules for improved and customizable generation of social navigation scenarios, such as emergency and rescue situations. The platform's performance was evaluated by generating the aforementioned benchmark and through a comprehensive user study, demonstrating significant improvements in usability and efficiency compared to previous versions. Arena 5.0 is open source and available at this https URL.
https://arxiv.org/abs/2610.11220
Relative localization is crucial for a multi-robot system to collaboratively perform tasks, such as exploration and formation. However, this is highly challenging for homogeneous robots with similar appearance in GPS-denied and communication-limited environments. In this paper, we propose a fully distributed relative position estimation approach for a team of robots based on onboard UWB and LiDAR sensors, in which LiDAR is utilized to obtain the position of anonymous objects in Line-of-Sight (LOS), and UWB is used for ranging between robots. We construct two graphs, namely UWB connection graph and LiDAR connection graph, to represent the spatial relationship among objects (robots and obstacles) based on UWB and LiDAR measurements. Identification and relative position estimation are formulated as a common subgraph matching problem. A falsely-matched robot identification approach is designed to recognize the falsely-matched results caused by obstacle blockage in LiDAR field of view. These robots are then localized by leveraging the well-matched robots and the UWB ranging measurements in the UWB connection graph. We conducted experiments to evaluate the performance of our approach. The results show that the proposed approach is capable of achieving satisfactory positioning accuracy for a team of robots in a distributed manner with only exchanging limited information.
https://arxiv.org/abs/2610.11141
Vision-based reinforcement learning for robotic manipulation is sample-inefficient because RGB-D observations are high-dimensional and noisy. Privileged state information available in simulation can accelerate training, but its absence at test time creates a train-test modality gap. We propose FOCUS, a single-stage PPO framework that trains the critic on privileged state while automatically regulating whether the actor collects rollouts from RGB-D or privileged-state latents. Regulation is driven by the KL divergence between the action distributions induced by the two modalities, while representation alignment encourages consistent action selection across them. Together, these mechanisms limit RGB-D rollouts when the actor's action distributions from RGB-D and privileged-state latents disagree. As they align, RGB-D exposure increases, shifting on-policy training toward the RGB-D inputs used at test time. Across five manipulation tasks, FOCUS raises average test success from 0.71 to 0.93 relative to the strongest RGB-D-at-test baseline on each task. When accounting for each method's complete training pipeline, budget-normalized training-success AUC increases from 0.47 to 0.65. On Pick-and-Place, test success rises from 0.47 to 0.86, while AUC increases from 0.12 to 0.61, a 5.0x improvement in learning efficiency over the fixed interaction budget.
https://arxiv.org/abs/2610.11119
Autonomous navigation in cluttered and constrained environments typically assumes a fixed environment and searches only for paths within existing free space. However, a route can be blocked by an articulated structure, a movable object, or a pedestrian, and reaching the goal may therefore require appropriate embodied interaction with the environment. This paper formulates Path-Creative Navigation (PCN), a navigation paradigm in which the robot recovers free space by coordinating locomotion and embodied interaction, and addresses one class of PCN tasks with a mapless framework. The vision-LiDAR-odometry framework integrates local observations, obstacle geometry, and robot-state estimates through a unified navigation system, providing stable semantic and geometric information for navigation and interaction. The traversability-aware decision method utilizes visual and LiDAR distance information to determine whether a blockage is actionable and whether it can be safely bypassed, enabling the robot to interact only when necessary while supporting articulated structure pushing, movable object pushing, obstacle avoidance, and pedestrian requests. We design simulation scenarios and evaluate different methods in both simulation and two real-world tasks that cannot be completed by conventional navigation alone without embodied interaction. These results demonstrate that our framework achieves higher task completion than the baseline methods by coordinating navigation and interaction in cluttered and constrained environments. Code is available at:{this https URL}.
https://arxiv.org/abs/2610.11072
Soft pneumatic actuators are widely used in soft robotics. However, their actuation modes are typically fixed by internal chamber designs or reinforcements, making post fabrication reconfiguration difficult. This paper presents a reconfigurable fabric-based pneumatic actuator that enables rapid, tool free, and reusable switching among multiple actuation modes by attaching constraint fabric modules to a buttoned textile sleeve. By rearranging low-stretch constraint parts on a single actuator body, the proposed system realizes four actuation modes isotropic expansion, contraction, bending, and twisting without redesigning or disassembling the this http URL further introduce an attachable capacitive fabric-based tactile sensor module that can be mounted at arbitrary locations on the actuator surface for task dependent contact sensing. Experiments demonstrated an elongation ratio of 1.2, a maximum bending angle of approximately 60 degrees, and a twisting angle of approximately 90 degrees at 24 kPa, while achieving blocking forces exceeding 10 N across all modes. The tactile sensor exhibited a monotonic, force-dependent increase in capacitance with low hysteresis (approximately 12%) and stable cyclic responses under preload. Finally, we constructed soft robotic arms composed of multiple actuators and demonstrated in situ motion reconfiguration for grasping by changing the attached constraint patterns. These results indicate that the proposed modular constraint and sensing framework improves the functional adaptability of fabric-based soft robots while preserving a simple, robust actuator structure.
https://arxiv.org/abs/2610.11054
Accurate bone registration is essential for orthopedic surgical navigation and robotic assistance. In a common workflow, the surgeon needs to identify and probe a number of prescribed locations on the exposed bone surface to obtain data points for registration, which can be difficult and time-consuming under limited surgical exposure. Reducing the number of required points while providing clear probing guidance would ease the surgeon's acquisition task intra-operatively. We present ActiveReg, a closed-loop framework that recommends probing regions rather than individual points, allowing flexibility in the exact contact location. A D-optimal planner that takes into account the already acquired points and the uncertainty of current registration information helps achieve accurate registration with fewer points. An online assessment combines pre-update innovation consistency with uncertainty at predefined surgical task locations improves the reliability of completion decision, without requiring ground truth. Simulations across four anatomical scenarios demonstrated that ActiveReg can achieve competitive accuracy compared with baseline registration methods while using substantially fewer acquired points. Real phantom experiments with optical and electromagnetic tracking demonstrated comparable mean target registration error to the Gradient-SDF framework, using only 24-28 acquired points instead of 771-1263.
https://arxiv.org/abs/2610.11003
In this note, we study the problem of designing a feedback law that globally steers a system to a prescribed target configuration. Even if the system is fully actuated, topological obstructions generally prevent the existence of globally asymptotically stabilizing continuous feedback laws. We revisit this problem in a stochastic setting by allowing noise to enter through the control channels. Using a criterion for asymptotic stability in the large that combines local Lyapunov stability with positive recurrence, we constructively show that one can construct elementary feedback laws that achieve global asymptotic stability in the large, of the target equilibrium point in connected Euclidean domains with obstacles and manifolds without boundary. For Euclidean domains with obstacles, we also show that the method extends naturally to the problem of finding the minimizer of a strongly convex function with non-convex constraints. Numerical experiments illustrate the effectiveness of the approach for Euclidean domains with circular obstacles and the two dimensional sphere. Additionally, we study the role noise strength when there is a non-convex obstacle, in which case the system might show metastability.
https://arxiv.org/abs/2610.10949
Actuator degradation turns quadruped locomotion into a coordination problem requiring joints to compensate for lost actuation. Prior work suggests that morphology-aware graph policies improve learning and generalization under body perturbations. We ask whether these benefits can be strengthened by explicitly modeling higher-order mechanical structure. We represent the Unitree Go1 as a cell complex with limb- and body-level rank-2 cells and apply Hodge-based message passing. Under degradation training, the node-edge-face Hodge actor achieves the highest return on unseen actuator degradations, with higher survival and lower velocity-tracking error. These results support higher-order morphology as a useful inductive bias for whole-body compensation under actuator degradation.
https://arxiv.org/abs/2610.10934
Sampling-based system identification estimates physically meaningful parameters by tuning a simulator to reproduce the target system dynamics, providing an interpretable approach to improving sim-to-real transfer. Yet when the collected trajectories do not distinguish the effects of different parameters, multiple parameter combinations can reproduce those trajectories, leading to unreliable parameter estimates. To address this challenge, we introduce an Informationally Decoupled Trajectory Design framework (IDTD), which formulates the objective for the exploration policy built on the Schur complement score derived from the Fisher information matrix. To faithfully reflect parameter separability in the exploration objective, IDTD normalizes the score against the per-parameter information, selects the most favorable trajectory segment for each parameter, and aggregates the resulting scores logarithmically. The optimized trajectory is therefore composed of complementary intervals, each exposing a distinct subset of parameters whose contribution to the motion over that interval can be attributed unambiguously. Across diverse simulation environments, ranging from a linear-dynamics system to the Go2 quadruped, G1 humanoid, and Crazyflie quadrotor, IDTD reduces the parameter identification error by 39.6% on average relative to the strongest prior active-exploration baseline and attains improved downstream policy transfer. Furthermore, we validate the proposed trajectory design on a real K1 humanoid, demonstrating that the resulting identified parameters accurately capture the real-system dynamics.
https://arxiv.org/abs/2610.10905
Monocular videos of human manipulation provide abundant dexterous demonstrations, yet reconstructing hand-object interaction from a single view and transferring it to robot hands remain difficult, limiting their direct use for robot execution. Prior methods either require task-specific RL training, limiting scalability, or assume clean motion-capture trajectories and thus cannot operate directly on video. We present OmniHOI, a pipeline that turns an RGB video of hand-object interaction into an interaction-faithful trajectory on dexterous hands. The key idea is to enforce physical consistency using the evidence available at each stage: image evidence during reconstruction, contact geometry during retargeting, and dynamics during physics-in-the-loop refinement. Each stage optimizes the corresponding representation directly, correcting errors before they propagate downstream or must be absorbed by a learned policy. Across 150 motion-capture trajectories transferred to each of five dexterous hands with 6 to 22 DoF, we achieve 39-89% success, compared with at most 31% for prior transfer methods. On 60 monocular video clips, we achieve 53% success, compared with 28% for the best prior video-to-robot pipeline. Its trajectories also execute on a real bimanual robot across diverse tasks.
https://arxiv.org/abs/2610.10855
The diversity of robot embodiments and action spaces makes it challenging to build robot world models that generalize across different embodiments. We introduce the Latent Action-Conditioned Robot World Model (LAC-WM), which operates within a learned unified latent action space shared across diverse embodiments. This unified action space improves the world model's performance when adapted to previously unseen robot embodiments. We compare LAC-WM with an Explicit Action-Conditioned World Model (EAC-WM), which conditions on explicit motion labels. Our results show that explicit action conditioning leads to disjoint action representations across embodiments, limiting downstream performance when adapting to new robots. We evaluate both models on dexterous manipulation tasks and a modified LIBERO benchmark. LAC-WM improves downstream performance over EAC-WM by up to 46.7% on dexterous manipulation and 11.7% on LIBERO. Crucially, the unified latent action space allows LAC-WM's downstream performance to scale positively with the number of embodiments used during pretraining. In contrast, the disjoint action space in EAC-WM leads to decreased performance as the number of pretraining embodiments increases. These results highlight the importance of a unified action space for efficient cross-embodiment learning, addressing a key challenge in robotics. Project website: this https URL
https://arxiv.org/abs/2610.10846
Small language models (SLMs) have been increasingly adopted for onboard robot operation because they enable intelligent decision-making. However, existing approaches are mainly distillation-oriented and rely on enumerating representative task-solution pairs. This makes dataset construction difficult and limits generalization to diverse robot tasks whose possible forms grow rapidly. This paper proposes Skill-SLM, a framework that reformulates SLM-driven robot operation as a task-decomposition and skill-composition problem. Given a natural language task instruction, Skill-SLM decomposes the task into subtasks, selects appropriate skills from the skill library, and orchestrates the selected skills into executable robot operations. First, to support the skill-driven workflow, we propose a novel robot operational skill aware context-free grammar (CFG) to extract the skills required to accomplish tasks and build the skill library accordingly. Then, we configure LLM teachers to induce and synthesize training datasets for the SLMs, enabling SLMs to decompose tasks and orchestrate skills reliably. Additionally, we employ a progressive skill orchestration strategy to improve the reliability of skill implementation and overall robot operation. Experiments on UAV operation tasks indicate that Skill-SLM substantially outperforms distillation-oriented baselines, especially on unseen tasks that require generalization of capabilities. Additional experiments on ground vehicle tasks further demonstrate that Skill-SLM can be applied to different robot platforms.
https://arxiv.org/abs/2610.10812
Long-horizon robotic manipulation is often built by chaining independently trained skills. Although each skill can be reliable in isolation, performance degrades sharply when skills are chained: each downstream skill must start from the state its predecessor leaves behind rather than from its training distribution. We study this failure mode, Observation-Space Shift (OSS), and ask what causes these skill-seam failures. Using privileged simulator resets, we find that the dominant shift comes from displaced scene state (e.g., an open drawer or secondary objects left behind by earlier skills), not from the robot's joint configuration or the object the downstream skill manipulates. To test this diagnosis, we build a fully learned detect-restore-resume system: a task-progress monitor detects the stall, a learned policy restores the displaced scene components, and seam-robust fine-tuning lets the skill resume. It recovers the seam where every tested alternative fails, which we treat as evidence for the diagnosis rather than as a general-purpose method. On the BOSS-44 benchmark, the system improves full-chain success from 7.6% to 26.5%, a 3.5x improvement over the base policy and 51% of a privileged restoration oracle, whereas best-of-K resampling, a Diffusion Policy, and world-model baselines fail to recover from the evaluated seam states. On a real Franka arm running a fine-tuned $\pi_{0.5}$ policy, the same monitor is limited by exterior-camera observability, yet closing the loop still recovers some otherwise-terminal failures, motivating wrist and gripper sensing. These results suggest that some long-horizon composition failures are better addressed by restoring the scene before resuming the policy than by retrying from an off-support state.
https://arxiv.org/abs/2610.10810
Although cloth is known to exhibit different outcomes under repeated fast dynamic motions, even when the same trajectory is applied, this variability has not yet been systematically characterized. Quantifying it is essential to assess the reliability of learned manipulation policies and the extent to which simulation can reproduce real-world behavior. To study this, we execute the same trajectory ten times across four dynamic tasks, two of which are novel, each tested with three cloths of very different properties and at up to three execution speeds, with a total of 269 recorded rollouts. For all of them, we record small marker positions on the cloth and synchronized stereo camera. We then formalize different metrics to quantify variability, and our results show how it is significant in every test condition, in most cases one to three orders of magnitude above the repeatability inherent to the robot and sensing noise. Our results also show variability is driven mainly by the cloth physical properties but also grows with speed. By replaying all the rollouts in four calibrated modern cloth simulators, we show that none of them can reproduce the variability magnitude we observed in real cloth, nor its ordering. Together with our analysis, we publish the dataset with synchronized OptiTrack, vision and robot logs and their corresponding simulator twins.
https://arxiv.org/abs/2610.10801
Goal-conditioned imitation learning (GCIL) with flow matching is a promising framework that can represent multimodal behaviors while adapting to diverse, user-specified goals, yet often fails when goals lie outside the demonstration support. To extrapolate to such unseen goals without collapsing multimodality - a problem we call distributional extrapolation - we introduce Bilinear Flow Policy (BFP), a generative visuomotor policy that combines transductive retrieval with a bilinear conditional flow. Given an unseen observation-goal pair, BFP retrieves an "anchor" training example and transductively reformulates the unseen pair as this familiar anchor plus a residual term. For this decomposition to guide action prediction, the residual must compactly encode how the current observation-goal pair differs from the anchor, and the anchor must be chosen so that this difference is predictive of the corresponding action distribution. BFP achieves this with pretrained visual features and a novel learned anchor-selection algorithm. The novel bilinear flow then models how the anchor and the residual jointly determine the multimodal action distribution. We prove that, for bilinear flow under suitable assumptions, action distribution error at unseen goals is bounded by the in-distribution flow-matching error up to problem-dependent factors. Across five manipulation tasks in simulation, BFP achieves 2.63x the out-of distribution success rate of a GCIL policy and 1.36x that of the strongest extrapolation-targeted baseline. On two real-world tasks, BFP improves over GCIL by 32%. Finally, our theory yields practical, pre deployment diagnostics for predicting which trained policies will extrapolate well and to which unseen goal.
https://arxiv.org/abs/2610.05765
Navigation in vision-denied environments is challenging for humanoid robots because proprioceptive odometry drifts and localization uncertainty accumulates rapidly. We present TAPNAV, a tactile active-perception framework that enables humanoid navigation toward a goal by actively probing surrounding structures without relying on vision. TAPNAV maintains a pose belief from odometry, IMU, and tactile contact observations, and couples uncertainty-aware global route planning with information-gain-driven local probing. The global planner searches for routes that keep predicted localization uncertainty bounded by exploiting opportunities for tactile correction, while the local planner selects probe actions that maximize expected information gain. A whole-body controller coordinates the humanoid's locomotion and end-effector contact to execute the planned navigation and probe motions. We evaluate TAPNAV in simulation and on a Unitree G1 across different floor plans and obstacle geometries. TAPNAV achieves lower state estimation error and a higher task completion rate than baselines. These results demonstrate that actively planning physical interactions with the environment can provide localization cues for reliable humanoid navigation without vision.
https://arxiv.org/abs/2610.10748
End-to-end robot policies trained through imitation learning remain constrained by limited data diversity, making reliable zero-shot deployment in real-world settings challenging. Shared-autonomy methods enable human correction through teleoperation, but specialized hardware and operator training hinder deployment at scale. Other approaches incorporate human guidance as additional policy inputs, often requiring architectural changes and dedicated training for steerability, which limits their applicability across policies. We present RoboPrompt, a general-purpose, lightweight robot policy steering system that enables users to guide policy behavior through intuitive, sparse inputs, including drawn traces, target points, and coarse directional instructions. RoboPrompt decouples human-intention translation from the underlying policy: a reusable module converts human guidance into action drafts, which are refined through the diffusion or flow-matching dynamics of the base policy. By controlling action generation in noise space, RoboPrompt balances human intent with the policy prior without modifying the base policy architecture or fine-tuning it for steerability. Experiments demonstrate effective steering across Diffusion Policy, $\pi_{0.5}$, and FastWAM. We further use steered rollouts for online policy improvement through DAgger. After 2-3 rounds of iteration, average success rates increase by 15.5\% for $\pi_{0.5}$ across three tasks and by 21.3\% across three policies(Diffusion Policy, $\pi_{0.5}$, FastWAM) on the Insert Bread task, while average human intervention counts decrease by 44.0\% (2.86 to 1.60) and 81.9\% (2.60 to 0.47), respectively.
https://arxiv.org/abs/2610.10534