Perceptual quality enhancement of severely compressed videos remains challenging due to complex artifact patterns and substantial information loss. Recent diffusion models have demonstrated strong generative capability for visual restoration, but directly applying them to compressed video often ignores compression degradation characteristics and may introduce structure-inconsistent hallucinations. To address this issue, this paper presents a diffusion-based compressed video enhancement method, named DiffCVE. Coding Prior-enhanced Dual Conditioning (CPDC) branches are designed to jointly model compressed video and coding prior conditions, where coding priors including residuals and motion vectors provide complementary structural and motion guidance during the diffusion denoising process. To make the diffusion process aware of compression severity, a Compression Degradation Semantic Prompting (CDSP) mechanism is introduced to leverage QP-conditioned textual prompts together with LoRA fine-tuning. In addition, a Coding Prior-guided Weighted Fusion (CPWF) module is incorporated into the VAE decoder to fuse VAE encoder and coding prior encoder features with QP-predicted weights. Extensive experiments demonstrate the effectiveness of the proposed method in improving perceptual quality, especially under severe compression settings. The project page with enhanced video demonstrations is available at this https URL.
https://arxiv.org/abs/2607.07195
Subject-driven personalized text-to-image generation requires a pretrained diffusion model to acquire a specific subject from a few reference images while preserving subject identity, following novel text prompts, and maintaining sample diversity. Existing optimization-based methods instantiate subject adaptation through full fine-tuning, textual embedding optimization, or low-rank parameter updates; PaRa further constrains personalization from the perspective of parameter rank reduction. However, a uniform low-rank constraint or a uniform adapter strength cannot explicitly distinguish the capacity requirements of different denoising stages. Moreover, inference-time candidate selection driven mainly by identity similarity may compress the selected samples in the visual representation space. We decompose the problem into two complementary components: SPaRa denotes training-side stage-aware low-rank adaptation, DCAL denotes inference-side distribution-calibrated candidate selection, and SPaRa-DCAL denotes the combined framework. Theoretical analysis shows that timestep-dependent scaling controls the effective perturbation magnitude of a low-rank adapter, while identity-biased candidate selection restricts the radius of selected features around the reference center under explicit conditions. Auditable experiments under the SDXL and DreamBooth 30-subject protocol show that DCAL improves 1-LPIPS, CLIP-I, DINO-I, and CLIP-T on a fixed LoRA candidate pool, while revealing a clear trade-off with CLIP/DINO pairwise diversity and pairwise LPIPS. These results indicate that personalized generation should be evaluated through identity consistency, text alignment, and representation diversity rather than identity metrics alone.
https://arxiv.org/abs/2607.07173
Diffusion-based text-to-motion models synthesize realistic human motions but often exhibit semantic drift from the input text. Motion is inherently temporal, especially in compositional and long-duration sequences that require semantic consistency across multiple action segments and smooth kinematic transitions throughout the trajectory. We posit that the initial noise is central to this consistency: within the Gaussian noise space, certain instances, i.e. winning noise tickets, carry latent structure that biases denoising toward particular motion semantics, even under null prompts. We propose WInning Noise Retrieval and Optimization (WINRO), a training-free, model-agnostic framework that improves text-motion alignment by selecting and refining such tickets before diffusion sampling. WINRO maps random noises to motion features generated under null prompts, retrieves the best-aligned noise for a given text, and refines it via a KL-regularized objective that reduces the residual semantic gap while preserving the Gaussian prior. An optional LoRA-based adapter amortizes this refinement into a single forward pass. WINRO consistently improves text-motion fidelity across different base models, MDM and MotionLCM, on HumanML3D without retraining, improves temporal robustness on the MTT benchmark, and generalizes to applications such as motion stylization and spatial constraint satisfaction.
https://arxiv.org/abs/2607.06843
Robotic manipulation in the open world requires not only recognizing what a scene looks like, but also anticipating how its 3D structure moves under interaction. We argue that synchronized RGB, depth, and optical flow, namely RGB-DF, provide a physically grounded representation that captures the underlying 4D dynamics of a scene. Compared to 2D pixel videos, this multi-modal synergy aligns visual appearance with geometric structure and temporal motion, creating a representation space significantly closer to the low-level end-effector actions demanded by robotic systems, thereby narrowing the gap between world prediction and policy learning. Building on this insight, we introduce RynnWorld-4D, a generative model that co-produces future RGB frames, depth maps, and optical flow from a single RGB-D image and a language instruction within one unified diffusion process. This 4D world model features a tri-branch architecture that integrates cross-modal attention with frame-wise 3D RoPE, ensuring that appearance, geometry, and motion evolve consistently. To supply training data at scale, we curate Rynn4DDataset 1.0, a massive dataset of over 254.4 million frames across egocentric human and robotic manipulation videos with high-quality pseudo-labels for depth and optical flow. We further propose RynnWorld-4D-Policy, an inverse dynamics head that consumes the internal 4D representations of RynnWorld-4D in a single forward pass, bypassing expensive multi-step denoising, to output robot actions in a closed-loop manner. Experiments show that RynnWorld-4D produces temporally and spatially coherent 4D predictions, and that RynnWorld-4D-Policy achieves state-of-the-art performance on real-world dexterous bimanual manipulation tasks, particularly excelling in tasks demanding spatial precision and temporal coordination.
https://arxiv.org/abs/2607.06559
Denoising graphs is a fundamental problem in graph learning and the core operation of graph diffusion models. Attention-based architectures like graph transformers have recently shown promise in denoising graphs. However, our principled understanding of attention-based graph denoising remains limited, making it unclear whether standard attention is the right mechanism for this task. Here we show that, under a denoising objective, linear attention is suboptimal and can only learn an average spectral denoising filter over the training distribution. This creates a fundamental limitation as graphs often vary spectrally across the distribution. To overcome this limitation, we introduce Spectral Attention, which directly utilizes the input graph spectrum and provably outperforms linear attention by a margin governed by the spectral diversity of the distribution. We then derive Graph Convolutional Attention (GCA), a practical and permutation-equivariant realization of this idea that implements spectral denoising through graph-filtered queries and keys. For stochastic block models, GCA provably matches the idealized Spectral Attention mechanism. We further show that the softmax operation, that follows the attention, provides additional denoising by approximately projecting noisy eigenvectors onto the clean eigenspace. Empirically, replacing linear attention with GCA consistently improves graph denoising and diffusion on synthetic and real datasets, with gains strongly correlated with spectral diversity. In DiGress, GCA matches standard graph-transformer performance without computing expensive structural features, and when combined with the recently proposed PEARL positional encodings, avoids explicit eigendecomposition computations resulting in faster inference without degrading quality. The code can be found here: this http URL
https://arxiv.org/abs/2607.06546
Vision-Language-Action (VLA) models have emerged as a promising approach for generalizable robotic manipulations. In particular, flow matching-based VLA models have shown remarkable success due to their capability to generate precise and smooth action sequences and capture multimodal distributions. However, the iterative denoising process in the action head acts as a major computational bottleneck, posing a critical challenge for real-time deployment. To address this challenge, we propose ActionCache, a plug-and-play external cache that opportunistically reuses past intermediate actions to warm-start generations from the vicinity of target actions, thereby drastically reducing the inference latency. Specifically, ActionCache stores the intermediate actions with compact multimodal keys, which enables retrieval from similar past contexts across different episodes or even different tasks. Experimental results in simulation and real-world environments demonstrate that ActionCache maintains high task success rates in a low-latency regime, achieving inference acceleration of up to $11.75\times$ and $34.43\times$ for representative flow-based VLA models, $\pi_{0.5}$ and GR00T-N1.6, respectively.
https://arxiv.org/abs/2607.06370
Diffusion models generate high-quality images, but their inference cost comes from two sources: large denoising networks and repeated denoising steps. Existing compression pipelines usually attack these costs separately. Pruning reduces the network, but most pruning methods still rely on a long post-pruning retraining stage to recover a many-step sampler. Step distillation reduces the number of denoising steps, but it usually assumes a student that can already follow the teacher well enough to receive useful distillation gradients. This paper asks whether post-pruning retraining can be replaced by step distillation. We find that the direct replacement fails: after pruning an EDM2-XS teacher, starting SiDA from the pruned checkpoint produces unusable samples. We introduce a short teacher-alignment repair stage as a bridge between pruning and step distillation. The bridge matches the pruned generator to the teacher on noisy real-image latents, then hands the repaired checkpoint to one-step distillation. On ImageNet-512, the original EDM2-XS baseline uses 124.713M parameters and 63 network evaluations, reaching an FID of 3.53. With a suitable distillation objective, our 20% pruned one-step generator uses 98.826M parameters and one network evaluation, reaching an FID of 3.12. With 30% pruning, the model uses 88.029M parameters and one network evaluation, with an FID of 4.26.
https://arxiv.org/abs/2607.06335
Incomplete Multi-View Clustering addresses the problem of clustering multi-modal data when certain views are missing. Recent end-to-end generative approaches leverage diffusion models to recover missing views via stochastic noise-to-data trajectories. While expressive, such mechanisms are not explicitly designed for clustering, as they initialize from cluster-agnostic noise and rely on stochastic denoising dynamics. In this work, we revisit probability path design in end-to-end generative IMVC. We introduce a flow-matching framework with a linear interpolation path between paired view representations, that replaces diffusion with probability flows between observed and missing views. We provide a formal analysis showing that deterministic ODE flows are inherently better aligned with clustering objectives than diffusion-based stochastic trajectories, especially in terms of transport mechanisms that respect class-conditional data distributions and maintain cluster consistency in finite-step regimes. Building upon this insight, we develop an end-to-end IMVC architecture that integrates straight-path flow-matching view completion with cluster-level and entropy-based alignment to enforce cross-view clustering consistency. Extensive experiments on standard IMVC benchmarks demonstrate that the proposed framework establishes new state-of-the-art performance.
https://arxiv.org/abs/2607.06281
Video Diffusion Models (VDMs) have demonstrated superior generation quality but suffer from prohibitive computational costs. While recent few-step distillation techniques significantly accelerate inference, they typically enforce a static model architecture across all denoising stages, ignoring the varying computational demands inherent to different noise levels. In this work, we propose a novel post-training acceleration framework that exploits this redundancy by integrating dynamic structural sparsification directly into the distillation process. Unlike conventional post-hoc compression applied to a fixed diffusion pipeline, our approach jointly optimizes the denoising steps and structured model sparsity, transforming a pre-trained VDM into a compact, step-specific Mixture-of-Models (MoM). To address the training instability arising from this joint optimization, we introduce a Progressive Training Strategy coupled with an Output Rollout Mechanism, which ensures the coherent learning of structural decisions across timesteps. Furthermore, we develop a specialized inference engine to deploy the resulting MoM efficiently. Our method is orthogonal to existing acceleration techniques and highly effective: On Wan-14B, it removes 24% of the per-step FLOPs on top of 4-step distillation, adding a 1.2x wall-clock gain and reaching a 30x speedup over the 50-step teacher while preserving competitive generation quality.
https://arxiv.org/abs/2607.06631
The future of World Models depends not only on scaling model capability, but also on scaling practicality and inference efficiency. High-frame-rate inference enables responsive perception, planning, and control in real-world autonomous systems. To this end, we present MoWorld, a cost-effective yet high-performance Flash World Model with an end-to-end framework spanning data generation, pre-training, distillation, and efficient inference, enabling up to 50 FPS real-time interaction with cinematic visual quality without the need of high-end GPUs. To enable large-scale real-world deployment, MoWorld jointly optimizes model capability and cost throughout the entire development pipeline. Specifically, unlike existing approaches that primarily rely on large-scale video corpora, MoWorld is built upon a scalable 3D-native data engine accumulated from our large-scale 3D vision and generative modeling pipeline, enabling the efficient construction of geometrically consistent training data across diverse real-world and synthetic environments. Based on this foundation, a curriculum cross-frame pre-training strategy for stable and scalable World Model learning, an efficient denoising-step distillation algorithm to reduce diffusion training cost, and a mixed-precision parallel inference framework for low-cost real-time deployment. MoWorld is the first real-time interactive World Model built on the Neural Processing Unit (NPU) and can achieves up to 50 FPS in such the devices, enabling practical and efficient deployment at scale. Comprehensive evaluations demonstrate that MoWorld achieves leading performance; notably, its average inference cost is only 30\%-50\% of that of existing World Models, providing a practical foundation for large-scale real-world applications of World Models. We also demonstrate diverse applications of MoWorld.
https://arxiv.org/abs/2607.06216
Recent diffusion-based generative models have shown impressive performance in image generation and editing. However, due to memory limitations and the high cost of collecting high-resolution training images, existing methods are typically restricted to inputs with linear resolutions below 1K. In contrast, photos captured by modern mobile devices often reach linear resolutions up to 8K, revealing a significant gap between current capabilities and real-world demands. Simply upscaling low-resolution edited results often results in visually enlarged but blurry images that lack fine details. This paper introduces UltraDiffEdit, a novel, tuning-free image editing framework that extends off-the-shelf latent diffusion models (LDMs) to ultrahigh resolutions. UltraDiffEdit employs a multi-scale progressive editing strategy, iteratively blending high-resolution edited content with unedited areas in a coarse-to-fine manner. We employ multi-patch encoding to preserve both edited and unedited visual details within the latent space. To mitigate editing artifacts, our global-local consistency denoising technique consistently integrates edited and unedited latent features, ensuring smooth transition at editing boundaries from the latent representation to the final image. We also introduce a patch-based hybrid sampling approach that captures local, intermediate, and global features, ensuring semantic coherence and enhancing fine detail during denoising. We conduct extensive experiments demonstrating UltraDiffEdit's superior editing quality and flexibility: it can handle image resolutions up to 8K using only a single NVIDIA GeForce RTX 3090 GPU. The source code is publicly available at this https URL.
https://arxiv.org/abs/2607.06136
Recent advances in video diffusion models have enabled either long single-view generation through temporal autoregression, or short multi-view synthesis through bidirectional attention. However, generating long, multi-view consistent videos of dynamic scenes remains unsolved. In this work, we present MV-Forcing, a framework that composes temporal and view-wise autoregression within a single diffusion model by introducing a 4D geometric bridge between sequentially generated views. Our key insight is that an autoregressive 3D reconstruction model naturally interfaces between autoregressively generated views. Given a completed source view, we reconstruct its 3D structure and render a geometric prior of the next target viewpoint, which the diffusion model refines into a high-quality video. To extend generation beyond the teacher's fixed temporal window, we introduce a joint denoising regime where both view slots are initialized from noise during training, enabling temporally unbounded generation. We distill the model via Distribution Matching Distillation with Spatio-Temporal Self-Forcing, closing the train-inference exposure bias gap for both temporal and view-sequential autoregression. Extensive experiments on both synthetic and real-world data demonstrate that MV-Forcing produces geometrically consistent multi-view videos of dynamic scenes at arbitrary lengths and viewpoint counts using a single few-step student model.
https://arxiv.org/abs/2607.05376
Personalized incentive allocation is vital for e-commerce, where uplift modeling is the standard for estimating Individual Treatment Effects (ITE). However, traditional models often fail in complex multi-seller environments with violations of the Stable Unit Treatment Value Assumption (SUTVA). We identify two critical challenges: Seller-level Cannibalization, where incentives shift expenditure between shops without growing the platform, and Incentive-level Cannibalization, where organic conversions or alternative rewards introduce significant noise into incrementality estimation. In this paper, we propose CanniUplift, a unified framework to mitigate these dual-source cannibalization effects. Specifically, we design Platform-level Global Alignment (PGA) to capture cross-shop substitution through global GMV consistency constraints. To tackle incentive-driven noise, we introduce Redemption-based Decomposition Denoising (RDD), which uses redemption behavior to decompose treated outcomes and reduce attribution noise within an entire-space framework. Furthermore, a Treat-Attention mechanism is designed to model intricate interactions between users' historical behaviors and current treatment options. Extensive experiments on both synthetic and large-scale industrial datasets demonstrate that CanniUplift significantly outperforms state-of-the-art baselines. Ablation studies confirm that the integration of PGA and RDD consistently improves wAUUC and wQINI. Successfully deployed online, our framework achieved a 4.08% relative increase in platform-wide incremental GMV (Delta GMV) over the production baseline and improved ROI in online A/B tests, proving effective in driving global platform growth.
https://arxiv.org/abs/2607.05242
World Action Models (WAMs) have shown strong potential for improving action generalization in autonomous driving by using future video prediction as dense supervision for scene dynamics and temporal causality. However, it remains unclear which architecture better transfers video-modeling benefits to trajectory generation. Existing cascaded or dual-DiT designs separate video imagination from action prediction, weakening the transfer of video-learned world dynamics to the trajectory branch: the action model may still overfit dataset-specific driving priors, while the video model only indirectly regularizes planning. We propose UNIVERSE, a unified video-action model built upon a single mask-modulated Diffusion Transformer. By co-training future video latents and ego-trajectory tokens within shared generative parameters, UNIVERSE allows dense video supervision to directly shape trajectory denoising, leading to stronger cross-domain action generalization. To ensure causal validity and efficient deployment, we introduce a Modality-Decoupling Visibility Mask, which shares historical context across modalities while blocking mutual attention between future video and trajectory tokens. This prevents future-target leakage and enables trajectory-only inference by removing future-video denoising at test time, achieving a $4.3\times$ speedup over joint video-action rollout while maintaining comparable planning accuracy. The same model also supports video-only and joint video-action rollouts. Experiments show that UNIVERSE achieves 91.0 PDMS on NAVSIM (vs. 89.6 for the Two-DiT variant), and demonstrates strong zero-shot transfer to nuScenes and Bench2Drive without fine-tuning, while ablations confirm the importance of single-DiT unification, video co-training, and mask-based modality decoupling.
https://arxiv.org/abs/2607.05133
Text-to-image (T2I) diffusion models have achieved striking progress but still struggle to synthesize rare concepts involving unusual attribute-object pairings, often resulting in concept omission or semantic drift where a dominant entity overwhelms the generation. Tracing these failures to a lack of compositional balance during the denoising trajectory, we propose RADIANCE, a training-free framework that treats inference as a closed-loop feedback process. RADIANCE augments pretrained backbones with three modular components: (1) a Compositional Similarity Monitor (CSM) that tracks the emergence of objects and attributes in intermediate latents via CLIP-based feedback; (2) a Bidirectional Scale Controller (BSC) that applies a reactive "restoring force" using positive and negative IP-Adapter scales to rebalance biased trajectories; and (3) a Feedback Guidance Scheduler (FGS) that coordinates these updates across timesteps without additional training. We further extend the framework to multi-object prompts via Delayed Adapter Activation (DAA) and Layer-wise Alternating Guidance (LAG) to prevent premature concept fusion. By overlapping monitoring and denoising through pipelined execution, RADIANCE maintains competitive latency while significantly enhancing the per-sample success rate and effective throughput. Experiments on RareBench and T2I-CompBench demonstrate that RADIANCE consistently enhances compositional alignment and perceptual quality over state-of-the-art baselines.
https://arxiv.org/abs/2607.05088
Clandestine tunneling beneath oil and gas pipelines enables fuel theft, smuggling, and sabotage, yet conventional monitoring detects damage only after a pipeline has been compromised. Ground-penetrating radar (GPR) can image such tunnels non-invasively, but manual radargram interpretation does not scale to continuous corridor surveillance, and supervised detectors require tunnel examples that are scarce in practice. We present a fully unsupervised detection pipeline trained exclusively on normal subsurface radargrams collected at a purpose-built field site containing three buried tunnels at 1.5-3 m depth. A denoising convolutional autoencoder learns the structure of anomaly-free ground; at inference, tunnels are flagged by reconstruction error. Our central contribution is a depth-restricted top-k anomaly score, which pools the highest reconstruction errors only within the depth band where tunnels can physically occur. This physically motivated rule raises AUC from 0.986 to 0.994 and cuts missed detections from 74 to 17 of 634 tunnel windows, relative to whole-image scoring, without any retraining or labels. We further show that the optimal top-k fraction interacts with the depth restriction - 1% pooling is best on full images, 5% once scoring is depth-restricted - and that spatial voting across overlapping survey windows helps weak per-image detectors but offers no benefit once the scoring rule is strong. The final system attains AUC 0.994, F1 0.975, recall 0.973, and precision 0.976 on 1,600 field test windows spanning 55 survey lines, at a 1.6% false-alarm rate, using no tunnel labels for training, scoring, or threshold calibration.
https://arxiv.org/abs/2607.04882
Text-guided diffusion inversion is central to image editing, where an image is mapped to an initial latent and then edited by replaying the denoising process under a modified prompt. In practice, however, inversion is often performed with a lower classifier-free guidance(CFG) scale than the one used for generation or editing. This mismatch is empirically useful but leaves a basic question unresolved: when a target image is generated by a high-CFG trajectory, when can that trajectory actually be inverted? We study this question in a controlled generation--inversion--reconstruction setting, where the true initial latent and denoising trajectory are known. Using prompts taken from an existing diffusion-editing benchmark, we generate images under high CFG and reconstruct them with fixed-point inversion using the same prompt and guidance setting. The results reveal three types of prompt-level reconstruction behavior: easy prompts that reconstruct for most initial latents, hard prompts that fail for most initial latents, and intermediate prompts whose success depends on the prompt--latent pairing. To analyze the generation side, we define prompt pressure, a step-wise measure of how strongly CFG moves the denoising update away from the unconditional trajectory. Total pressure correlates with reconstruction quality and separates easy from hard prompts, but it does not explain the success or failure of intermediate prompt--latent pairs. Text-side analyses further show that the main visual subject and wording can change inversion difficulty. Finally, we evaluate a compact trajectory-consistency intervention that relaxes guidance only at locally unstable inverse steps. This diagnostic check improves reconstruction and Prompt-to-Prompt editing in our controlled setting, supporting the view that high-CFG inversion failure requires local, trajectory-aware analysis.
https://arxiv.org/abs/2607.04731
While modern video diffusion models excel in visual fidelity, maintaining long-range physical consistency remains a formidable challenge. Conventional pixel-reconstruction objectives mainly focus on appearance details and often fail to capture the underlying dynamics of a scene. To mitigate this, recent efforts have integrated auxiliary modalities (e.g., optical flow) to introduce physics priors via joint training with video appearance. However, these methods have three main limitations: (1) they do not distinguish the different motion patterns of different entity types; (2) joint modeling of visual and auxiliary modalities can cause capacity conflicts and weaken the pretrained visual prior; and (3) auxiliary modalities may accumulate errors during inference. To address these issues, we propose \textbf{VPT}, a fine-tuning framework for improving physical consistency in video diffusion models. VPT introduces a role-aware signal that groups entities into agents, controlled objects, passive objects, and background, so that different physical roles can be modeled more clearly. We further propose a modality-decoupled denoising strategy, where the visual and auxiliary channels are assigned independent noise levels. Together with a loss-weight decay strategy, this design makes auxiliary modalities serve as soft constraints rather than strong dependencies, mitigating recursive prediction errors during inference. We also introduce cross-step auto-guidance to further strengthen physical dynamics. Experiments show that VPT improves physical consistency while preserving visual quality, achieving relative gains of 39.4\% in SA and 17.9\% in PC on VideoPhy benchmark over Wan2.1-T2V-1.3B, and consistent improvements on VideoPhy-2 benchmark. The project page is available at this https URL.
https://arxiv.org/abs/2607.04653
Vision-Language-Action (VLA) policies that execute fixed-length action chunks can exhibit multimodal bifurcation: a cross-chunk inconsistency in which adjacent chunks generated from independent Gaussian latents can converge to incompatible trajectory modes, producing abrupt discontinuities at chunk boundaries. Existing remedies either require backpropagation through the policy at each denoising step, rely on rejection sampling, or require retraining, each trading computational cost or task reliability for smoother transitions. We propose SEAM (Smooth Execution of Action-Chunked Motion), a training-free inference-time method for flow matching VLAs. SEAM exploits a simple synchronous-execution insight: after the robot consumes the executed prefix, the previous chunk's unexecuted tail is already available as an analytic consistency reference. Its core mechanism, Velocity-guided Loss Steering (VLS), derives a time-dependent target from this tail and applies a closed-form correction after each Euler step without backpropagating through the policy network. On LIBERO-10 with pi_0.5, SEAM reduces boundary jerk by 28%, reduces chunk transition discontinuity by 27%, preserves baseline-level task success, and keeps denoising-loop cost near the unguided baseline.
https://arxiv.org/abs/2607.04609
Diffusion large language models (dLLMs) commit multiple tokens per denoising step by decoding each selected position independently from the shared context; when those positions are dependent, the resulting factorization error is captured by conditional total correlation, which confidence-based selection cannot observe from marginals alone. We propose CoCommit, a marker-gated coordination pass that briefly defers commitment: after the usual bundle selection, a learned marker announces the commit set and the backbone's last-$n$ layers are re-applied so marked positions coordinate -- approximating joint-mode decoding -- before greedy argmax writes tokens. The method reuses existing weights with one extra partial forward pass and no auxiliary model. On LLaDA2.1-mini with LoRA adapters and matched greedy inference, joint commitment improves accuracy on all six benchmarks we evaluate, with the largest gains on reasoning and exact-answer tasks.
https://arxiv.org/abs/2607.04469