The rapid expansion of text-to-music generative models challenges traditional paradigms of music creation and intellectual property. Plagiarism in this context is rarely an absolute mathematical binary, but an ambiguous threshold negotiated over harmonic structure, melodic contours, or overall perceived stylistic character. In this work, we test the transferability of state-of-the-art music version identification architectures from the human-to-human cover domain to the human-to-AI plagiarism setting. To evaluate this task, we introduce COPYCAT, a benchmark derived from real-world plagiarism cases and extended through generative re-synthesis and digital signal processing obfuscations, yielding 350,654 evaluation pairs. We show that scalar distance thresholding collapses under generative re-synthesis, while a supervised framework leveraging coordinate-wise embedding shifts recovers the dispersed plagiarism signal, raising overall $F_{0.5}$ from $0.612$ to $0.803$.
https://arxiv.org/abs/2610.09075
Morphing has recently gained renewed interest with the emergence of generative models, particularly in audio and image generation. In musical sound synthesis, morphing can generate intermediate sounds between two targets, helping musicians and sound engineers explore new sounds with interesting perceptual properties. As morphing is inherently defined in perceptual terms, evaluating this task is challenging. In this work, we introduce Sobolev Distances to Ideal Morphing (SDIM), a novel objective metric to quantify the regularity of audio morphing trajectories in perceptually relevant audio embedding spaces. Leveraging a physics-based sound synthesizer, we evaluate the discriminative power of SDIM on controlled morphing trajectories with varying degrees of regularity and compare it with that of existing audio morphing metrics. Results show that, contrary to state-of-the-art metrics, the proposed metric reliably discriminates desirable trajectories from adversarial ones.
https://arxiv.org/abs/2610.08295
Music Source Restoration (MSR) seeks to recover original, unprocessed instrument stems from mixed, mastered, and possibly degraded recordings. Unlike conventional source separation, which treats the mixture as a linear sum of clean sources, MSR must additionally invert nonlinear production effects, such as equalization and compression, and transmission-related degradations, such as codec artifacts. We propose a three-stage framework built around this distinction: (1) a mixture restoration model that addresses degradation before separation, (2) a single model that separates the restored mixture into eight target stems (vocals, guitars, keyboards, synthesizers, bass, drums, percussion, and orchestra), and (3) stem-specific restoration experts fine-tuned on the separator's own residual artifacts. Each stage improves restoration quality over the previous one on the MSR Challenge test set. We release code and models to support future research in MSR at this https URL.
https://arxiv.org/abs/2610.08284
We review the notion of representing music using point sets and argue that such representations are better adapted than sequential representations for matching patterns in unvoiced, polyphonic music, such as keyboard music. Musical transformations such as transposition, inversion, diminution, augmentation and retrograde can be modelled by geometric transformations in pitch-time representations that combine translation with scaling parallel to and reflection in the time axis. We identify eight types of geometric pitch-time representation that use chromatic pitch, morphetic pitch, morph or chroma to represent pitch and either onset time or midtime to represent time. We illustrate how these types of representation allow us to characterise different types of musical transformation. For example, by using midtime instead of onset time, we can precisely characterise certain retrograde relationships; and by using morph and chroma pitch representations we can characterise transformations involving octave displacements and duplications. We present the concept of a transformation class and consider the three specific classes, $F_{\mathrm{2STR}}$, $F_{\mathrm{2STRMod7}}$ and $F_{\mathrm{2STRMod12}}$. We introduce the notion of an inter-pattern transformation graph for a set of patterns, $S$, and a transformation class, $F$. Each vertex in such a graph represents a pattern in $S$ and there is an edge in the graph from pattern $P_1$ to pattern $P_2$ if and only if $P_1$ can be mapped onto $P_2$ by a transformation in $F$. We show, with the aid of such graphs, that the musical relationships between the occurrences of the HAYDN theme in Ravel's Menuet sur le nom d'Haydn can be precisely described in terms of transformations in $F_{\mathrm{2STR}}$, $F_{\mathrm{2STRMod7}}$ and $F_{\mathrm{2STRMod12}}$ within the pitch-time representations considered.
https://arxiv.org/abs/2610.08236
Recent text-guided audio FX research has focused on translating natural-language descriptions into parameters or chain configurations within existing FX systems. However, comparatively little attention has been paid to how the internal control space of an individual FX processor can itself be constructed. To address this gap, we propose CTAG-FX, which functionally reinterprets the roles of 78 parameters in a text-conditioned synthesizer configuration as controls of a tone-shaping FX processor. Each synthesizer configuration defines a fixed tone-shaping processor that can be repeatedly applied to new audio inputs rather than producing only a one-off rendered output. The text-conditioned synthesizer configurations are generated using A&R-CTAG, a retrieval-enhanced extension of CTAG. We evaluate CTAG-FX through signal-level analysis, together with a scrambled-mapping ablation in which parameter-to-control assignments are randomly permuted to assess the contribution of the proposed role assignment. Role-based mapping produces prompt-distinct spectral and nonlinear behavior, whereas scrambling reduces this prompt-specific differentiation and yields a more prompt-insensitive nonlinear profile. Overall, these results suggest that synthesizer parameter spaces can serve not only as sound-generation spaces but also as design resources for constructing new audio-FX control spaces. Audio samples are available at this https URL.
https://arxiv.org/abs/2610.08182
Neural audio synthesis models like the Realtime Audio Variational autoEncoder (RAVE) achieve impressive genera tion quality, yet how their internal representations encode musical features remains poorly understood. We present a systematic layer-wise and cross-layer cluster analysis of RAVE decoder activations across three models trained on different musical domains, tested with four stimulus types. We then evaluate architectural generalization with a general purpose EnCodec model. For RAVE, we find that synthetic stimuli are encoded well across models and audio features (pitch |\r{ho}|=0.45, 5.1x the null, BPM |\r{ho}| = 0.76, 8.6x the null). These results are reduced but still substantively apparent when using natural audio (mean across features |\r{ho}|=0.25, 2.8x the null). Natural audio sees a stronger encoding when nonlinear probes are used (mean across features R2=0.56, 18x the null, +0.152 nonlinear gain over the linear probe R2). Encoding strength varies throughout the layers of the decoder and an increased ability to joint-encode in the middle layers is seen across all audio features (\b{eta}2 all negative, p < 0.05). The general purpose EnCodec decoder also sees similar strong synthetic responses across audio features, similar nonlinear gains for natural audio joint encoding and similar depth profiles. We find the best cross-layer cluster improves the strength (r = 0.65, p = 0.006) and prevalence (r = 0.75, p = 0.001) of BPM encoding when compared against the best whole layers within the same section, with no effect for joint encoding. These findings advance the interpretability of neural audio models and inform targeted control strategies for neural synthesis.
https://arxiv.org/abs/2610.07966
A speech synthesizer produces a detailed waveform, but a listener need not hear every detail. Strong sounds can mask weaker neighbors, creating context-dependent "blind spots" in hearing. Could neural text-to-speech (TTS) spend less computation on those details? We investigate a first step: how the placement of spectral degradation affects completed speech from Piper and Kokoro. At matched time-frequency bin-removal budgets, a simple low-energy-first policy achieves higher mean wideband PESQ than random deletion and the tested psychoacoustic masking criteria. At 50% removal in the spreading-matrix comparison, energy, masking, and random policies score 4.46, 3.60, and 1.19 on Piper, and 3.42, 2.10, and 1.22 on Kokoro. Spectrograms and masking maps expose where these perturbations fall and why a model's below-threshold regions cannot automatically be treated as inaudible. Calibration diagnostics show substantial threshold sensitivity, while a small single-listener pilot establishes no transparent removal budget. CPU profiles identify waveform decoding as the main measured kernel cost, but a tested dynamic-INT8 Kokoro decoder runs slower than FP32 on both CPUs. The results establish energy ranking as a strong oracle baseline and motivate testing perceptual allocation inside a decoder. They do not yet demonstrate saved computation: the decisions here use already synthesized audio, and quality metrics are evaluated at 16 kHz. We release scripts, results, audio examples, and a listening-study instrument.
https://arxiv.org/abs/2610.14056
This paper revisits frame-wise saliency for audio moment retrieval (AMR). We show that the frame-wise saliency sequence, conventionally used only as an auxiliary output in DETR-based AMR models, can itself serve as an effective source of moment predictions. We convert the saliency sequence into ranked moments using a simple SED-inspired segmentation rule with no learned parameters, enabling moment retrieval directly from frame-wise temporal information. On the CASTELLA dataset, saliency-based prediction consistently outperforms decoder-based prediction from the same model across all 18 runs of QD-DETR and CG-DETR. For QD-DETR, simply replacing the inference output improves R1@0.7 from 21.0 to 36.1. The advantage remains 7-15 points when the two outputs are evaluated at their independently selected best epochs. The same tendency extends to TaskWeave and UVCOM, whereas TR-DETR shows the opposite behavior, suggesting that how saliency construction may matter. The performance gap is especially pronounced for short moments: for queries whose annotated moments average at most 2 s, R1@0.7 improves from 6.3 to 27.8 with QD-DETR. Decoder supervision nevertheless benefits saliency-based prediction, indicating that its role during training differs from the utility of its inference output.
https://arxiv.org/abs/2610.05737
As human--AI interactions become more conversational, full-duplex speech language models capable of natural real-time dialogue are growing in importance. Beyond generating appropriate responses, these models must coordinate turn-taking, backchanneling, and floor management in real time. Reinforcement learning (RL) provides a way to refine these behaviors through direct feedback on interaction outcomes. However, existing RL methods either apply timing feedback to a token policy or optimize semantic content, leaving the joint improvement of timing and content unresolved. We introduce HiPLEX, an RL framework that factorizes a pretrained full-duplex text policy into a control policy that decides when to emit content and a conditional content policy that decides what to emit. The first factor selects among 'pad', 'epad', and 'con'. The second selects a token only when 'con' is chosen. This hierarchy describes conditional actions within each frame and uses the model's existing text head. We route timing advantages to the token-group factor through event-causal masks derived from generated speech episodes, and route an LLM-judge semantic advantage to the conditional content factor. Across three Moshi seeds on Full-Duplex-Bench v1, HiPLEX reduces takeover rates during natural user pauses and backchannel opportunities, and shortens post-interruption response latency relative to GRPO, while maintaining comparable judged interruption-response quality. On Moshi and PersonaPlex, HiPLEX better matches pooled human turn-timing and backchannel-rate marginals than GRPO.
https://arxiv.org/abs/2610.07727
Tool-augmented speech assistants typically serialize automatic speech recognition, large language model inference, and external tool execution. As a result, tool latency is incurred only after the user has finished speaking and the LLM has identified the required tool calls. We present speculative tool execution for on-device cascaded voice agents, which predicts tool requests from partial ASR hypotheses and initiates tool execution while speech is still being received, thereby reducing end-to-end response latency. Our approach introduces a Predictor module that anticipates tool calls during speech recognition, executes them speculatively, and caches the results. The cached outputs are then injected into the LLM prompt, enabling faster responses. Additionally, to mitigate errors caused by user self-corrections during speech, we employ a rule-based validation mechanism that selectively injects only valid cached results. As a final safeguard, the LLM retains the ability to issue tool calls directly, ensuring that the latency of our framework is upper-bounded by the baseline serial execution pipeline in the worst case. We evaluate our method using live measurements from a fully implemented Android voice assistant. Our approach reduces the median time-to-first-audio from 5.79,s to 4.60,s and decreases the standard deviation from 3.49,s to 2.81,s, resulting in more predictable response latency.
https://arxiv.org/abs/2610.07641
Character error rate (CER) computed by automatic speech recognition (ASR) is widely used as an intelligibility reward for reinforcement learning (RL) post-training of text-to-speech (TTS) systems. For Japanese, however, orthographic CER introduces a representation mismatch for pronunciation-oriented optimization: distinct kanji readings may collapse to the same orthographic representation, while equivalent pronunciations may admit different orthographic forms. We instead compute CER in the kana domain using a kana-transcribing ASR model and reference readings (Kana-CER). Under matched group relative policy optimization (GRPO) conditions, Kana-CER reduces target-kanji reading error by approximately 26% relative to the orthographic CER reward, while maintaining comparable orthographic CER and similar speaker similarity and objective speech quality. It also reaches its best validation performance in substantially fewer optimization steps (4k vs. 18k). We further observe severe output elongation under unregularized Kana-CER optimization, which is substantially suppressed by KL regularization.
https://arxiv.org/abs/2610.07575
Audio language models must handle dozens of distinct skills, from pitch comparison and speaker counting to musical tempo estimation and emotion recognition. Joint training on all skills at once causes interference: gains on one skill often come at the cost of another. We propose \textbf{SkillFormer}, which decomposes audio understanding into skill-specific low-rank adapters and composes them at inference time through a learned router. The router examines the question to decide which adapters to activate and how much weight each should carry, so that a pitch query engages different parameters than a genre classification query. An alternating training schedule updates each adapter on its own skill cluster before jointly calibrating the router, preventing the gradient conflicts that arise in standard multi-task optimization. SkillFormer adds fewer than 4\% of the base model's parameters and requires no changes to the audio encoder or language backbone. Evaluated on three architecturally distinct models across MMSU, MMAU-Pro, and MMAR, it raises the average accuracy by 2.5 to 4.1 points, with balanced gains across perception, reasoning, and semantic subcategories.
https://arxiv.org/abs/2610.07533
We report a small-data case study in adapting a pretrained latent audio diffusion model to the guqin, the seven-string Chinese zither, aiming at an "AI radio" that plays guqin-style music without end. From a library of historical recordings we curate 412 solo performances (42.5 h, 61 performers) and split them by composition. We fine-tune a rank-16 DoRA adapter on Stable Audio 3 Medium using its continuous latents, masking weighted towards continuation, captions that combine researched notes on each piece with mood tags and an automatically estimated pentatonic mode, and random-length crops, stopping when held-out loss stops improving. Seven blind listening studies by one expert listener guided every decision. The final adapter was rated highest for continuing unseen pieces (3.9/5, against 3.4 for the best earlier adapter) and 4.6/5 for generating from free-written scene descriptions. Negative results are equally informative: a from-scratch autoregressive model over the same latents produced no recognisable timbre, a signal-level friction-noise measure correlated with the listener's complaints in the wrong direction, and a pentatonic-fit measure tracked ratings overall but barely within a group of candidates. Chaining continuations for long playback exposed a silent tail on every generated clip and a loudness feedback loop, both with simple fixes. With one listener and at most ten clips per condition, no paired difference is statistically significant; we present an exploratory record of what helped, what did not, and why.
https://arxiv.org/abs/2610.07486
Existing audio deepfake detection (ADD) datasets and detectors are primarily built for vocoder-based synthesis, evaluated against traditional post-hoc perturbations such as MP3/AAC compression or additive noise, applied independently of generation. However, recent speech synthesizers, particularly ALM-based systems, use neural audio codecs both for compression and as the resynthesis reconstructing waveforms from generated tokens, producing artifacts distinct from post-hoc compression. Neural codecs thus play a dual role: some are designed for pure compression under low-bandwidth communication, while others serve as resynthesis components. Despite this dual role, robustness to codec-based compression, unlike post-hoc compression, remains largely unexplored. We expose this gap, showing that state-of-the-art (SOTA) ADD models degrade drastically on codec-compressed speech; in particular, systems trained on Codec Resynthesized data as a proxy for codec-based generation prove most vulnerable, with legitimately compressed bona fide speech often misclassified as fake. To investigate this, we construct the Audio Neural Codec-Spoof dataset by applying seven neural codec algorithms to existing ADD benchmarks, isolating codec-induced resynthesis artifacts as a controlled proxy for codec-based generation. As baseline mitigation, we propose PCL-NET (Pairwise Consistency Learned Network), fine-tuning a pretrained XLS-R (300M) encoder with a pairwise consistency objective that minimizes the representation distance between an utterance's uncompressed and codec-compressed versions, disentangling codec artifacts from the real-versus-fake decision. As a result, PCL-NET reduces average EER under neural codec compression from 28.67% to 12.77%, while preserving competitive CoSG-based deepfake detection performance. We will also make the dataset publicly available on Hugging Face upon acceptance.
https://arxiv.org/abs/2610.07216
Speech-pretrained models have shown promise in animal bioacoustics, but the factors governing their cross-species transfer remain poorly understood. We evaluate 15 frozen encoders spanning monolingual and multilingual speech, speaker verification, animal bioacoustics, and general audio on caller identification across four species and call-type classification across three. Differences between the strongest speech- and animal-pretrained representations range from $-0.027$ to $+0.119$ UAR; speech is significantly better in three of seven settings ($p<0.01$) and not significantly different in the remaining four. Controlled comparisons show no systematic advantage from increased language coverage or animal-domain pretraining, while frozen speaker-verification embeddings transfer poorly. The results also show that transfer is strongly layer-dependent: raw-waveform models peak early, whereas patch-spectrogram models peak deeper.
https://arxiv.org/abs/2610.07107
Impact sound rendering synthesizes the sound produced when a 3D object is struck, but practical renderers often rely on fixed material presets such as wood, plastic, or steel. These presets limit the range of impact sounds a renderer can express, while manually adjusting the underlying material parameters remains difficult without expertise in material acoustics. We therefore study inverse impact sound rendering: predicting material parameters from a reference impact sound so that a simulator can recreate a similar material response. To support this task, we introduce ImpactMat, a dataset and benchmark of single and blended material impact sounds paired with ground-truth material parameters. We further propose a feed-forward model that predicts these parameters from one or more recordings, using blended materials to learn smooth transitions between material types. Experiments show that our method outperforms competitive baselines and enables re-rendering from real recordings without manual parameter tuning. The project page is available this https URL.
https://arxiv.org/abs/2610.07061
Large audio language models answer questions about speech, sound, and music, yet their accuracy drops sharply on tasks that need fine-grained acoustic analysis. Judging which of two speakers has the higher pitch demands iterative signal-level reasoning that a content question does not. Current models spend the same computational depth on both. We introduce AdaLoop, a lightweight recurrent module that learns how many latent refinement steps a given audio--question pair requires. A shared transformer block iterates over the audio representation, guided by the question, while a learned halting mechanism exits the loop once the representation is ready. AdaLoop adds fewer than 3\% of the base model's parameters and plugs into any audio encoder--language model pair without modifying either component. Evaluated on three architecturally distinct models across MMSU, MMAU-Pro, and MMAR, AdaLoop raises the average accuracy by 2.9 to 3.8 points, with the largest gains on perception-heavy subtasks where the model learns to apply deeper reasoning.
https://arxiv.org/abs/2610.06949
Automatic music annotation is typically tackled under the assumption of a fixed annotation schema. In practice, commercial music catalogs often need to accommodate new musical attributes as needs evolve. Given that expert music annotation is expensive, it is not evident which methodological approach is most effective at accommodating new attributes and backfilling existing tracks; audio-language models promise zero-shot prediction, but at what annotation budget does supervised adaptation become more compelling? We propose a benchmark based on the MGPHot popular music annotation dataset for simulating music schema extension across different annotation budgets. We investigate zero-shot prediction with audio-language models, learning new attributes from pretrained representations, and adapting models trained on existing annotations. Our results suggest that supervised adaptation is more effective than zero-shot prediction even with small annotation budgets, while frozen representation reuse remains the most effective approach for modest budgets without the tuning required by deeper adaptation.
https://arxiv.org/abs/2610.06920
Spatial semantic segmentation of sound scenes (S5) involves the detection and extraction of target sound events in audio files. However, in typical detection-extraction pipelines, errors in the detection module propagate to the extraction module, degrading overall performance. In this work, we develop a multichannel detection-extraction model and evaluate inference-time algorithms to improve the class detection and target sound extraction in a multi-stage setup. We evaluate two fitness functions: binary cross entropy and mixture consistency; two relabeling strategies: naive and conditional confusion matrix relabeling; and three source estimate evaluation models: a multi-label classifier, a fine-tuned single-source classifier, and an off-the-shelf audio judge. We thoroughly evaluate the impact of these design choices on the DCASE 2025 Task 4 dataset, and validate entropy-based gating of inference-time updates on the held-out evaluation set, laying the groundwork for inference-time updates of S5 systems in real-world scenarios.
https://arxiv.org/abs/2610.03602
Post-training text-to-music generation requires reward signals that capture multiple aspects of musical quality beyond what any single automatic metric can measure. We study structured, rubric-based rewards from pretrained audio-language models (ALMs) as training signals for both autoregressive and diffusion-based music generators. An ALM scores each generated clip against the rubric; we rank candidates generated for the same text prompt by their scores and convert these rankings into preference pairs for DPO on both MusicGen-small and ACE-Step~v1, and additionally use the rubric scores directly as scalar rewards for DiffusionNFT on ACE-Step~v1. On MusicCaps, rubric-based optimization improves CLAP, SongEval, and Audiobox-Aesthetics simultaneously, with the strongest gains obtained by DiffusionNFT on ACE-Step. By contrast, on MusicGen-small, building preferences from any one of these automatic evaluators produces clear cross-metric trade-offs: the targeted evaluator improves while other independent evaluators deteriorate. We further study tempo, key, and instrumentation, where precise objective rewards are available. Directly optimizing these specialized rewards reliably improves the target attributes, whereas ALM rubrics provide only partial transfer for tempo and instrumentation and no measurable improvement for key. Together, these results suggest a practical division of labor: ALM rubrics are effective for broad perceptual qualities that are difficult to formalize, while specialized objective rewards remain preferable when reliable measurements are available.
https://arxiv.org/abs/2610.03589