Single-cell transcriptomics enables profiling of cellular states at unprecedented resolution, but its high dimensionality, sparsity, and technical batch effects pose significant challenges for representation learning. Existing single-cell foundation models typically encode each cell independently or only model cells from the same batch for denoising, thereby underutilizing the rich relational information across batches and cell types to model gene expression patterns. We argue that single-cell models can benefit from more informative cell-context modeling. By comparing consistency and variation across cells, models can capture fine-grained gene-gene dependencies associated with cell states, which are essential for learning high-quality representations. Inspired by the use of multiple sequence alignment (MSA) context in protein modeling, we propose CellMSA, a single-cell representation learning framework that introduces an MSA-inspired inductive bias into transcriptomic modeling. For each target cell, CellMSA retrieves relevant cells from different batches and biologically related cell types as context, and summarizes cross-cell patterns into a context-dependent gene-pair representation. This representation is then injected into a pair-aware target-cell encoder for fine-grained representation learning. We pretrain CellMSA on a large-scale human single-cell corpus of approximately 109 million cell observations, including 65.6 million primary observations. Experiments show that our framework consistently outperforms existing methods across multiple benchmarks. Code is available at the following repository: this https URL.
https://arxiv.org/abs/2609.38908
Modern multimodal models bring generation and understanding into a single unified system, which enables them to provide and learn from their own feedback. Motivated by this unified capacity, we introduce UniEvo-VL, a self-evolving framework for multimodal models to learn from this constructive self-correction feedback during test-time compute. Instead of relying on a separate, often larger, teacher, we leverage their self-critiques as privileged information and ask a single multimodal model to act as both teacher and student with different contexts. The student only sees the vanilla question, while the teacher conditions on the privileged critique. Then training minimizes the per-state divergence between their denoising diffusion distributions over the student's own sampling trajectories. Experiments demonstrate that UniEvo-VL improves the image generation capabilities of multimodal models, while maintaining their sensitivity to additional reflection information. Specifically, we build on top of the open-source Qwen-image-2512 and observe a significant performance gain from 0.747 to 0.808 on GenEval and from 32.97 to 35.53 on GenEval2 Soft-TIFA. Moreover, attempts with more powerful external critics (e.g., GPT5.6-Luna) show that multimodal models with strong judge capabilities can anticipate a higher self-evolving ceiling. Last but not least, mixed text-rendering outcomes show that our self-improvements may not be uniform across different tasks. Our study aims to shed light on the current hot recursive self-improvement research line to enhance the user experience when using multimodal models without external supervision or guidance.
https://arxiv.org/abs/2609.38721
While modern language models demonstrate impressive generative capabilities, they often struggle with constrained, counter-intuitive creative tasks. To address this limitation, we explore chess puzzle generation as a rigorous testbed for computational creativity and reasoning, a domain where altering a single piece can invalidate an entire solution. We propose a novel approach for conditional generation of creative chess puzzles using masked diffusion models. Unlike previous methods, our non-directional diffusion approach allows for conditioning on specific tactical themes and partial board positions. We introduce a novel auxiliary task of simultaneous best-move prediction, which improves solution uniqueness by 11.6% and theme-conditioning accuracy by 2.5%. To further optimize solution uniqueness and theme conditioning, we establish a reinforcement learning framework adapted from Denoising Diffusion Policy Optimization (DDPO). This RL training increases the yield of unique and theme-matching positions by 89.1%. Finally, we release the first open-weights models (Appendix B) for chess puzzle generation, offering a new pathway for controllable, creative generation.
https://arxiv.org/abs/2609.38577
Diffusion-based large language models (dLLMs) promise to break the sequential latency bottleneck of autoregressive agents through parallel decoding, but recent evaluations show this efficiency does not transfer to embodied agentic competence: dLLM-backed agents repeatedly fall into retry loops, re-issuing an action long after it has failed. We give a mechanistic account of this failure and a training-free remedy. We trace the retry loop to the adaptivity of masked decoding: the sampler commits the positions it is most confident about and defers the uncertain ones, and at a failure state the context already offers a confident fill for the deferred decision, i.e. the failed action itself, so the retry is committed without the failure feedback ever being confronted. We model the resulting distortion of the action distribution as a task-blind corruption: contextually salient actions (e.g., the action just taken) receive inflated probability by a factor that depends on the state and the action but not on the task. Under this model, we analyse an invariance proposition: the task-blind factor cancels exactly from the reverse conditional, i.e. the likelihood of the task given the state and a candidate action, which coincides with the task posterior of an idealized uncorrupted model. Masked dLLMs evaluate the reverse conditional natively, unlike autoregressive models, by masking the task tokens and denoising, at the cost of a few parallel passes per candidate. We instantiate the rule as Reflect Reverse and evaluate it on four multi-turn embodied benchmarks, where it improves task success and progression rates over forward-scoring baselines.
https://arxiv.org/abs/2609.38536
Behavior cloning provides an offline route to autonomous-driving policy learning, but mean-squared-error regression is poorly matched to demonstrations in which one observation admits several valid actions. Diffusion policies can represent conditional multimodal action distributions, yet their closed-loop performance may be unstable when visual features and control are learned from limited data. This paper presents Diffusion-2BC, which combines a diffusion denoising objective with an auxiliary deterministic behavior-cloning loss over a shared visual encoder. The auxiliary branch is used only during training; inference remains diffusion-based. The proposed method is evaluated in the controlled Claw environment and in bird's-eye-view CARLA navigation, including route-conditioned driving, route-free navigation through multiple intersections, and cross-map evaluation from Town01 to Town02. In the Claw task, Diffusion-2BC reduced the mean mask-distance error by approximately 10% relative to a diffusion-based behavior-cloning baseline and by 85% relative to standard deterministic behavior cloning. In route-free CARLA, Diffusion-2BC traveled substantially farther before termination under the evaluation protocol than both baselines in Town01 and Town02. Additional qualitative rollouts revealed distinct route choices, showing the multimodal behavior of the proposed diffusion-based agent. The results indicate that an auxiliary regression signal can improve the closed-loop reliability of diffusion behavior cloning while preserving multimodal prediction in the controlled benchmark.
https://arxiv.org/abs/2609.38472
Group-relative RL methods such as Flow-GRPO post-train image generators by exploring with isotropic Gaussian noise added at every denoising step. This noise decides which rollouts the model learns from, yet it perturbs every channel and spatial position of the latent equally. In this paper, we instead show that latent elements differ in how much they change the generated image, so exploration should adapt to these differences. We introduce EXPLORENET to learn an adaptive exploration distribution. EXPLORENET is a policy that predicts a noise scale for every latent element from the current latent, the denoising step, and the prompt, before any reward is observed; it is trained on the reward spread of each rollout group and discarded after training, leaving inference unchanged. On Stable Diffusion 3.5 Medium, EXPLORENET improves held-out GenEval2 by 14% over Flow-GRPO, transfers to two independent compositional benchmarks and five preference and image-quality models, and reaches a 67.2% human preference win-rate. Overall, across our group-relative diffusion RL experiments, we find that exploration is learnable, the shape of the exploration distribution outweighs its magnitude, and rollout quality is more effective than rollout quantity.
https://arxiv.org/abs/2609.38329
Continuous diffusion generates complete reasoning solutions through iterative refinement in latent space. We introduce the Continuous Embedding Diffusion Reasoner (CEDR), an ELF-based training and inference recipe. Our experiments show that accurate decoding alone does not ensure strong reasoning performance. We therefore learn compact representations from multiple layers of a strong autoregressive teacher. Their decomposition also enables asynchronous denoising at different rates. We show that prompt encodings need only preserve the information required for the correct text-conditional score, rather than exactly match teacher features, and use a staged curriculum to learn a compact prompt encoder that replaces the teacher Transformer at inference. We adapt DiffusionNFT to learned self-conditioning guidance and incorporate gold-solution endpoints to supplement sparse rewards. Our supervised models outperform reported results from recent continuous-diffusion baselines at comparable backbone scales on mathematical reasoning and HumanEval code generation. With a 638M-parameter denoising backbone and learned prompt conditioning, post-NFT CEDR-L achieves 63.74% pass@1 on GSM8K and 24.6% on MATH500 at 64 denoising steps, and 32.85% on HumanEval and 30.18% on HumanEval+ at 128 denoising steps. Code will be available at: this https URL.
https://arxiv.org/abs/2609.35694
Mixture-of-Experts (MoE), popularized by large language models, is a promising paradigm for scaling visual generative models. However, conventional token-wise MoE routes tokens independently within a homogeneous expert pool and regularizes expert usage toward uniformity, making it poorly matched to video data that is spatiotemporally redundant and semantically long-tailed. We show that existing visual MoEs fall into a uniformity trap: semantically under-organized routing, compounded by uniform expert-usage regularization, scatters coherent patches across disparate experts, causing routing fragmentation and structural distortion. To address this, we propose SplitMoE, a split-role sparse architecture that breaks the shackles of uniformity. To accommodate the inherent semantic imbalance, we explicitly bifurcate the expert pool into semantic experts and generic experts, with semantic experts capturing high-level semantic abstraction and generic experts preserving residual visual information and flexible generative capacity. Leveraging prototype-guided routing and pull-push regularization, SplitMoE enables tokens to cluster naturally by semantic attributes rather than arbitrary balancing constraints. Extensive results show that under an equivalent activated-parameter budget, SplitMoE outperforms traditional load-balanced MoEs in convergence speed, routing coherence, and video generation quality across standard benchmarks. By revealing an emergent coarse-to-fine denoising logic, SplitMoE provides the community with a modality-aware scaling path, serving as a critical reference for building large-scale video world models.
https://arxiv.org/abs/2609.38140
Style transfer aims to render target content in the style of a reference image, but existing methods often suffer from content leakage, where objects, layouts, or semantics from the style reference appear in the generated output. Although prior data-driven and training-free methods can reduce leakage, they often face a leakage-degradation dilemma: stronger content suppression may weaken style fidelity, while richer style preservation may reintroduce unwanted reference content. We identify this dilemma across the full style-transfer pipeline, including feature separation, feature-space grounding, and diffusion generation. To address these issues, we propose CLeaR, a training-free framework for content-leakage-resistant style transfer. CLeaR first uses Orthogonal Subspace Projection to define content-reduced style targets in each vision foundation model (VFM) feature space. It then performs Ensemble Inversion, which optimizes a shared pixel-space style anchor satisfying style constraints across multiple VFMs. Finally, Energy-Guided Calibration maintains style alignment during diffusion sampling by steering the denoising trajectory toward the ensemble-defined style manifold. We further provide a theoretical analysis showing that the style-anchor estimation error decreases with the number of VFMs. Experiments on StyleBench demonstrate that CLeaR improves style alignment, reduces content leakage, and achieves better LLM-as-Judge evaluation compared with existing methods. The code is available at \href{this https URL}{this https URL}.
https://arxiv.org/abs/2609.38136
Autoregressive video diffusion enables interactive streaming generation, but suffers from error accumulation over long rollouts. Self-rollout training reduces exposure bias, yet finite rollouts leave long-range drift unresolved. We observe that the noise level of the history key-value (K/V) representations trades visual quality against motion, and that restoring gradients through the history aligns causal training far more closely with bidirectional training. Motivated by these observations, we introduce Self-Aligned Forcing (SAF), a training scheme that aligns the history of each block with the noise level of the block being denoised. Specifically, the history is the K/V produced by preceding blocks at the same denoising stage, so all blocks at a stage can be denoised in a single forward pass under a causal mask. This keeps the noisy history differentiable, allowing future losses to optimize how it is encoded. SAF therefore avoids a separate no-gradient rollout and per-block timestep-zero recaching, training up to 1.8x faster than prior methods with lower memory. At inference, SAF achieves the highest single-GPU throughput among existing methods and keeps one history bank per stage for a multi-GPU pipeline, reaching 49.1 FPS on 4 GPUs. Experiments show superior long-horizon generation with a better balance between visual quality and motion. Project page: this https URL.
https://arxiv.org/abs/2609.38114
Pretrained robot policies offer strong manipulation skills but are typically limited to single-agent settings, where a robot acts in isolation. In this work, we study how to adapt pretrained single-agent diffusion policies to multi-agent settings using minimal collaborative data, co-optimizing for two key objectives: high coordination performance and single-agent skill retention. To this end, we introduce ALTER, an adaptation method for coordination on demand: the adapted policy coordinates with other robots when deployed in a team while remaining capable of acting independently when operating alone. Execution is decentralized: each robot acts only on its own visual observations, without explicit inter-agent communication. Our method trains a coordination head that predicts a residual denoiser to transform single-agent behavior into coordinated multi-agent behavior when necessary while also preserving single-agent capabilities. To preserve single-agent capabilities, we augment a small number of collaborative demonstrations with self-distilled data generated by the base policy during training of the residual denoiser. In simulation, ALTER achieves higher coordination success over our baselines while retaining much higher source-skill retention. In our hardware experiments, we find similar trends where ALTER better co-optimizes for coordination success and single-agent skill retention than the baselines.
https://arxiv.org/abs/2609.32129
High-resolution video generation is expensive, as its cost grows rapidly with the number of spatiotemporal tokens. A practical alternative first generates a lower-resolution video and then applies a refiner, but conventional multi-step refinement introduces a second sampling bottleneck. We present SoL-Refiner, a one-step video refiner that transforms low-resolution model outputs into 4K videos with a single denoising step. Our three-stage recipe combines high-resolution continual training, reinforcement learning (RL) post-training, and a final one-step distillation. We introduce Refiner-Bench, a video refinement benchmark constructed from the outputs of different video generators, and use a shared-input protocol to compare refiners at approximately 2K output resolution. At 2K, the one-step SoL-Refiner outperforms all external refiners on the VBench and UniPercept averages, while at $3840\!\times\!2176$ it improves both metrics over the three-step LTX-2.3 Refiner. With the complete acceleration stack, SoL-Refiner achieves an $8.91\times$ speedup in refinement latency over the same baseline in our 2K latency setting.
https://arxiv.org/abs/2609.37969
Recent work on anchored diffusion language models improves denoising by shaping an intermediate latent space with supervised important-token targets. In this work, we introduce time-based (self-supervised) anchoring, which learns and reuses latent anchors without requiring such targets. Our key observation is that anchors encode persistent properties of the clean sequence, such as its semantic intent, global structure, or intermediate plan. Although their hidden representations become stale as the token canvas evolves, their semantic content remains useful across nearby diffusion times. This is implemented through a two-stage architecture consisting of a relatively expensive anchor network that generates the latent cache state and a lightweight denoising network that intelligently combines the cached latent state with the current state at each reverse step using a fusion module. This gives anchoring a latent-space caching interpretation: the anchor network is evaluated periodically, while its cached representation is reused across multiple reverse steps. We instantiate this framework as TADM:Post-train, which time-anchorizes pretrained DLMs, and TADM:Pretraining, which learns time-based anchors during pretraining. Applied to DiffusionGemma-26B, TADM:Post-train improves throughput by approximately 49% to 79% on several math, code, and STEM benchmarks (GSM8K, AIME26, GPQA-Diamond, LiveCodeBench-v6, HumanEval, MMLU-Pro). TADM:Pretraining reduces Transformer-layer computation by up to 38% relative to a standard single-stage DLM, achieves up to 73% higher measured throughput than ADLM.
https://arxiv.org/abs/2609.37924
Isolating vocalizations from noise in bioacoustics recordings is a prerequisite to many ecological analyses, including species identification, animal communication understanding, and individual or population-level variability studies. However, when recordings are acquired in open environments, vocalizations, noise, or signal-to-noise ratio can vary widely across individuals, species, environment, and recording conditions, making it hard to develop robust and generalizable methods for ecological analyses. To account for these challenges, noise reduction techniques are used to remove noise before downstream analyses. Popular methods such as Noisereduce rely on spectral gating, which estimates a noise threshold for each frequency channel. We propose a further improvement to Noisereduce, leveraging the fact that most animal sounds have structure across multiple frequencies. We apply our method on bird and marine mammals recordings and show that our extension of Noisereduce leads to improved denoising in both above and under water acoustic recordings, without impacting speed of preprocessing.
https://arxiv.org/abs/2609.37910
Diffusion and flow-matching Vision-Language-Action (VLA) policies generate action chunks through iterative denoising, incurring substantial inference latency that severely limits real-time robotic control. Existing acceleration methods treat an action chunk as a monolithic computational unit, ignoring a crucial physical reality of receding-horizon control: actions are generated jointly but consumed sequentially, resulting in inherently heterogeneous execution urgencies. We exploit this asymmetry to introduce Urgency-Aware Denoising (UAD), a novel inference-time framework that allocates denoising computation according to when each action is physically needed. UAD releases time-critical urgent actions after fewer denoising steps while overlapping the continued background refinement of tail actions with physical execution. However, heterogeneous denoising introduces two key challenges: early-release errors in urgent actions and trajectory inconsistency in tail actions. UAD elegantly resolves both through two core mechanisms: Trajectory Reconciliation, which reconstructs unified internal state evolution to restore joint denoising coherence without additional model evaluations, and Ghost Action Correction, which leverages non-executed ghost continuations to dynamically compensate for early-release errors across remaining executable actions. Extensive evaluations across multiple VLA architectures, simulation benchmarks, and real-world manipulation tasks demonstrate that UAD achieves up to a 1.89x speedup in average action availability latency while maintaining comparable success rates to vanilla inference with optimal denoising budget, offering a more favorable success-latency trade-off than state-of-the-art VLA acceleration baselines.
https://arxiv.org/abs/2609.37772
Masked diffusion models (MDMs) generate sequences by progressively unmasking several tokens per denoising step, but their reverse process is typically factorized over positions, limiting sample quality in the few-step regime where diffusion's speed advantage over autoregressive decoding matters most. A recent line of work introduces a continuous Gaussian latent, trained as a variational autoencoder, to capture correlations across positions, but such approaches are prone to posterior collapse, where the latent is silently ignored. We propose Enhanced Mixture-of-Experts (E-MoE), which builds the reverse process as a mixture of factorized distributions over a discrete shared latent given by the expert-routing decisions of a Mixture-of-Experts (MoE) backbone, without increasing active parameters over the factorized baseline. Across synthetic multi-modal benchmarks, binarized MNIST, and LM1B, E-MoE improves few-step generation over factorized baselines.
https://arxiv.org/abs/2609.37533
Vision-language-action (VLA) models have driven rapid progress in robotic manipulation, demonstrating strong fine-grained control and promising performance on long-horizon tasks. However, many existing VLAs lack explicit access to interaction history, making them vulnerable to perceptual aliasing: similar current observations and robot states at different task stages may induce action ambiguity and lower success rate. Existing methods incorporate temporal or progress cues through feature conditioning, action-prior modification, or sampling guidance. However, methods that jointly fine-tune memory modules and the base VLA incur additional policy-training costs, motivating the separation of trainable history-conditioned steering from frozen base-policy refinement. We propose ActMem-VLA, a dual-expert handover architecture that augments a frozen, fine-tuned VLA with a memory plugin comprising a Mamba-based memory module and a lightweight PreAction Expert (PAE). Specifically, Mamba encodes executed-action history into memory that conditions PAE alongside current context. With these inputs, PAE steers task progression during early, high-noise denoising, then passes the partially denoised action to the frozen Action Expert (AE) to refine action details during the remaining low-noise steps. The fine-tuned base VLA remains frozen throughout training, while only the Mamba module and PAE are jointly optimized. On LIBERO-Mem, ActMem-VLA achieves 80.8\% average success across all ten tasks, compared with 65.2\% for $\pi_{0.5}$ and 49.5\% for MemoryVLA, while introducing only 3.45\% additional parameters. Across four real-world tasks, it improves the average success rate over $\pi_{0.5}$ by 28.8\%.
https://arxiv.org/abs/2609.37307
Latent Diffusion Models (LDMs) typically adopt a two-stage pipeline: an auto-encoder (AE) is first pre-trained to define a latent space, then a diffusion model is trained to perform denoising within it. Such a two-stage design introduces a representation mismatch, as the latent space is optimized for reconstruction rather than adapting the denoising dynamics. We reveal that the LDM itself is an AE, and consequently present LDM-is-AE, an end-to-end one-stage LDM training framework that eliminates the need for a separately trained tokenizer. Our key observation is that the LDM backbone actually performs a latent-to-feature-to-latent transformation at each denoising step, which can be interpreted as an internal decoding--encoding process. Leveraging this structure, we split the DiT backbone into two reciprocal components, DiT-E (i.e., DiT Encoding) and DiT-D (i.e., DiT Decoding), and impose image-space supervision on the intermediate features across all timesteps. Our model encourages the internal representation to align with the image domain throughout denoising, thereby establishing an explicit latent-to-image-to-latent path. At the zero-noise timestep, our model further performs an image-to-latent-to-image mapping, corresponding to an auto-encoding process. As a result, LDM-is-AE jointly learns latent representations and denoising dynamics in an end-to-end manner, yielding a diffusion-native latent space tailored to the generation process. Experiments demonstrate that LDM-is-AE exhibits highly competitive generation performance, achieving an FID of 1.80 and 1.90 on 256x256 and 512x512 class-conditional image generation, respectively.
https://arxiv.org/abs/2609.37080
Zero-shot text-to-speech synthesizes new utterances in a speaker's voice from a short reference recording. Voice cloning requires accurate content and preserved speaker identity, but supervised acoustic-token prediction does not directly optimize these waveform-level properties. Reward-based post-training addresses this mismatch, but in discrete diffusion, token choices and reveal positions jointly define the sampling trajectory, complicating alignment. We introduce RAWD-TTS (Ratio-free Advantage-Weighted Denoising), which scores decoded samples with recognition and speaker rewards and uses group-relative advantages to weight masked-token reconstruction of those samples, without reverse-trajectory likelihoods or target audio. On 500 Russian CV3-Eval voice-cloning prompts, joint alignment reduces word error rate from 3.18% to 2.42% at the reward-selected checkpoint (24.0% relative) and to 2.58% at the final checkpoint (19.0%), while WavLM speaker cosine rises from 0.733 to 0.748 and 0.755. Controlled experiments characterize recognition-identity trade-offs and the effects of corruption count, group composition, and weighting.
https://arxiv.org/abs/2609.37028
We present World2Motion, a framework that generates scene-aware 3D human motion and corresponding video from a single image and a text prompt. While existing 3D motion generators learn from motion datasets, their generalization is constrained by limited coverage of environments. In contrast, video world models such as Cosmos 3 offer broader environmental priors but are not designed for full-body motion generation; recovering motion from their generated videos requires costly two-stage inference. To address these, we turn Cosmos 3 into a single-stage 3D motion generator. This adaptation has two challenges: the scarcity of paired video--motion data and temporal instability in the generated motion. First, we construct a training dataset combining synthetic video--motion pairs with real videos paired with estimated 3D motion. Second, we propose a shift-decoupled noise schedule that assigns different noise levels to video and motion through shared denoising progress. This design accommodates the different denoising requirements of the two modalities, reducing motion jitter. Experiments on a multi-source interaction benchmark show that World2Motion has better motion--text alignment and scene interaction compared with the evaluated 3D motion generators. It also matches the interaction success rate of the two-stage baseline while achieving approximately 3.3$\times$ faster inference.
https://arxiv.org/abs/2609.37004