Latent world models have shown a remarkable ability to predict future states and to plan in the real world. In practice, however, we lack a principled way to estimate how their capabilities scale with model size, data, and compute, an open problem that slows progress in the field. In this work we present RoboJEPA, a world model based on the Joint Embedding Predictive Architecture (JEPA) and trained on a large-scale dataset spanning 12 robotic embodiments. We show that RoboJEPA's imagination error, the error of its latent rollouts, follows a second-order power law in compute, allowing us to predict model quality well beyond the scale at which the law is fit. We further show that downstream robotic planning performance improves predictably with compute, and that imagination error is strongly correlated with it, making it a reliable proxy for real-robot evaluation. Finally, we demonstrate that latent world models can be deployed zero-shot as robotic agents, planning toward a single goal image to solve tasks requiring long-horizon planning on real hardware. We release all model checkpoints together with our training and robot deployment code. To our knowledge, this is the first work to establish scaling laws for multi-embodiment robotic world models trained on real robot data, and RoboJEPA, at 8B parameters, is the largest JEPA predictor model trained to date.
https://arxiv.org/abs/2610.10515
Tactile sim-to-real learning must bridge simulated contact and device-specific sensor responses while preserving information needed for control. We propose a factorized tactile representation and control framework that maps normal force and contact patch to an effective contact response recoverable from sensor readings. The response is separated into contact geometry, force distribution, and temporal contact change, with representation-specific encoding and randomization. A Tactile Gated Policy preserves these representations separately through control and operates over all mask configurations without retraining. We evaluate the approach through response reconstruction, spatial alignment, force regulation, and contact-rich adversarial peg insertion in simulation and the real world, enabling the utility and transfer reliability of different tactile representations to be assessed independently. The approach achieves <1 mm contact localization, 1.69 N force-tracking error on unseen geometries, and a 35% improvement in real-world adversarial peg insertion over the unfactorized response, with different tactile representations benefiting different interactions.
https://arxiv.org/abs/2610.10510
Despite recent advances in humanoid locomotion, controllers optimized for command tracking and robustness tend to produce mechanical gaits, whereas controllers tied to human motion data often fail to generalize to commands outside the data distribution. This work introduces a learning framework that balances these competing objectives to synthesize real-time steerable, robust, and biomimetic locomotion policies from human data. Using an in-house curated locomotion dataset covering diverse speeds and directions, we first learn a natural locomotion prior policy through a teacher-student distillation process. Specifically, we train a full-body reference-conditioned policy with Reinforcement Learning (RL), then distill it into a lightweight prior policy conditioned solely on proprioception and a planar torso-velocity steering command. Next, we fine-tune the prior policy with multi-task RL to expand command coverage and robustness beyond the data distribution, pairing a goal-conditioned task that tracks arbitrary commands with a reference-guided task that tracks the human data as an explicit style regularizer. We validate our framework on three humanoid robots: the Boston Dynamics Atlas R1, Atlas D1, and Unitree G1. Experimental results demonstrate robust performance across real-world scenarios, including direct user-controlled locomotion in indoor and outdoor environments, and integration as the locomotion layer within hierarchical control stacks. Benchmarks against Tabula Rasa RL policies trained without human data and ablation studies confirm that our framework yields a lightweight, deployable policy that reconstructs coordinated whole-body behavior from a steering command, retaining the human gait characteristics while remaining robust and fully steerable.
https://arxiv.org/abs/2610.10489
Throwing objects that generate aerodynamic lift can greatly extend robot throwing beyond ballistic flight. A returning boomerang is a challenging example because its flight depends strongly on the release velocity, attitude, and spin, while robotic manipulators cannot readily reproduce the rapid motions used in human throwing. We present a model-based framework for robotic boomerang throwing centered on the release state. We identify the boomerang flight dynamics in stages to predict how flight changes across design variations. To systematically design the robot throwing motion, we screen candidate parameters according to how strongly and consistently they control release spin under uncertain contact conditions. These models are then used to design the throwing motion and boomerang for a 6-DoF manipulator with limited joint speeds. To our knowledge, this is the first robotic manipulator to generate a returning boomerang flight. In the demonstrated returning trial, the boomerang is released at 51 rad/s (8.1 rev/s), reaches 2.03 m from the robot base, and returns to touch down 0.31 m from the base. The successful release differs significantly from the measured human throws, showing that a robot need not imitate human throwing motion to achieve a returning flight. The project page is available at this https URL
https://arxiv.org/abs/2610.10472
Quadruped robots can traverse low obstacles, but many 2D planning pipelines still model obstacles as binary occupied regions and rely on sampling-based search that can be inefficient under a limited budget. We propose a perception-assisted height-adaptive planning framework based on CMP-IRRT*, a Channel Mamba PointNet-guided Informed RRT* planner. Given a calibrated top-view RGB observation, the perception module estimates obstacle regions and converts depth predictions into a ground-relative height map. The planner then performs height-conditioned collision checking, treating high obstacles as blocked while allowing low obstacles to be traversed, and uses the CMP guide to bias sampling toward promising regions while retaining standard free-space and informed sampling fallbacks. Experiments on 2D planning benchmarks show that CMP-IRRT* reduces explored nodes and iterations compared with classical and neural-guided baselines, and a controlled ablation supports the contribution of the Mamba-based guide. In constructed traversability-aware scenarios, the proposed planner reduces path length by up to 16.3% when low obstacles are traversable, and a Unitree Go2 demonstration further shows executable bypassing and traversal behaviors. Our code is publicly available at this https URL.
https://arxiv.org/abs/2610.10470
Real-time whole-body controllers for legged robots typically plan through a fixed nominal model and degrade when the deployed dynamics change. Adaptive methods typically require a model structure that contact dynamics do not provide, or they need offline training for each anticipated condition. We present Look-back and Look-ahead Adaptive Model Predictive Path Integral control (LLA-MPPI). The method converts whole-body adaptation into selection over a bank of GPU-batched contact simulators with different physical or structural parameters. Windowed prediction errors select the simulator that best explains recent motion. A whole-body MPPI planner optimizes controls through the selected model. The framework requires no offline training, and its selected hypotheses are physically interpretable. Across four simulated tasks, it achieves 97.5% success while the strongest baseline reaches 74% and an oracle with the true model reaches 98.5%. Hardware validation on a Unitree Go2 shows the robot walking under a payload added mid-run, walking after one leg is disabled, and pushing a box to its goal while increasing its mass on the fly. Code, videos, and project details are available at: this https URL
https://arxiv.org/abs/2610.10465
We present FoldBack, a self-correcting masked generative policy for long-horizon garment folding. Existing long-trajectory policies may continue after a missed or slipped grasp even when the garment has not reached the intended configuration. We structure FoldBack's recovery mechanisms around three inference-time decisions: when to refine and verify, how to roll back, and where and how to retry. FoldBack aligns refinement and grasp verification with pick-and-place events, returns the robot to a retryable pre-grasp configuration while preserving successful grasps, and selectively regenerates the failed segment and selected future actions while avoiding previous failed grasp locations. To our knowledge, FoldBack is the first editable full-trajectory policy to unify these decisions, enabling failed interactions to be detected, undone, and repaired before execution continues, without recovery demonstrations or base-policy retraining. Across 33 real garments from six categories, FoldBack achieves 75.2% final folding success and 0.837 final-mask IoU, versus 45.7% and 0.689 for the strongest prior baseline.
https://arxiv.org/abs/2610.10462
Flow-based policies provide an expressive framework for continuous robot control, but their iterative ODE integration incurs substantial inference cost. Naively reducing the integration budget can severely degrade control, since policies optimized under full-step execution are not explicitly constrained to remain reliable under coarse numerical integration. We refer to this mismatch as the few-step discretization gap. To address this problem, we introduce RFPO, a flow-policy optimization framework for reliable few-step execution. Reward-aware online Reflow rectifies student-induced transport paths during on-policy learning, making the resulting policy more robust to coarse integration. A frozen Gaussian PPO controller supplies complementary action-space supervision at full and intermediate integration budgets, while the deployed policy remains a single flow student executed with one Euler step. Across Unitree Go2, Boston Dynamics Spot, Unitree H1, and Unitree G1, RFPO consistently preserves full-step control performance under one-step execution, with one-step returns remaining within 2.4% of their corresponding 64-step values across both zero and random initialization. On Unitree Go2, one-step execution retains 98.5% of the 64-step reward while reducing onboard mean inference latency from 4.39 ms to 0.08 ms, yielding a 54.9x speedup. Real-robot experiments further validate stable one-step locomotion. Code: this https URL. Website: this https URL.
https://arxiv.org/abs/2610.10453
Flow policies capture rich and diverse action distributions, and fine-tuning them with off-policy RL to improve beyond the demonstrations has drawn growing interest. However, fine-tuning a flow policy against a learned value function is not trivial, because the policy generates its action over many flow steps. Adjoint matching offers a principled way to update the flow model itself by propagating value information from the final action back to each flow step, but it requires a vector--Jacobian product through the policy at every step, a cost that grows with the number of flow steps and the policy size. We observe that the batch-averaged velocity Jacobian of pretrained flow policies concentrates on its diagonal. Motivated by this finding, we derive a closed-form scalar adjoint that scales the value gradient at the final action by the flow time, eliminating the per-step vector--Jacobian products. We further find that controlling the critic's value at policy-generated actions is particularly important under the scalar adjoint. Based on these findings, we propose Q-learning with Scalar Adjoint Matching (SQAM), which combines the scalar adjoint with a value penalty at those actions. SQAM's gains concentrate on the four hardest OGBench domains, where its success rate exceeds that of the strongest baseline in each domain by 18 to 35 percentage points. To test whether SQAM extends to large pretrained policies, we also fine-tune a vision-language-action policy on a real bimanual robot. SQAM improves over supervised fine-tuning on all three tasks.
https://arxiv.org/abs/2610.10437
Goal-oriented Vision-and-Language Navigation (VLN) requires agents to locate and reach targets described in natural language without prescribed routes. Air--ground collaboration is valuable for tasks requiring both wide-area search and fine-grained localization. However, systematic study of goal-oriented air--ground collaborative VLN remains limited by the lack of large-scale, diverse benchmarks and two core challenges: 1) substantial differences between aerial and ground views, together with useful observations becoming unavailable as navigation proceeds, make it difficult to maintain spatially consistent context across platforms and over time; and 2) asymmetric spatial observability makes ground perception locally detailed but spatially limited and aerial perception broad but locally coarse, limiting the reliability of single-platform planning. To address these limitations, we introduce AirGroundVLN, a benchmark containing 10,281 navigation episodes and 955 target instances across 19 Unreal Engine environments, with seen/unseen splits and an aerial-visibility protocol for systematic evaluation. Alongside the benchmark, we propose AG-CoNAV, a trainable reference framework comprising two key components: Spatiotemporally Anchored Collaborative Memory (SACM) and Aerial-Guided Regional-to-Local Planning (AGRLP). SACM maintains and retrieves spatially consistent historical context across aerial and ground observations. Meanwhile, AGRLP combines regional aerial guidance with fine-grained ground navigation. Extensive experiments demonstrate the effectiveness of AG-CoNAV and establish AirGroundVLN as a comprehensive benchmark for future exploration.
https://arxiv.org/abs/2610.10421
General-purpose agents increasingly write code, use tools, and complete complex digital tasks, raising the question of how far these capabilities carry into the physical world. To investigate this, we introduce RobotWorld, a challenging simulation testbed for robot use: turning instructions and observations into physical task execution through robot interfaces. Its 84 tasks span manipulation, mobile manipulation, locomotion, driving, and aerial control, with explicit interaction budgets and executable success checks. By analysing task outcomes alongside execution traces, we identify both the capabilities that transfer and the gaps that prevent reliable completion. Furthermore, we find that current agents can construct sophisticated perception and control workflows, including image segmentation, camera calibration, spatial estimation, and dynamics-based computation. These capabilities, however, do not consistently compose into successful behaviour: agents lose task-relevant object states despite reaching commanded poses, fail to correct ineffective actions, recover too late, or mistake unfinished tasks for completion. This uneven transfer also differs across models: Astra succeeds more often on spatial and constrained-contact goals, whereas Opus 5.5 succeeds more often on continuous-balance and timed-interaction goals. By linking these outcomes to execution behaviour, RobotWorld provides both a rigorous proving ground and an empirical account of the remaining capability gaps, thereby establishing concrete targets for training and designing more reliable physical-world agents.
https://arxiv.org/abs/2610.10409
In robotics, scene representation plays a pivotal role in understanding and interacting with the environment. The advent of Neural Radiance Fields (NeRF) and its variants, as a novel representation, has opened a new frontier of research. In applications such as semantic mapping and simulation, roboticists aim to build scenes using multiple NeRF models, each representing an object. While extensive datasets of 3D mesh models already exist, there is an urgent need to develop tools to convert these assets to NeRF models for rapid algorithm development and testing. This paper presents a new pipeline for converting existing mesh models to NeRF representations by artificially generating a ground truth point-based radiance field through sampling mesh geometry and texture. This approach alleviates the need for camera-based sampling or rendering multi-view images of the original mesh to train the NeRF model. Extensive benchmarking demonstrates that our method yields comparable rendering quality to the baselines. Additionally, the application of this representation is shown by constructing unified NeRF scenes and performing collision simulations with extracted geometry.
https://arxiv.org/abs/2610.10387
Tactile feedback provides embodied agents with physical information beyond visual observations, enabling more reliable interaction with the real world. However, despite the rapid progress of vision-tactile-language-action (VTLA) policies, there remains a lack of unified benchmarks for evaluating tactile-enabled robot manipulation across simulation and the real world. To address this gap, we introduce OpenViTac, a visuo-tactile manipulation benchmark for evaluating robot policies across simulation and the real world. OpenViTac organizes contact-rich manipulation into four tactile-relevant capability dimensions and provides paired simulation-real-world settings for consistent evaluation of VLA, WAM, and VTLA policies. Building upon this benchmark, we investigate how different tactile representations and integration strategies affect the performance of pretrained VLA models. Correspondingly, we introduce OpenVTLA, a tactile augmentation framework that combines the best-performing representation and integration strategy. Furthermore, we leverage the paired benchmark setting to study sim-real co-training and analyze factors affecting cross-domain policy learning. Together, OpenViTac provides a unified platform for evaluating and advancing visuo-tactile robot manipulation.
https://arxiv.org/abs/2610.10384
Predictive mapping can support robotic exploration and navigation by estimating unseen geometric layouts from partial occupancy observations. However, occupancy-only representations may fail to distinguish semantically different structures with similar geometry. This is particularly relevant for indoor doors, which may appear as occupied cells like walls but indicate possible connected rooms or corridors beyond the observed region. This work investigates whether semantic door cues improve predictive geometric occupancy mapping around such ambiguous regions. We modify a subset of the CogniPlan dataset by inserting door-induced ambiguities into partial occupancy maps while keeping the ground-truth layouts unchanged. We compare a geometry-only control model with a semantic-cued model trained on the same modified dataset, where the semantic-cued model receives an additional door channel. Evaluation uses L1 error, F1 score, and Intersection over Union (IoU) over both the full map and a 10-pixel door-region mask. Full-map performance remains broadly similar between models, but localized door-region results show a clear qualitative improvement: L1 decreases from 0.004342 to 0.000025, while F1 and IoU improve from 0.031311 and 0.015905 to 1.000000 and 1.000000, respectively. These results suggest that semantic cues can improve predictive occupancy completion in regions where geometric observations alone are ambiguous.
https://arxiv.org/abs/2610.10382
Interpretability offers a solution to safe autonomy by providing transparency into an agent's underlying decision-making model. Within sequential-decision making tasks, differentiable decision trees (DDTs) are one approach to such interpretability, maintaining automatic-differentiable policies while providing humans with a discrete tree-based visualization. Nonetheless, current implementations of DDTs are not well-suited for sequential-decision making domains, as there exists an inherent mismatch between a tree's single-timestep behavior and a human's multi-timestep planning. Our work thus introduces time as a new dimension of interpretability, coined as temporal interpretability, and demonstrates how temporal abstractions via action chunking improve it. We achieve this by first introducing two novel policy gradient algorithms that incorporate action chunking. Additionally, to maintain parameter-efficient trees, we develop an information-theoretic tree restructuring algorithm that modifies the tree during training. Across four simulation environments, we find that warm-starting action chunked DDTs from a distilled action chunked policy is the most effective way to obtain temporally interpretable trees: they match neural network policies in three of the four domains while using up to 80$\%$ fewer parameters. Our code is available at this https URL.
https://arxiv.org/abs/2610.10367
Robotic minimally invasive surgery has revolutionized surgical practice. However, as the surgeons are mechanically separated from the surgical tools, loss of tactile feedback occurs. We present a compact force sensor with three, millimeter scale sensing elements (taxels) that can be affixed to the grasping face of a robotic surgical tool. The sensor features a miniaturized design using Hall effect sensors and magnets embedded in a deformable elastomer contact layer. Sensor calibration is achieved with a 6 degree of freedom (DoF) parallel robot. Each taxel can detect applied normal and shear forces with average RMSE of 2.133 kPa. The calibrated sensor was validated on phantom and ex vivo porcine tissue, demonstrating tactile sensing during retraction as well as slip. This work introduces a small-scale Hall effect based tactile sensor, enabling sensing for force-sensitive robotic surgical applications.
https://arxiv.org/abs/2610.10346
Learning from trajectory demonstrations offers a route to active-inference control of complex systems whose dynamics are difficult to model explicitly. We introduce generative active-inference control (GenAIF), in which one generative trajectory model learns from demonstrations and measured action interventions to supply a goal-conditioned policy distribution and a state-to-observation likelihood mapping. From this control design, we derive three model requirements: (i) useful action proposals, (ii) accurate prediction under imposed actions, and (iii) probabilistic observation evidence for belief updating and expected information gain. We benchmark diffusion, autoregressive Transformers, conditional variational autoencoders (CVAEs), and flow matching in a MuJoCo manipulation task with multiple physical conditions. Diffusion delivers the strongest control across the tested dynamics, while CVAE combines comparable short-horizon prediction with much faster inference. Correct conditioning is decisive, and trajectory reuse offers further computational savings. In replay after an unannounced tilt change, pretrained diffusion updates belief fastest among the original models; fine-tuning on recovery demonstrations further accelerates identification and sustains accurate tracking. These findings support the use of shared generative trajectory models to connect action proposal, controlled prediction, and observation evidence within GenAIF.
https://arxiv.org/abs/2610.05692
While energy efficiency is a critical objective for legged-robot locomotion control, achieving low energy consumption while maintaining robust performance across different velocity ranges and terrain conditions remains a key challenge. This is particularly true for end-to-end RL policies, where gait generation, motion execution, and energy optimization are tightly coupled, leading to high sensitivity to reward design. In this work, we propose a hierarchical reinforcement learning (HRL) framework that separates a high-frequency policy for stable and robust joint-level motion execution from low-frequency gait adaptation that explicitly minimizes the cost of transport (CoT). The three-stage Isaac-based training procedure enables zero-shot sim-to-real transfer with improved tracking accuracy, robustness, and energy efficiency. The learned hierarchy exhibits automatic speed-dependent gait adaptation, transitioning from pacing at low speeds to trotting at higher speeds. We validate the proposed approach in simulation against representative single-policy and hierarchical locomotion baselines, demonstrating reduced CoT over a broad range of commanded velocities, while maintaining robust locomotion across flat, uneven rough, and inclined terrains. We further demonstrate its practical feasibility through zero-shot deployment on a physical Unitree AlienGo quadruped.
https://arxiv.org/abs/2610.10297
A task abstraction can specify the intended events while its spatial layout prevents a fixed agent and controller from completing them. Starting from a supplied structured task record, we compile whole-task tracking, clearance, and actuation requirements into auditable affine layout constraints. We repair only declared continuous coordinates, preserving event order, timing, topology, and the controller. A most-violated-row update admits conditional finite-certification and net-displacement bounds; a same-compiler quadratic projection separates the representation from the optimizer. On three researcher-authored task abstractions, both backends certify all three layouts and complete all 300 fresh paired rollouts per backend. A risk-target sweep also exposes fixed event tests that the chosen certificate cannot satisfy through layout edits alone.
https://arxiv.org/abs/2610.10281
Behavior Foundation Models (BFMs) are emerging as a paradigm for translating human intentions into executable humanoid behaviors. As these models evolve beyond behavior generation toward general-purpose behavioral systems, a fundamental question arises: can they be reliably steered according to user intentions? In this paper, we introduce the concept of behavioral steerability, defined as the ability of BFMs to faithfully generate behaviors that satisfy user-specified intentions. To study this capability, we present RoboSteer, the first benchmark for behavioral steerability in BFMs. RoboSteer organizes behavioral steerability into a three-level hierarchy-Conditional Steering, Constraint Steering, and Compositional Steering-and establishes a unified evaluation framework supported by a large-scale multimodal motion corpus. Using RoboSteer, we conduct the first large-scale empirical study of behavioral steerability across 9 existing BFMs. We view behavioral steerability as more than a capability for controlling motion: it concerns how embodied systems translate human intentions into purposeful actions. We hope RoboSteer will advance research on intention realization as a foundation for general-purpose embodied intelligence.
https://arxiv.org/abs/2610.10198