Point-cloud streams are central to autonomous driving and robotics, yet existing segmentation networks process every frame from scratch, although consecutive frames largely overlap. We observe that the intermediate features of point-cloud transformers remain semantically consistent across frames for the same spatial region, especially in deep stages. Building on this, we present SpaceCache, a training-free feature cache that reuses these features across frames. Tokens of previously observed regions skip a sequence of transformer blocks and take their cached features, only the remaining tokens are computed, and the full token layout is restored for dense prediction. Lightweight cache management keeps reused features reliable by limiting each entry's age and evicting low-confidence entries. Unlike token merging, SpaceCache selects tokens at negligible cost and runs its cache operations once per encoder stage. On both outdoor and indoor benchmarks, such as nuScenes, Waymo, and ScanNet, with two transformer backbones of Utonia and LitePT-B, SpaceCache achieves up to 1.65x speedup with less than 1-point mIoU drop and consistently outperforms token-merging methods.
https://arxiv.org/abs/2610.21207
Geometric light detection and ranging (LiDAR)--inertial simultaneous localization and mapping (SLAM) provides efficient state estimation but lacks the continuous map representation and global refinement capabilities of neural implicit SLAM, while neural implicit methods remain computationally expensive. We propose Lightweight LiDAR--Inertial Neural SLAM (LIN-SLAM), a hybrid method that couples high-rate geometric LiDAR--inertial estimation with neural implicit tracking, continual mapping, and global refinement for accurate real-time onboard SLAM. Experiments on twelve representative sequences from three datasets spanning 32-, 64-, and 128-channel LiDAR configurations show that LIN-SLAM achieves the lowest overall mean absolute trajectory error (ATE) among the evaluated state-of-the-art geometric and neural implicit methods, while substantially reducing runtime compared with existing neural implicit SLAM methods. On a Unitree Go2 equipped with an NVIDIA Jetson Orin NX and a 16-channel LiDAR, LIN-SLAM sustains real-time localization and neural mapping over a 1.47-km indoor trajectory through challenging repetitive corridor environments, with an endpoint closure error of only 0.141~m. To the best of our knowledge, LIN-SLAM is the first LiDAR--inertial SLAM system with a neural implicit backend to achieve real-time online operation on a mobile robotic platform while maintaining state-of-the-art localization accuracy. The code will be released upon acceptance.
https://arxiv.org/abs/2610.21199
Training humanoid whole-body vision-language-action (VLA) policies requires costly robot demonstrations with aligned robot-view observations and controller-compatible whole-body state-action labels. Egocentric human demonstrations offer scalable supervision but have misaligned views and sparse motion cues. Existing approaches either pretrain policies that still require robot data for adaptation or generate controller-specific commands that limit reuse. Conversion also requires robot-view observations aligned with the generated whole-body motion. We present KODA (Kinematics-Observation Data Alignment), which converts egocentric RGB demonstrations into whole-body VLA training data using a reusable canonical trajectory to guide robot-view synthesis and generate controller-specific whole-body state-action supervision. KODA first generates a simulator-checked whole-body trajectory using a sparse tracker with sampling-based command optimization. This generated trajectory directly determines the onboard camera poses used to synthesize corresponding robot-view observations. The motion, observations, and task instruction form a canonical record. For each deployment controller, KODA optimizes commands to track the stored motion and records the corresponding action labels and proprioceptive states. When switching controllers, KODA retains this canonical record and regenerates whole-body state-action supervision for co-training with matching robot demonstrations. We evaluate KODA on four Unitree G1 loco-manipulation tasks using two whole-body controllers, SONIC and HEFT. With robot data held fixed, macro-average success on conditions covered by human demonstrations but absent from robot data improves by 45.0 and 46.25 percentage points, respectively. Under both controllers, this metric shows an upward trend across the evaluated human-data budgets, suggesting potential for further scaling.
https://arxiv.org/abs/2610.21152
Contact-rich robotic tasks require coordinated motion and impedance under uncertain interaction dynamics and physical constraints. While recent methods on learned policies provide useful interaction strategies, they may fail when contact conditions differ from those encountered during training. Model-based generative methods show promising receding-horizon trajectories optimization results, but often lack structured behavioral guidance and refinement that jointly accounts for constraint geometry and actual contact responses. To this end, we propose Manifold Generative Annealing (MGA), a joint model-free and model-based generative framework for motion--impedance optimization. MGA first organizes pretrained reinforcement learning policies into structured sequence proposals, retaining task-specific interaction strategies without committing to their execution. It then evaluates these proposals alongside exploratory samples through model-based rollouts for refinement or separate execution selection. Crucially, realization-aware manifold refinement aligns updates from the refinement bank with both task constraints and locally achievable physical responses, allowing learned experience to guide online adaptation under changing contact conditions. Experiments cover surface scanning, peg insertion, and humanoid pushing, with improved safety success rate of impedance control under nominal and sensing-shift conditions.
https://arxiv.org/abs/2610.21140
World Action Models (WAMs) improve robotic manipulation by jointly predicting future visual states and actions, yet most existing methods make decisions primarily from the current observation. This limits their reliability in long-horizon tasks, where visually similar states may correspond to different interaction histories and task stages. Moreover, directly incorporating historical observations can introduce stale, stage-mismatched, or error-contaminated information, leading to inaccurate world prediction and accumulated closed-loop errors. We propose RM-WAM, a reliable memory-augmented World Action Model that treats memory as a context-dependent predictive resource rather than universally useful historical context. RM-WAM represents history using complementary short-term visual state memory and latent event memory, which respectively capture recent interaction dynamics and longer-term state transitions. A counterfactual memory learning scheme varies the accessible history while keeping the current inputs and prediction targets fixed, enabling the model to learn a context-dependent utility estimate for historical memory. Based on this estimate, a utility-aware gating mechanism adaptively controls memory injection into the world-action backbone. Experiments demonstrate that RM-WAM highlights the importance of reliable and selective memory utilization in long-horizon tasks.
https://arxiv.org/abs/2610.15305
We present RoboCloth, a dataset of 500 real cloth materials captured under flexible, calibrated camera and lighting configurations, where both are robotically controlled during acquisition. Each material is imaged in approximately 580 high-dynamic range frames spanning a wide view-light hemisphere; camera poses are refined via structure-from-motion and aligned to the robot frame, yielding per-material sparse surface geometry and structured per-point reflectance observations ready for neural material training. We demonstrate the value of this data through a two-stage neural reconstruction pipeline: Stage 1 trains a shared MLP decoder on our corpus to learn cloth material priors; Stage 2 then freezes the decoder and fits a dense 2048x2048 latent texture to each target material. Evaluating on held-out materials from our own dataset and on the independent UBO2014 benchmark, we show that a decoder trained on our captures outperforms decoders trained on existing measured reflectance datasets and analytic PBR fitting, transferring to unseen acquisition systems without modification. The dataset, calibration files, observation tensors, and train/test splits are released under CC BY 4.0 on the Hugging Face Hub.
https://arxiv.org/abs/2610.21090
Camera-to-robot pose estimation from a monocular image is significant for vision-based robot navigation and control. However, recovering 3D structural features from 2D observations remains a challenging task. Existing camera-to-robot pose estimation methods either rely on time-consuming iterative rendering or involve sophisticated 2D-3D registration which suffers from projection ambiguity, accumulated errors for distal joints and imbalanced learning for different joints. In this work, we propose RoPE-Flow, an end-to-end flow matching-based framework for camera-to-robot pose estimation. From the predicted 2D heatmaps, we propose a Keypoint-centered Feature Extractor to obtain positional features along with contextual representations from keypoints-centered multi-scale patches. Moreover, we introduce Graph-guided Condition Generator, which embeds a learnable adjacency map to generate condition for flow matching based on correlation among keypoints. Besides, we introduce Bone Length Loss and Ray-Depth Loss for topological consistency and scale stability, with joint-wise weighting to mitigate varied prediction difficulty across joints. The proposed method outperforms state-of-the-art methods for pose estimation across different types of robots with mutiple cameras. Besides, we establish a novel cross-scene benchmark to demonstrate the outstanding performance of RoPE-Flow on zero-shot cross-scene robot pose estimation. Meanwhile, animated visualizations are shown on the website: this http URL
https://arxiv.org/abs/2610.21086
Passive human videos of everyday activity offer robots access to a massive amount of human experience without requiring a demonstration for each task. However, using this experience requires recovering knowledge from unstructured video recordings and adapting it to a different body (i.e., the robot). To overcome these challenges, we present mobile code-as-policy (MoCaP), an agentic framework that turns passive human video recordings into guidance for an end-to-end mobile manipulation policy. MoCaP extracts spatial memory and cues of how people prepare to interact with objects, which inform navigation and the search for a manipulation-ready configuration. Guided by passive human experience and current observations, MoCaP uses a closed-loop code-as-policy to coordinate planning and tool use primitives to solve motions under the robot's geometry and kinematic constraints. On a real mobile manipulator, MoCaP achieves 80% success on each of two mobile manipulation tasks in an indoor environment whereas existing approaches cannot succeed at the task. Video-derived spatial memory improves object-navigation success from 70% to 100%, and human approach prior raises the rate of finding a reachable base pose from 0% to 100% at an unfavorable start location. Videos and code are available on the project website: this https URL.
https://arxiv.org/abs/2610.20998
A wind-derived heading can guide a robot towards an odour source even after the wind reverses, but its reliability depends on the plume's transport history. On a quadruped initially facing the source, holding the initial heading reached it in every reversing-wind trial, whereas comparison controllers never settled there. An exact geometric condition links heading correctness to net odour transport, and simulations separate sensing error from departures from nominal flow. Where the alternating wind directions are too close for reversal alone to produce wrong-side headings, the wrong-side rate rises from 1.0% under uniform transport to 4.7% in a stochastic flow. Re-acquiring headings from new odour contact improves simulated search when contact is intermittent. These results identify distinct requirements for wind-guided search: a heading supported by the transport geometry and sufficient intermittent contact to replace it.
https://arxiv.org/abs/2610.20970
Executing heavy-duty physical manipulation in unpredictable environments remains a major challenge for quadrupedal robots lacking dedicated manipulators. This paper presents SOMA, a hierarchical reinforcement learning framework for whole-body non-prehensile manipulation of multi-object stacks using a quadruped robot. Unlike traditional methods restricted to two-dimensional planar pushing, SOMA integrates explicit robot base-height control, unlocking full three-dimensional pushing strategies. This capability enables the quadruped to manipulate complex payload stacks as a unified system while preventing relative sliding or tipping of upper layers. The architecture factorizes control into a high-level manipulation policy using a Simplified Structured State Space Sequence (S5) encoder to reason over long-horizon temporal history and predict bounded target tracking commands via Beta distributions, and a low-level locomotion policy that dynamically adapts leg stance configurations. In extensive simulation benchmarks, SOMA achieves a $90.3\%$ success rate for single-object reposing and up to $90.1\%$ for dynamic two-box stacks under stringent error margins ($0.05\text{ m}$ position error, $1^\circ$ orientation error). Finally, we validate zero-shot sim-to-real transfer on a Unitree Go1 quadruped robot across diverse payload masses and geometries, demonstrating active base-height adjustments to maintain traction and balance during heavy pushing tasks.
https://arxiv.org/abs/2610.20968
Autonomous mobile robots in warehouses and production facilities operate in precisely the environments that defeat point-feature visual odometry: featureless aisles, uniform walls, repetitive racking and specular floors. Such environments are, however, rich in straight-edge structure: rack uprights, door frames, wall junctions and cabinet outlines present high-contrast linear edges stable across wide viewpoint changes. A line-feature extension to cuVSLAM, a CUDA-accelerated visual-SLAM system, is presented that recovers this signal. Lines are parameterised as Plücker coordinates for geometric transport and as the minimal 4-DOF orthonormal representation of Bartoli and Sturm for optimisation; a Cauchy-robust point-to-line residual with analytic Jacobians is folded directly into cuVSLAM's per-frame Gauss-Newton pose solve, and the same line state is jointly refined in the Schur-complement sliding-window bundle adjustment. An adaptive information weight causes lines to assume more of the estimation burden exactly as point features become scarce, and the extension adds residual blocks to existing solvers rather than introducing a second estimator, reducing exactly to the unmodified point pipeline when disabled. Evaluated in RGB-D mode under SE(3) Umeyama alignment with no scale correction, line features reduce mean absolute trajectory error by 38.5% over the 22 sequences of the TUM RGB-D Freiburg3 collection and by 30.1% over the 8 Replica room and office sequences, where median translation error falls by 38.9% and median rotation error by 66.4%, with zero tracking failures in any configuration tested.
https://arxiv.org/abs/2610.20958
Accurate trajectory tracking is essential for autonomous underwater vehicles operating with uncertain hydrodynamics and limited thruster authority. This paper develops a low-complexity adaptive prescribed performance controller for uncertain underwater vehicle dynamics with coupled and saturated inputs. The proposed method adapts the performance functions directly through the mismatch between the requested and saturated control inputs, enlarging the performance funnels only when the available actuation cannot meet the nominal specifications. A coupled invariant-set analysis establishes boundedness of all closed-loop signals, prescribed bounds on the filtered tracking errors, and explicit feasibility conditions. Comparative simulations on a BlueROV2 underwater vehicle show that the adaptive design maintains prescribed performance during a figure-eight maneuver, whereas conventional prescribed performance control loses feasibility under input limits. A real-time pool experiment further demonstrates stable trajectory tracking and the practical implementation of the proposed method on an underwater robotic platform.
https://arxiv.org/abs/2610.20957
Generating dynamically feasible motions for legged and manipulating robots requires solving a large, nonlinear, non-convex optimal control problem (OCP) in which contact wrenches must satisfy friction-cone constraints throughout the motion, not only at isolated instants. Existing solvers are sensitive to the initial guess and scale poorly with the number of joints. This paper introduces LEAP, which transcribes the OCP with pseudospectral collocation and, instead of a Newton or SQP solve, integrates a primal--dual gradient flow of a Powell--Hestenes--Rockafellar augmented Lagrangian to compute a solution. Because the flow is stiff, this paper designs a linearly implicit integrator with a Gauss--Newton metric, momentum, and a merit-based step controller that keeps the augmented Lagrangian monotone. Across locomotion benchmarks on five robot platforms, from planar hoppers to 32-joint humanoids, LEAP is the only method to solve every tested problem, achieves substantial speedups over Crocoddyl and Aligator on several benchmarks, and reaches trackable references at smaller compute budgets. The resulting trajectories are validated by tracking them in a high-fidelity simulator and on hardware. We will make the code public upon final acceptance of this paper.
https://arxiv.org/abs/2610.20936
Robust adaptive control is vital for keeping robots safe while actively reducing uncertainty in unfamiliar settings. However, traditional methods are often conservative since they fail to account for guaranteed future parameter learning during planning and struggle to scale to high-dimensional systems. In this work, we present A-SLS, a learning-aware robust adaptive model predictive control (RAMPC) framework based on system-level synthesis. A-SLS forecasts future parameter uncertainty and preserves correlations between process disturbances, parameter error, and estimate updates to construct tight, guaranteed reachable sets that account for future information gain. We also develop a GPU-accelerated A-SLS solver to enable real-time performance. Across nonlinear robotic systems, A-SLS reduces reachable-tube conservativeness, maintains real-time performance, and scales to whole-body control for a quadruped with 61 states, 8 uncertain parameters, and 12 control inputs. We further demonstrate the approach on hardware, where a physical Crazyflie drone learns an uncertain dynamics parameter online to stabilize on the fly.
https://arxiv.org/abs/2610.20925
Egocentric human videos offer a scalable alternative to costly robot demonstra- tions, yet transferring their manipulation priors to robot control remains chal- lenging. The commonly adopted retargeting-based approaches convert human wrist and finger poses into embodiment-specific action commands through hand- crafted geometric mappings. However, such mappings require meticulous recal- ibration across different embodiments and risk propagating hand-tracking errors into downstream robot control pipelines. To this end, we propose EgoJEPA, a three-stage framework that learns embodiment-agnostic representations from ego- centric human videos without rule-based human-to-robot retargeting: 1) Human- action pre-training learns effect-aware latent actions through JEPA-style visual prediction conditioned on hand-motion differences; 2) Latent-action-based world modeling jointly predicts future visual dynamics and latent actions, which decou- ples human prior pre-training from robot-specific control parameterizations; 3) Embodiment-specific tuning adapts the pretrained model to diverse robots through lightweight action adapters. Experiments on five real-world manipulation tasks across three robot embodiments demonstrate the effectiveness and efficiency of EgoJEPA. It achieves a 74% average success rate under the out-of-domain evalu- ation, compared with 65% for the retargeting baseline, while reducing cumulative cross-embodiment wall-clock cost by 47.2%, from 743.2 to 392.7 hours.
https://arxiv.org/abs/2610.20904
Task-Oriented Grasping (TOG) has emerged as an important skill for purposeful robotic manipulation. Given the task of using a knife to "slice bread," a robot must choose to grasp from the handle, whereas for "hand[ing] the knife over," it is preferable for the handle to remain unobstructed for safe handoff. Current approaches for TOG either focus on 2D planar grasping, remain limited by their reliance on task-agnostic grasp generators, or are constrained by reliance on finite, manually-annotated, task-specific grasp datasets that cannot cover all possible grasp-task pairs. To that end, we present TGrasp6D, a vision-language based approach for generating task-oriented 6DoF grasps in a zero-shot manner. Given a task and a single RGB-D image of an associated object, TGrasp6D reasons about the appropriate semantic affordance for the given task and object geometry to produce an initial task- informed prior. This generated prior is further refined via 6DoF pose optimization for collision avoidance while preserving task consistency. Our approach achieves state-of-the-art success rate of 94% on the TaskGrasp dataset, with the best baseline at 74%. We also deploy our approach on a Franka Research 3 robot to demonstrate zero-shot generalization to real world objects
https://arxiv.org/abs/2610.20901
Satisfying safety constraints for systems with second-order dynamics is challenging because a position constraint may require infeasible deceleration. Higher-order control barrier functions (CBFs) provide an approach for expressing safety conditions for such systems but feasibility depends on the system dynamics and available control authority. We develop a constructive approach for designing feasible safety constraints for second-order control-affine systems. Starting from a signed distance function (SDF), we construct collision-free spheres, i.e., bubbles, in position space, and use their quadratic geometry and overlap to construct a velocity-dependent safety constraint. The associated safe set is represented as a union of intersections and enforced through a quadratic-program safety filter. Under mild assumptions on the dynamics, bubble overlap, and design parameters, we prove that the quadratic-program-based controller is well defined, continuous in the system state, and renders the set forward invariant. We also derive sufficient conditions for feasibility under bounded inputs. We demonstrate that our BubbleCBF, applied to a differential-drive robot, achieves safe autonomous navigation in unknown environments. Videos and results are available at: this https URL.
https://arxiv.org/abs/2610.20895
Sustainably powered mobile robots enable long-duration observational missions by harvesting energy from the environment. However, effective autonomy requires the robots to make decisions as to how to allocate this energy to maximize information quality over time. In this paper, we study a persistent (infinite-horizon) speed trajectory optimization problem that is posed as a periodic optimal control problem in which a robot repeatedly traverses a fixed closed path, coupling a super-linear propulsion cost with dynamic information gain and decay. Using the information-theoretic quantity of clarity as an information metric, we first derive the necessary conditions for optimal control. We then derive a number of specialized follow-on properties, which characterize (i) the nature of the optimal control when points on the path are of varying importance and when they are of equal importance, along with (ii) a high-speed information limit that is approached when energy reserves approach infinity. We illustrate the information-optimal speed trajectories on a simple example in order to showcase key trends that are followed under the optimized speed profile. This is followed by a simulation study based on the persistent characterization of salinity in the Chesapeake Bay, illustrating the practical merit of applying the results from this work.
https://arxiv.org/abs/2610.20875
Robotic manipulation is inherently geometric, but what shape does the world take inside the policy that performs it? Prior work on vision-language-action (VLA) policies establishes that task-relevant variables are linearly readable from activations, yet readability certifies only that a variable is present and says nothing about the shape its values trace, which may be curved and multi-dimensional. Using controlled sweeps, natural rollouts, linear probes, and activation interventions, we build a taxonomy of seven task-relevant concepts in VLA models. We find that realized geometry is predominantly multi-dimensional and is shaped by the constraints under which the policy acts. Physical joint limits, for example, leave wrist orientation an open arc rather than a circle, and distance to the target, a single scalar, is realized in two orthogonal subspaces, a coarse ruler for the approach and a fine ruler for the grasp. The same geometries reappear in two further VLA models on real-world robot data, indicating that they are neither model-specific nor artifacts of simulation. We demonstrate how the findings are actionable by steering along the geometry a concept realizes. Overall, this work lays out an initial phenomenology of realized geometry in VLA policies and demonstrates that a concept's shape carries as much importance as its readability.
https://arxiv.org/abs/2610.20840
Damage-recovery algorithms often rank gaits from short trials, yet a gait that performs well briefly may not remain effective during continued execution. In reset-free recovery, each trial also changes the physical state inherited by the next. We introduce persistent profile-guided reset-free recovery (PGRR), which predicts multiple outcomes over repeated gait execution and uses conservative uncertainty-aware estimates to guide short online probes without resetting the robot. Across 108 matched MuJoCo tasks spanning leg amputation, distal fracture, and joint lock, PGRR improves final quality by 0.106 and slot-averaged recovery quality (SRQ) by 0.044 relative to an IT&E-inspired Gaussian-process baseline, while reducing low-quality failures by 27.8 percentage points. Final-quality gains occur in all three damage classes. Against no adaptation, PGRR also improves final quality and reduces low-quality failures, whereas the aggregate SRQ difference is inconclusive. Development ablations identify conservative uncertainty handling as the clearest supported contributor to the observed gains. These results show that PGRR can identify stronger post-damage gaits under continuous physical state and that final-gait quality and recovery-summary performance provide complementary evidence for evaluating reset-free recovery.
https://arxiv.org/abs/2610.20838